[Idea] Clean up forum spam
[Idea] Clean up forum spam
I am sure many will not like this idea however some may agree that the spam going around can be a real PITA. The spam i am talking about is "post#" spam, as in posting irrelevant and unnecessary trash to boost their total number of posts (like it some sort of status).
I have noticed alot of new comers do this in the first 3 month or so, treating their post numbers like an achievement. Dead give away is when they brag about having made 500 posts or so.
Really this is just spam and is becoming annoying having to skip past their nonsense comments on EVERY bloody topic.
Also the fake troll account 176433428000blah blah blah should be removed as it only encourages the behavior. That account is just a in-direct stab towards new comers that actually just want to share their mods with others.
I suggest removing the ability for regular users to view ones post count, only admins should have access to that information. Almost willing to bet 50% of nonsense comments would then diminish as they have no goal or objective to meet.
This is a forum not a game!
I have noticed alot of new comers do this in the first 3 month or so, treating their post numbers like an achievement. Dead give away is when they brag about having made 500 posts or so.
Really this is just spam and is becoming annoying having to skip past their nonsense comments on EVERY bloody topic.
Also the fake troll account 176433428000blah blah blah should be removed as it only encourages the behavior. That account is just a in-direct stab towards new comers that actually just want to share their mods with others.
I suggest removing the ability for regular users to view ones post count, only admins should have access to that information. Almost willing to bet 50% of nonsense comments would then diminish as they have no goal or objective to meet.
This is a forum not a game!
Running @1.19 MHz, 128 bytes of RAM and interchangeable 4kb ROM carts!
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- hoodedice
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Well meaning, non-nooby members like Enke do it as well. I see no problem with this. None of the spammy members have been spotted doing this.I have noticed alot of new comers do this in the first 3 month or so, treating their post numbers like an achievement. Dead give away is when they brag about having made 500 posts or so.
Those guys are kids. They aren't doing anything technically wrong. This is a game oriented towards kids and we can't really help it if we get a bunch of 8 year olds wishing for Herobrine or a dragon mod. IMO, those are kids whose parents did not buy them MC and they found out about the free MT instead. They don't know or care about free as in freedom software and do not care about schist as long as they get their fairies, gnomes or whatever.Also the fake troll account 176433428000blah blah blah should be removed as it only encourages the behavior. That account is just a in-direct stab towards new comers that actually just want to share their mods with others.
Sometimes, as in the case of AMMOnym, a member can actually become productive after staying on the site for a bit.
Apart from the text under the avatar which says 'Member', 'Moderator', or 'Core Developer', the only other factor that shows a person that a certain user is credible is the post count. No one can and has spammed to that level. I did on an average spam about 15-20% of my posts, but most of them were in the proper place (Offtopic).I suggest removing the ability for regular users to view ones post count, only admins should have access to that information. Almost willing to bet 50% of nonsense comments would then diminish as they have no goal or objective to meet
Now, how to declutter the forum.
To tell the truth, I have been thinking about it for a while and I have the followng for you and anyone else to whom it may concern to consider:
1. Posts in 'Modding General', 'Texture Packs', 'Maps' and 'Minetest Games' MUST have 1 screenshot and 1 download link. Even for alpha and beta. Screenies can be linked - No need to put it in an img tag.
2. Questions MUST be put in the respective discussion thread for it. NO ONE is allowed to create a question topic unless in Feature Discussion, or in the topic for Modding under Modding General.
3. FAQ's shall be locked with a link posted to a thread with the answer and deleted within a short span of time.
4. Age should be asked upon registration. No one should be barred, but this will be very helpful.
5. Every one should be recommended to post in an introductory thread, which has yet to be created. The language of the newbie will help us determine if he's a pest or not.
6. Well-known helpers, mod devs and artists must be given special designations as semi-mods (Special members with no mod powers) and must be made responsible for answering questions within entire sub forums.
Also, ONLY 9 MORE POSTS TO GO
Spoiler
trololololololo
Last edited by hoodedice on Fri Feb 07, 2014 01:14, edited 1 time in total.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
This is the point i was trying to make, how is a member with more posts then another more 'credible'? The rest is neither here nor there. Just because someone has spammed their post count does not mean they are more credible, some seem to believe this. Only way to know if someone is 'credible' is to sit back listen and observe their work.hoodedice wrote: Apart from the text under the avatar which says 'Member', 'Moderator', or 'Core Developer', the only other factor that shows a person that a certain user is credible is the post count.
Personally when i research something i collect information from many various sources. Whether it be from topic replies or other outside information, i then decipher the facts from the trash. If 90% of the sources say 'this is the way to do it ect' i throw the other 10% in the bin, regardless of their post count.
Therefor the users post count is irrelevant (useless information) other then for admin purposes. However this is a problem on many forums not just minetest.
Just think it will weed out the irrelevant comments to an extent, no counter no competition no need to post spam.
Running @1.19 MHz, 128 bytes of RAM and interchangeable 4kb ROM carts!
and what about requests for help with mod development? I personally have very little in the way of programming skills right now, but I do have some unique ideas, and need to find help.hoodedice wrote:1. Posts in 'Modding General', 'Texture Packs', 'Maps' and 'Minetest Games' MUST have 1 screenshot and 1 download link. Even for alpha and beta. Screenies can be linked - No need to put it in an img tag.
the problem with this is that you are now collecting personal information. Bit of a turn off.hoodedice wrote:4. Age should be asked upon registration. No one should be barred, but this will be very helpful.
I like this idea. question is, what to call them?hoodedice wrote:6. Well-known helpers, mod devs and artists must be given special designations as semi-mods (Special members with no mod powers) and must be made responsible for answering questions within entire sub forums.
chances are if you see that someone has been playing for the past year and has 1,000+ posts, they probably have some pretty good knowledge. if a person just joined and only has 1, chances are you are gonna be pretty wary about what they say. I personally liked being able to see when I really started to join the community. my post count all of a sudden jumped from 10 to 20, then to 40, and is still climbing. I think it is a fun feature. also, if you report those spamming and get them banned, chances are you won't have to worry about them spamming anymore to get their count up, even if they make a second forum account.Dopium wrote:This is the point i was trying to make, how is a member with more posts then another more 'credible'? The rest is neither here nor there. Just because someone has spammed their post count does not mean they are more credible, some seem to believe this. Only way to know if someone is 'credible' is to sit back listen and observe their work.
- hoodedice
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@Dopium: Currently, yes. But after a little clean up, if we do have one, the post count will become very relevant. What you do is what I do - wiki, API, and IRC. I don't hesitate asking and again on the IRC. In the end, everyone benefits from better mods . But not everyone has time for that. And for such cases, a new member is often more ready to believe someone with the 'COre Dev' tag than a 'Member' tag. OR the post count. But you may be right too. We have people who join up after much contemplation, so they already do know a lot even before their first post.
READ SUGGESTION 2.and what about requests for help with mod development? I personally have very little in the way of programming skills right now, but I do have some unique ideas, and need to find help.1. Posts in 'Modding General', 'Texture Packs', 'Maps' and 'Minetest Games' MUST have 1 screenshot and 1 download link. Even for alpha and beta. Screenies can be linked - No need to put it in an img tag.
You gave us your email while registering. Enough to find out your home address, the school to went to/ go to, and the phone number of your last girlfriend. Your age is just the number of times you went round the sun. Nothing big about that.the problem with this is that you are now collecting personal information. Bit of a turn off.4. Age should be asked upon registration. No one should be barred, but this will be very helpful.
Senior Members.I like this idea. question is, what to call them?6. Well-known helpers, mod devs and artists must be given special designations as semi-mods (Special members with no mod powers) and must be made responsible for answering questions within entire sub forums.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
and I have two e-mail addresses for my alias, Aincha Bisnus. emails are easy to make fake. or you could use a similar approach to what runescape did/does (been a while since I registered an account on there, so idk) of selectiing an age range. -12, 12-16, 17-25, 25+.hoodedice wrote:You gave us your email while registering. Enough to find out your home address, the school to went to/ go to, and the phone number of your last girlfriend. Your age is just the number of times you went round the sun. Nothing big about that.
- rubenwardy
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Certain members in the top 15 user by most posts, post an average of 20 posts a day.
Firstly, what is supposed to go in modding general other than questions?
Mods go in modding releases, after moderator vetting. Libraries are rare.
Secondly, that topic is hard to follow in structure. Things are much clearer in their own threads.
Finally, asking questions in their own topic means that you can choose a title that is meaningful. For example, I will look at a question entitled "Formspec problem: everything in the wrong place", and not a question entitled: "Entities: changing their textures at runtime", because I know more about them
I disagree with the topic in modding general.hoodedice wrote:2. Questions MUST be put in the respective discussion thread for it. NO ONE is allowed to create a question topic unless in Feature Discussion, or in the topic for Modding under Modding General.
Firstly, what is supposed to go in modding general other than questions?
Mods go in modding releases, after moderator vetting. Libraries are rare.
Secondly, that topic is hard to follow in structure. Things are much clearer in their own threads.
Finally, asking questions in their own topic means that you can choose a title that is meaningful. For example, I will look at a question entitled "Formspec problem: everything in the wrong place", and not a question entitled: "Entities: changing their textures at runtime", because I know more about them
Do you mean the real FAQ (wiki or forum), or a FAQ that a person has asked?hoodedice wrote: 3. FAQ's shall be locked with a link posted to a thread with the answer and deleted within a short span of time.
How?hoodedice wrote: 4. Age should be asked upon registration. No one should be barred, but this will be very helpful.
And what would you do if (s)he is? Ban them?hoodedice wrote:5. Every one should be recommended to post in an introductory thread, which has yet to be created. The language of the newbie will help us determine if he's a pest or not.
I like this, but meh.hoodedice wrote:6. Well-known helpers, mod devs and artists must be given special designations as semi-mods (Special members with no mod powers) and must be made responsible for answering questions within entire sub forums.
Last edited by rubenwardy on Sat Feb 08, 2014 16:09, edited 1 time in total.
- Enke
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Uhhh, is that a compliment, or an insult?hoodedice wrote:Well meaning, non-nooby members like Enke do it as well. I see no problem with this. None of the spammy members have been spotted doing this.
You are correct.hoodedice wrote:Those guys are kids. They aren't doing anything technically wrong. This is a game oriented towards kids and we can't really help it if we get a bunch of 8 year olds wishing for Herobrine or a dragon mod. IMO, those are kids whose parents did not buy them MC and they found out about the free MT instead. They don't know or care about free as in freedom software and do not care about schist as long as they get their fairies, gnomes or whatever.
Some. Not all, but some.hoodedice wrote:Sometimes, as in the case of AMMOnym, a member can actually become productive after staying on the site for a bit.
I suggest removing the ability for regular users to view ones post count, only admins should have access to that information. Almost willing to bet 50% of nonsense comments would then diminish as they have no goal or objective to meet
This is generally true. A member with more posts will generally be more helpful and credible. Not always, but a spammer with 500 posts is the exception, not the rule.hoodedice wrote: Apart from the text under the avatar which says 'Member', 'Moderator', or 'Core Developer', the only other factor that shows a person that a certain user is credible is the post count. No one can and has spammed to that level. I did on an average spam about 15-20% of my posts, but most of them were in the proper place (Offtopic).
It seems good in concept, however, my thought is a thread where you can post a notice that you are working on a mod.hoodedice wrote: 1. Posts in 'Modding General', 'Texture Packs', 'Maps' and 'Minetest Games' MUST have 1 screenshot and 1 download link. Even for alpha and beta. Screenies can be linked - No need to put it in an img tag.
hoodedice wrote: 2. Questions MUST be put in the respective discussion thread for it. NO ONE is allowed to create a question topic unless in Feature Discussion, or in the topic for Modding under Modding General.
Feature discussion shouldn't be for questions. A thread where newcomers can ask questions about little things may work.
Allow me to ask: How would you determine someone's a pest or not from a single post? These things take time. First impressions are important, however.hoodedice wrote: 5. Every one should be recommended to post in an introductory thread, which has yet to be created. The language of the newbie will help us determine if he's a pest or not.
I object to this idea. One of the things that I liked about this community was that if someone had a question, and I had an answer, I could help them. The suggestion your are making sounds like only certain people will be allowed to help because they've been here longer.hoodedice wrote: 6. Well-known helpers, mod devs and artists must be given special designations as semi-mods (Special members with no mod powers) and must be made responsible for answering questions within entire sub forums.
[/endwalloftext]
I only posted in this topic because hoodedice referenced me.
Lush8
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
- hoodedice
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Yes, but as far as I've seen, most question in Modding General are dang nooby, like, How do I install mods? Can someone gimme code to do x? I'm gonna release a mod after x time, blah blah. Maybe we could allow users to post after say, 5 posts in modding general, or they come up on the IRC and ask for permission to post.I disagree with the topic in modding general.
Firstly, what is supposed to go in modding general other than questions?
Mods go in modding releases, after moderator vetting. Libraries are rare.
Secondly, that topic is hard to follow in structure. Things are much clearer in their own threads.
Finally, asking questions in their own topic means that you can choose a title that is meaningful. For example, I will look at a question entitled "Formspec problem: everything in the wrong place", and not a question entitled: "Entities: changing their textures at runtime", because I know more about them
FAQ that every other newbie seems to ask, like - How do you install mods?Do you mean the real FAQ (wiki or forum), or a FAQ that a person has asked?
User shitposting, while being older is a troll. Younger users also have to be taught how to use a computer. Them shitposting can be tolerated to an extent. Knowing the age helps me use a particular language to help out.How?
Depends. There are users who have been banned for being pests. But ofc, an introductory post will only help us get his background and the level of crap they might post.And what would you do if (s)he is? Ban them?
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None! I was just pointing out how 'normal' users like you and me also put the post count achievement on reaching a certain number of postsUhhh, is that a compliment, or an insult?
No. Stuff gets lost easily.It seems good in concept, however, my thought is a thread where you can post a notice that you are working on a mod.
"First impressions are important"Allow me to ask: How would you determine someone's a pest or not from a single post? These things take time.
I never said that those without the badge can not answer questions lol. I just said to give them a badge just to make them shine out as someone who knows stuff and is credible. Like I can get a badge just called 'Helper'. Ruben can get a badge called 'Mod Developer' and so on...I object to this idea. One of the things that I liked about this community was that if someone had a question, and I had an answer, I could help them. The suggestion your are making sounds like only certain people will be allowed to help because they've been here longer.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
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