[Mod] More Ores [moreores]
- Krock
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It's interesting how much servers have it "as default" or because of a dependency of a mod.Calinou wrote:It's now in maintainance mode, I think there are enough ores in the default game now.stormchaser3000 wrote:why is this in the old mods section
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I wonder if Freeminer would be interested in adding this mod to it?Krock wrote:It's interesting how much servers have it "as default" or because of a dependency of a mod.Calinou wrote:It's now in maintainance mode, I think there are enough ores in the default game now.stormchaser3000 wrote:why is this in the old mods section
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- rubberduck
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i would like to see these ores in the default game (at least one of these)
with the new textures i made for these ores
viewtopic.php?id=8677
with the new textures i made for these ores
viewtopic.php?id=8677
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
IFRC bronze is crafted from steel and copper because devs didn't want to have many ores...rubberduck wrote:i would like to see these ores in the default game (at least one of these)
with the new textures i made for these ores
viewtopic.php?id=8677
mg is a magen mod: viewtopic.php?id=7263
However, you don't need it to get moreores working, it is merely support code for that mapgen.
However, you don't need it to get moreores working, it is merely support code for that mapgen.
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Re: [Mod] More Ores [moreores]
I have issues with the silver sword: it doesn't do any damage to mobs or animals. Am I missing something in this?
- Calinou
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Re: [Mod] More Ores [moreores]
I committed something that should make swords deal damage, along with a code cleanup.Flipsels wrote:I have issues with the silver sword: it doesn't do any damage to mobs or animals. Am I missing something in this?
Re: [Mod] More Ores [moreores]
I just started testing this, and it really needs this fix:
Code: Select all
if toolname == "sword" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.description = S("%s Sword"):format(S(description))
end
if toolname == "pick" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.description = S("%s Pickaxe"):format(S(description))
end
if toolname == "axe" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.description = S("%s Axe"):format(S(description))
end
No copper?
Currently this mod does not define copper any more.
Is this on purpose?
https://gitorious.org/calinou/moreores/ ... 8:init.lua
Is this on purpose?
https://gitorious.org/calinou/moreores/ ... 8:init.lua
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Re: [Mod] More Ores [moreores]
Copper is generated by the default minetest_next (and even minetest_game) now.
A list of my mods can be found here.
- meldrian
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Re: [Mod] More Ores [moreores]
I don't know if it's fixed in the newest release but the deletion of moreores:copper_ingot made some items of "home decor" not craftable because it is looking for moreores:copper_ingotSokomine wrote:Copper is generated by the default minetest_next (and even minetest_game) now.
- rubberduck
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Re: [Mod] More Ores [moreores]
i like the idea of creating a settings-file where you can change some settings for a specific map you are playing on. the moretrees mod has this ability.
with this you could deactivate some ores or change the rarity.
i don't know if you can change these settings for the default ores, if not it would be great to do this with this mod.
another idea is to change the rarity of all ores from this mod by a factor (not a factor for each individual ore) or to make the rarity relative (for example 3 ore-blocks in 100 blocks, even if you make every ore 10x common than normal)
for this there could be a setting, whether it should affect the default ores (if this is possible)
with these new settings you could add some more ores, these could be disabled by default and it could prevent that you get a map with too much ores (when ores are everywhere and everywhere)
with this you could deactivate some ores or change the rarity.
i don't know if you can change these settings for the default ores, if not it would be great to do this with this mod.
another idea is to change the rarity of all ores from this mod by a factor (not a factor for each individual ore) or to make the rarity relative (for example 3 ore-blocks in 100 blocks, even if you make every ore 10x common than normal)
for this there could be a setting, whether it should affect the default ores (if this is possible)
with these new settings you could add some more ores, these could be disabled by default and it could prevent that you get a map with too much ores (when ores are everywhere and everywhere)
Re: [Mod] More Ores [moreores]
Well, there is the mg mod for a more realistic type of ore generation. I personally prefer the default ore gen (a nice even distribution), since realistic ore gen forces you to explore a lot more (unless someone does a proper prospector pick mod, of course).
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Re: [Mod] More Ores [moreores]
how to install mods?
- Calinou
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Re: [Mod] More Ores [moreores]
http://dev.minetest.net/Installing_Modsdanjohnson07 wrote:how to install mods?
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Adding new ores?
This mod is nice, but the "Minecraft More Ores"adds 15 more ores.
How about adding more ores than the "Minecraft More Ores"? That'll be neat.
How about adding more ores than the "Minecraft More Ores"? That'll be neat.
- Calinou
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Re: Adding new ores?
Then you enter the “rainbow caves” syndrome, where you meet more ores than stone. This is no good.SneakySNGamer wrote:This mod is nice, but the "Minecraft More Ores"adds 15 more ores.
How about adding more ores than the "Minecraft More Ores"? That'll be neat.
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Re: Adding new ores?
Yes, but why do the ores spawn in a 3x3 cube? make it to a 2x2 and make the ores appear in the biome. That might be the solution.(Or add Obsidian Tools and all that.)Calinou wrote:Then you enter the “rainbow caves” syndrome, where you meet more ores than stone. This is no good.SneakySNGamer wrote:This mod is nice, but the "Minecraft More Ores"adds 15 more ores.
How about adding more ores than the "Minecraft More Ores"? That'll be neat.
- Calinou
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Re: Adding new ores?
Some mods use tin, silver and mithril extensively, so I wouldn't make them rarer.SneakySNGamer wrote:Yes, but why do the ores spawn in a 3x3 cube? make it to a 2x2 and make the ores appear in the biome. That might be the solution.(Or add Obsidian Tools and all that.)
- Hybrid Dog
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Re: Adding new ores?
You could spawn some ores at specific heights, e.g. one between -4000 and -3800.Calinou wrote:Then you enter the “rainbow caves” syndrome, where you meet more ores than stone. This is no good.
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