I am working on heli formspec with fuel bar and damage bar, but have some troubles. Of course I will add engine.lordcirth wrote:Some have suggested increasing the crafting cost, I think it's reasonable, but you should add a fuel requirement, although I'm not sure what. Coal is obvious, but a coal-powered heli is all but impossible IRL. if you don't mind it depending on Technic, you could give it an inventory to place batteries in. Or, if you just want to increase cost, maybe add an heli:engine part, some steel, maybe pipes or stainless steel if you don't mind the dependencies.
[Mod] Simple helicopter [helicopter]
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- New member
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- Joined: Fri Feb 07, 2014 15:24
hello modder , im just a normal youtuber ! and i made this and it appeared to mostly all minetest mod searches soo here it is ur mod is #5 http://www.youtube.com/watch?v=AD6ErFNBlXM
I'm having a problem on multi-player where when another player exits the helicopter. Their turning access rotates the entire character on their head instead of turning their body.
Last edited by dmonty on Sun Mar 16, 2014 02:20, edited 1 time in total.
Thanks for reporting, dmonty!
This bug was "invented" in Minetest 0.4.9, and replaced another bug. I have tryed to fix this, but can`t do anything=(
In 0.4.8 there is no wrong rotations.
It seems to me that set_detach() function changes axes.
This bug was "invented" in Minetest 0.4.9, and replaced another bug. I have tryed to fix this, but can`t do anything=(
In 0.4.8 there is no wrong rotations.
It seems to me that set_detach() function changes axes.
dmonty wrote:I'm having a problem on multi-player where when another player exits the helicopter. Their turning access rotates the entire character on their head instead of turning their body.
Last edited by Pavel_S on Tue Mar 18, 2014 03:51, edited 1 time in total.
I had a look at the minetest source and it seems that set_attach allows for rotating the character as you have here in the on_rightclick function:Pavel_S wrote:It seems to me that set_detach() function changes axes.
Code: Select all
clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})
Code: Select all
clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=0,y=0,z=0})
I wonder if the right_click and puch could be modified to:
1) set_detach ( removes player from heli )
2) set_attach ( to un-rotate the player )
3) set_detach to exit with correct rotation.
- BrunoMine
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It would be possible to make it less square?
Maybe you can create different helicopters. (Hunt, exploration, mining)
Maybe you can create different helicopters. (Hunt, exploration, mining)
Last edited by BrunoMine on Tue Mar 18, 2014 13:33, edited 1 time in total.
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
Comunidade Minetest Brasil
www.minetestbrasil.com
- Krock
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How exactly did you get that idea?brunob.santos wrote:(Hunt, exploration, mining)
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
No way. It will out of cube-syle.brunob.santos wrote:It would be possible to make it less square?
http://www.forte.jor.br/wp-content/uplo ... optero.jpg
In earlier version of Helicopter mod there was a rocket launcher.brunob.santos wrote:
Maybe you can create different helicopters. (Hunt, exploration, mining)
Hunt helicopter it`s very interesting. Sneaking heli
I've submitted this rotation issue on the Bug Forum.Pavel_S wrote:This bug was "invented" in Minetest 0.4.9, and replaced another bug. I have tryed to fix this, but can`t do anything=(
In 0.4.8 there is no wrong rotations.
It seems to me that set_detach() function changes axes.
viewtopic.php?pid=133667
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- Member
- Posts: 14
- Joined: Fri Feb 28, 2014 11:29
I have try your heli with the last git of minetest becouse all the shaking ans stop problems are fixed but i have some problems on attack to the heli, if i'm at 307 12,5 212 when i rightclick the heli i'm teleported to 107 12,5 012, i have try with ufo, carts and hovercraft but that appens only with the heli (my preferred)
Thanks for your great work, i love the design of your model and is merged nicely inside the game
Thanks for your great work, i love the design of your model and is merged nicely inside the game
Fixed the rotation bug(s)
Note I also had to move some files into subfolders.
models/root.x
models/heli.x
models/motor.x
textures/blades.png
textures/blades_inv.png
textures/cabin_inv.png
textures/Glass.png
textures/heli.png
textures/heli_inv.png
textures/motor.png
Code: Select all
--clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})
clicker:set_attach(self.model, "FrameTransformMatrix", {x=0,y=10,z=0}, {x=0,y=90,z=0})
models/root.x
models/heli.x
models/motor.x
textures/blades.png
textures/blades_inv.png
textures/cabin_inv.png
textures/Glass.png
textures/heli.png
textures/heli_inv.png
textures/motor.png
Thanks. Also this work:dmonty wrote:Fixed the rotation bug(s)Code: Select all
--clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90}) clicker:set_attach(self.model, "FrameTransformMatrix", {x=0,y=10,z=0}, {x=0,y=90,z=0})
clicker:set_attach(self.model, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
In earliers version this didn`t work, OK I moved files.dmonty wrote: Note I also had to move some files into subfolders.
models/root.x
models/heli.x
models/motor.x
textures/blades.png
textures/blades_inv.png
textures/cabin_inv.png
textures/Glass.png
textures/heli.png
textures/heli_inv.png
textures/motor.png
At this time I added sound for heli, also fixed rotate bug, made new model with better UVunwrap.
Soon I will upload Helicopter v0.4 !
Another bug that I found is that heli very good in under water swimming . I am trying to fix it.
Also I upload my mod to GitHub (spent a lot of time for it). GitHub link
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- GitHub: Jordach
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...IS THAT THE BLENDER FONT?!Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
- PilzAdam
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Could you please not use link shorteners? There is no need for them in a forum.Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
Nope. It`s a Trebuchet MS font drawed in graphic editor.Jordach wrote:...IS THAT THE BLENDER FONT?!Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
It`s easy to navigate in head post while I am designing it(it`s 10 times less length). Also it helps for monitoring count of downloads. I do not link to any ads or something like that. If someone afraid that link is virused, copy link and add ".info" at the end(works with goo.gl). This link will provide all information about unshortened link.PilzAdam wrote:Could you please not use link shorteners? There is no need for them in a forum.Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
Why do you ask me don`t use link shortener?
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Cool mod, i'm having a problem with it though : if i place heli on top of my house and enter heli, i fall on the floor and it just flies up and i can't do anything to stop it.
Lost 2 choppers like that :s
Edit : in fact even when i put it on "real" floor, like a mountain, if i try to get in , floor disapears a few seconds, then all is apearing again but when i try to move i'm out of helicopter (but can hear its sound). Weird because my sons can play it fine.
Lost 2 choppers like that :s
Edit : in fact even when i put it on "real" floor, like a mountain, if i try to get in , floor disapears a few seconds, then all is apearing again but when i try to move i'm out of helicopter (but can hear its sound). Weird because my sons can play it fine.
Last edited by Mikerhinos on Sat Apr 05, 2014 08:53, edited 1 time in total.
- Hybrid Dog
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- GitHub: HybridDog
Re: [Mod] Simple helicopter [helicopter]
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Last edited by Hybrid Dog on Thu May 22, 2014 17:36, edited 1 time in total.
- lightonflux
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Re: [Mod] Simple helicopter [helicopter]
Hybrid Dog, are you talking about the game minetest_game? It is discontinued. You can ask the maintainers of other games (e.g. minetest next, carbone) if they want to add it.
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