[Mod] Micronodes [0.1.0] [micronode]
- stu
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[Mod] Micronodes [0.1.0] [micronode]
Screenshot
Minetest version: 0.4.9-dev (current dev)
Depends: default
Download: version 0.1.0
Browse Code: github
Adds miniature node-like objects, purely for fun and decoration.
Micronodes can be placed on any pointed node or other micronode face,
they will automatically snap to the closest grid position.
Just like ordinary nodes, use right-click to place and left-click to dig.
This mod is probably best suited to creative mode, however an optional
micronode cutting laser has been added for those wishing to use this in
a survival game.
Issues
Servers can get upset if they find too many active objects in one place
and may randomly remove stuff. If you have problems then try increasing
max_objects_per_block in minetest.conf
Note: Requires a recent development build that includes the following commits
#1b5b6fe: Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
#c9b6420: Fix error when calling minetest.node_punch without a pointed_thing
These should be present in most windows builds by now.
Minetest version: 0.4.9-dev (current dev)
Depends: default
Download: version 0.1.0
Browse Code: github
Adds miniature node-like objects, purely for fun and decoration.
Micronodes can be placed on any pointed node or other micronode face,
they will automatically snap to the closest grid position.
Just like ordinary nodes, use right-click to place and left-click to dig.
This mod is probably best suited to creative mode, however an optional
micronode cutting laser has been added for those wishing to use this in
a survival game.
Issues
Servers can get upset if they find too many active objects in one place
and may randomly remove stuff. If you have problems then try increasing
max_objects_per_block in minetest.conf
Note: Requires a recent development build that includes the following commits
#1b5b6fe: Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
#c9b6420: Fix error when calling minetest.node_punch without a pointed_thing
These should be present in most windows builds by now.
Last edited by stu on Mon Apr 07, 2014 20:35, edited 1 time in total.
- Krock
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Horray! The Micronodes are here!
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- CraigyDavi
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- stu
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- Evergreen
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- stu
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Thanks, it was mostly written as a technical exercise and because others said it could not be done ;-)Evergreen wrote:Absolutely incredible! It has it's issues, but that is to be expected. I never though you could do something like this in minetest.
If nothing else there are some useful routines in there that others may find helpful.
- stu
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Love this idea but I think I will leave that for someone else to implement ;-)RHR wrote:Just an idea:
Would it be possible to add something like 3D crafting. Using micronodes for crafting nodes and items in a 3x3x3 grid? Although 2x2x2 would even be enough for all moreblocks stair-like nodes.
Last edited by stu on Mon Apr 07, 2014 22:48, edited 1 time in total.
- davidthecreator
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Re: [Mod] Micronodes [0.1.0] [micronode]
Omg omg omg micro nodes wow sooo cool
- AMMOnym
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Re: [Mod] Micronodes [0.1.0] [micronode]
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Re: [Mod] Micronodes [0.1.0] [micronode]
Good work ! :)
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
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- TechNolaByte
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Re: [Mod] Micronodes [0.1.0] [micronode]
that would probably be impossible or if not extremely difficult and laggydpbqRman wrote:Could you add mesecons to size?
mesecons has to register hundreds of items for all the different wire placements and this doesn't use nodes it uses entity's or objects so every micronode isn't even a node its an entity
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
- stu
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Re: [Mod] Micronodes [0.1.0] [micronode]
Indeed, this is a very out-dated mod, I'd be surprised if it still even works. There are likely better ways to do this now but I never really intended this to be more than an experimental bit of fun. The 3d crafting idea was an interesting one though.RSLRedstonier wrote:that would probably be impossible or if not extremely difficult and laggydpbqRman wrote:Could you add mesecons to size?
mesecons has to register hundreds of items for all the different wire placements and this doesn't use nodes it uses entity's or objects so every micronode isn't even a node its an entity
- TechNolaByte
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Re: [Mod] Micronodes [0.1.0] [micronode]
-deleated
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
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Re: [Mod] Micronodes [0.1.0] [micronode]
Nice it's compatible for new version ?
stu wrote:Screenshot
Minetest version: 0.4.9-dev (current dev)
Depends: default
Download: version 0.1.0
Browse Code: github
Adds miniature node-like objects, purely for fun and decoration.
Micronodes can be placed on any pointed node or other micronode face,
they will automatically snap to the closest grid position.
Just like ordinary nodes, use right-click to place and left-click to dig.
This mod is probably best suited to creative mode, however an optional
micronode cutting laser has been added for those wishing to use this in
a survival game.
Issues
Servers can get upset if they find too many active objects in one place
and may randomly remove stuff. If you have problems then try increasing
max_objects_per_block in minetest.conf
Note: Requires a recent development build that includes the following commits
#1b5b6fe: Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
#c9b6420: Fix error when calling minetest.node_punch without a pointed_thing
These should be present in most windows builds by now.
Re: [Mod] Micronodes [0.1.0] [micronode]
This mod is fantastic! Hope you keep it growing :) Thank you
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