7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
Last edited by CWz on Thu Apr 03, 2014 09:52, edited 1 time in total.
I am CWz on the following servers: VanessaE's servers. If you see CWz on server other then those then chances are it's a Fake. you can contact me on irc.freenode.net or by PM if you are not sure
CWz wrote:Can you add an option to toggle whitelist mode?
I actually think this is a good idea as well. The reason being, I created the Antum sub-game & I added the whitelist mod to it. However, there may be some server owners that want to use my sub-game without the whitelist mod. I think it would be better for them to have the option to enable/disable it, rather that removing it so that updating would be easier.
Nevermind, I didn't read ShadowNinja's response thoroughly:
ShadowNinja wrote:The whitelist can be enabled and disabled by simply enabling or disabling the mod.
Though, I honestly would prefer using a setting in minetest.conf.
Enables/Disables denying access to users not on the whitelist.
Disabled by default.
whitelist.message:
Changes the default message "This server is whitelisted and you are not on the whitelist."
I also sent these changes to ShadowNinja as GitHub pull requests, but I understand if the whitelist.enable setting is not desired in the main branch.
In argument for the configuration setting (though, not a very good one), it would be more flexible with mods that depended on it. But I can't see any reason, at the moment, why a mod would need to depend on it.
Last edited by AntumDeluge on Fri Aug 18, 2017 15:36, edited 1 time in total.
sofar wrote:Why disabled by default? that doesn't make ... any sense.
Because I don't think that most server owners that install my sub-game will want to use a whitelist by default. If it's installed as a standalone mod then enabling it by default does make sense. So perhaps I will set it to enabled & create a branch for sub-games with the opposite default behavior.
Changed behavior to reload whitelist when player joins game. Allows whitelist to be edited while server is running: whitelist (fork) @ Git commit 5acbf5f
Differences from original:
Updated to use settings API for Minetest 0.4.16.
Changed license to CC0
Whitelist is reloaded when a player joins so can be edited while server is running.
Adds the following configuration settings:
whitelist.enable:
Enables/Disables denying access to users not on the whitelist.