"Prevent placing node when player would be inside new node"
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"Prevent placing node when player would be inside new node"
I've got a problem with the recent change "Prevent placing node when player would be inside new node" and severely dislike it.
Due to that change, it is no longer possible to place a block where you're standing. At first this sounds like a very logical limitation. Unfortionately, there are several situations where it severely interferes with building, while not making anything better at all. My houses are usually small and very detailed - a 2 block wide floor is pretty common, and the handrail and/or wall is thin. Now, with this change, it is no longer possible to get into the right position for placing these slim nodes.
Also it is no longer possible to conveniently "pillar up" (place block, jump up), which is very useful for reaching the right location for adding nodes to your building.
I think the controls ought to work in such a way that they do not interfere with/hinder building. If needed, this new functionality might be turned into an option for PvP-servers where building houses is considered a violation against server rules.
Due to that change, it is no longer possible to place a block where you're standing. At first this sounds like a very logical limitation. Unfortionately, there are several situations where it severely interferes with building, while not making anything better at all. My houses are usually small and very detailed - a 2 block wide floor is pretty common, and the handrail and/or wall is thin. Now, with this change, it is no longer possible to get into the right position for placing these slim nodes.
Also it is no longer possible to conveniently "pillar up" (place block, jump up), which is very useful for reaching the right location for adding nodes to your building.
I think the controls ought to work in such a way that they do not interfere with/hinder building. If needed, this new functionality might be turned into an option for PvP-servers where building houses is considered a violation against server rules.
A list of my mods can be found here.
Hmm, I think it would be nice if the selection cube itself could be rotated (this would determine the initial orientation of nodes that are placed and make using the screwdriver easier.)
I can't really choose one of the above options, because I suggest that the feature you mentioned should have a way of being toggled on and off, just like running, flying, and noclip do.
I can't really choose one of the above options, because I suggest that the feature you mentioned should have a way of being toggled on and off, just like running, flying, and noclip do.
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Seems I can't change the poll questions in retrospect.
How do you think the selection cube ought to be rotated? Can you explain further?
Turning noclip on allows to place the nodes and is an exception for the code above. But you don't want everyone running around with noclip on, and noclip does make building even more difficult. A new option for that would be ok. Servers enabling that option could then easily indicate that they don't want builders and are for PvP only.
How do you think the selection cube ought to be rotated? Can you explain further?
Turning noclip on allows to place the nodes and is an exception for the code above. But you don't want everyone running around with noclip on, and noclip does make building even more difficult. A new option for that would be ok. Servers enabling that option could then easily indicate that they don't want builders and are for PvP only.
A list of my mods can be found here.
Sokomine wrote:Seems I can't change the poll questions in retrospect.
How do you think the selection cube ought to be rotated? Can you explain further?
Turning noclip on allows to place the nodes and is an exception for the code above. But you don't want everyone running around with noclip on, and noclip does make building even more difficult. A new option for that would be ok. Servers enabling that option could then easily indicate that they don't want builders and are for PvP only.
I assume you are suggesting the noclip - freemove enables placing blocks where you stand?
- hoodedice
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I have a problem with this too. In MC, the jump and place is a big mess. I don't want a similar mess here.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
- Casimir
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Haha, lol. The thing though is, this doesn't improve Antones workflow, so why was the change made? Was it a strive for realism (in a game!!) or was it to fix a bug in the machine that caused problems?PilzAdam wrote:http://xkcd.com/1172/
To make rotating the selection box easier (I guess the middle mouse button could be used for this,) a holographic image of the node to be placed could be shown in it.Topywo wrote:That would really be nice.Inocudom wrote:Hmm, I think it would be nice if the selection cube itself could be rotated (this would determine the initial orientation of nodes that are placed and make using the screwdriver easier.)
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- Pitriss
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Hmm hmm IMHO getting noclip on survival servers is almost impossible..PilzAdam wrote:Dont forget that you can easily disable the behaviour by enabling "noclip", even if you dont fly.
This change should be really reverted..
Last edited by Pitriss on Sat Feb 08, 2014 15:45, edited 1 time in total.
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- PilzAdam
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No.Hybrid Dog wrote:Does it work without the noclip privilege, too?PilzAdam wrote:Dont forget that you can easily disable the behaviour by enabling "noclip", even if you dont fly.
Well, survival servers are the kind of servers that want this behaviour anyway.Pitriss wrote:Hmm hmm IMHO getting noclip on survival servers is almost impossible..PilzAdam wrote:Dont forget that you can easily disable the behaviour by enabling "noclip", even if you dont fly.
This change should be really reverted..
Creative servers should make building as easy as possible, and they can give noclip without problems.
- webdesigner97
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I think this should not be reverted, but changed to "prevent placing node when player's head would be inside new node"
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- hoodedice
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I second that! A node with 50% transparency could be used for thisInocudom wrote:To make rotating the selection box easier (I guess the middle mouse button could be used for this,) a holographic image of the node to be placed could be shown in it.Topywo wrote:That would really be nice.Inocudom wrote:Hmm, I think it would be nice if the selection cube itself could be rotated (this would determine the initial orientation of nodes that are placed and make using the screwdriver easier.)
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
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These users are annoying, arnt't they? :-) Can't people just stick to compile the game and never ever use it?PilzAdam wrote: http://xkcd.com/1172/
Hm, I was always able to dig the node if that happened accidently. Plus some teleportation/home command mods teleport you half inside the floor block - jumping is required to get out. And if you look at it that way, the current behaviour isn't exact either - because those nodeboxes I want to place are very small and *can* physically be placed where the player stands - it's just the same node. The player can afterwards walk along there without trouble. Only one side/exit might be blocked.Casimir wrote: It needs to be polished, but in general i like it. Without you were able trap yourself inside nodes you can not dig.
Noclip is very seldom granted and has other side effects. Plus it does not help that much - with noclip, it's far more difficult to reach the correct position to place a node. Same goes for fly - it's not always the best option for reaching the right position. Of course, If you only ever build with full blocks and stick to the most simple house design, it may not matter.PilzAdam wrote: Dont forget that you can easily disable the behaviour by enabling "noclip", even if you dont fly.
Perhaps this problem/misunderstanding aroses from how survival and creative are interpreted. I prefer to play on survival servers - gathering ressources is somehow fun, and - more important! - steering/placing blocks feels somehow easier in survival. In creative, some things work differently or not at all.PilzAdam wrote: Well, survival servers are the kind of servers that want this behaviour anyway.
Creative servers should make building as easy as possible, and they can give noclip without problems.
For people who want real survival/hardcore/realism, this client-based enforcement might not be enough anyway.
That would be very fine. I already thought about a tool with which you could point at nodes and call up a formspec which offers all 24 possible orientations. I just don't know yet how those orientations could be presented best. Any ideas?Inocudom wrote: To make rotating the selection box easier (I guess the middle mouse button could be used for this,) a holographic image of the node to be placed could be shown in it.
A list of my mods can be found here.
- Casimir
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It might have happened to someone else but me; when you build a bridge, sneaking high above the abyss, and you accidentally place a node on the wrong place you fall down all the way. - Can't happen any more.
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Do the following: dig a hole 3 nodes deep into stone and throw away your picaxe, jump inside, place one stone above you, one at your feet and one where your head is.
@ Sokomine
Do the following: dig a hole 3 nodes deep into stone and throw away your picaxe, jump inside, place one stone above you, one at your feet and one where your head is.
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The "throw away your pickaxe" is the critical point here I think. With empty inventory, falling into a hole where you can't jump out and everything around you is stone (or not diggable by hand) is enough to get you stuck as well. That's what /spawn and/or a home command are for.Casimir wrote: Do the following: dig a hole 3 nodes deep into stone and throw away your picaxe, jump inside, place one stone above you, one at your feet and one where your head is.
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Yes, Minetest is the game where you type /time 6000 every ten minutes. That is what makes it feel so incomplete.
In an actual game you should not have to type any commands, and things like "placing node when player would be inside new node" just should not be part of normal gameplay.
In an actual game you should not have to type any commands, and things like "placing node when player would be inside new node" just should not be part of normal gameplay.
Last edited by Casimir on Sat Feb 08, 2014 19:33, edited 1 time in total.
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