Towards the end of my 0.4.x server's life I migrated the map to leveldb. It took several hours, but the resulting map file was smaller and performed noticably faster. You only have to convert once!sfan5 wrote:Does that indicate how fast LevelDB is? NoKrock wrote:EEhmm..my 100MB sqlite3 map took over 30 minutes to migrate to LevelDB.sfan5 wrote:Why not use LevelDB?
and that * 35.74 gives 1072 minutes or ~18 hours.
Does that indicate how LevelDB performs on normal usage? No
Freeminer
- Menche
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An innocent kitten dies every time you top-post.
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Has anyone ever proven that sqlite3 is faster than LevelDB? NoPilzAdam wrote:Has anyone ever proven that LevelDB is faster than sqlite3? Nosfan5 wrote:Does that indicate how fast LevelDB is? NoKrock wrote: EEhmm..my 100MB sqlite3 map took over 30 minutes to migrate to LevelDB.
and that * 35.74 gives 1072 minutes or ~18 hours.
Does that indicate how LevelDB performs on normal usage? No
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Code: Select all
minetestserver --migrate leveldb --world <path to world>
I don't see the point in tempting people with this fork if new builds of it are exceedingly rare, as they are meant to be (in the case of Windows users, at least.)
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- Casimir
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http://forum.freeminer.org/threads/nobo ... /#post-772Casimir wrote:Why don't you learn to compile on windows? This way you could also provide all the builds you are missing to others. I'm sure the freeminer developers would be happy to see someone taking care of the windows builds.
This smashed my hopes and dreams of anybody doing so... For eternity.
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I can't get current git of freeminer to compile so i am stuck with an older version.
I am CWz on the following servers: VanessaE's servers. If you see CWz on server other then those then chances are it's a Fake. you can contact me on irc.freenode.net or by PM if you are not sure
t3tNU9hNyeSJxFOmM5fmtGxlfoJrcBCg
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Yeah, I saw that too. It needs soo much stuff to get that all running on Windows while it seems to work for every damnsmalllinux-user.Inocudom wrote:http://forum.freeminer.org/threads/nobo ... /#post-772Casimir wrote:Why don't you learn to compile on windows? This way you could also provide all the builds you are missing to others. I'm sure the freeminer developers would be happy to see someone taking care of the windows builds.
This smashed my hopes and dreams of anybody doing so... For eternity.
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I already did.proller wrote:show error
https://github.com/freeminer/freeminer/issues/61
You said:
I know it can't be gettext since i was able to compile this commitSomething wrong with your gettext or glib
Last edited by CWz on Tue Apr 08, 2014 16:20, edited 1 time in total.
I am CWz on the following servers: VanessaE's servers. If you see CWz on server other then those then chances are it's a Fake. you can contact me on irc.freenode.net or by PM if you are not sure
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i was using g++ and gcc version 4.8 to compile. what else do i need?proller wrote:after this commit we switch to c11, looks like you use too old compiler.
EDIT: I think i will just wait until the next LinuxMint LTS comes out.
Last edited by CWz on Sat Apr 12, 2014 16:33, edited 1 time in total.
I am CWz on the following servers: VanessaE's servers. If you see CWz on server other then those then chances are it's a Fake. you can contact me on irc.freenode.net or by PM if you are not sure
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Re: Freeminer
pull and try compile now.
- Enke
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Re: Freeminer
Wait. Wasn't there something about telling Freeminerbot to compile a new build of Freeminer or something?
Lush8
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
Re: Freeminer
Freeminer bot crashed and burned, sad to say.Enke wrote:Wait. Wasn't there something about telling Freeminerbot to compile a new build of Freeminer or something?
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Re: Freeminer
The only creative Freeminer server I know about unfortionately turned damage on and does not yet have a /spawn command. Hope someone reads that and changes it.
- Hybrid Dog
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Re: Freeminer
This one?Sokomine wrote:The only creative Freeminer server I know about unfortionately turned damage on and does not yet have a /spawn command. Hope someone reads that and changes it.
https://www.youtube.com/watch?v=YmyZDbFumwg
I only saw 1 freeminer server on the public serverlist yet, maybe this is the one.
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Re: Freeminer
Maybe. Unfortionately, I can't check the video from here. The server I built on has a site called "extreme mining spot". I own a tiny house out of cheap baskets for pies close to the travelnet there. There's also a travelnet inside the house which connects to a spot in the desert where I built a small castle (I like the sandstonebrick texture there).Hybrid Dog wrote: This one?
https://www.youtube.com/watch?v=YmyZDbFumwg
I only saw 1 freeminer server on the public serverlist yet, maybe this is the one.
Re: Freeminer
http://forum.freeminer.org/threads/wind ... #post-1035
It was quite a while, but a new Freeminer build was made today.
It was quite a while, but a new Freeminer build was made today.
- HolyPhoenix
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Re: Freeminer
So would you guys say that freeminer performs better than minetest?
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Re: Freeminer
They all come with mapgens that are less suitable for building, those Freeminer servers, so it's hard to tell. There are some aspects that are annyoing when building (i.e. floating dirt/sand). However, it's good to have a change and diversity sometimes.HolyPhoenix wrote: So would you guys say that freeminer performs better than minetest?
A list of my mods can be found here.
- philipbenr
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Re: Freeminer
@HolyPheonix: Try them both.
Re: Freeminer
I must remind people here of this fork of Minetest, for it desperately needs a community of its own (and people willing to host servers for it that aren't mere experiments.) For those not willing to read the first post, I will post the link to Freeminer's website here:
http://freeminer.org/
You see, as it stands right now, Freeminer does not have a future, because it does not have a community of it's own. This is a shame, because this fork is open source and it is under the GPLv3 license. Besides, it does incorporate all of the commits made to Minetest while keeping its own features (like a node-based farmesh and gsmapper.) I would also recommend its default sub-game, if only sand/gravel/dirt didn't flow (well, a pull request could be made to toggle whether the behavior occurs or not,) for that sub-game works with not only Freeminer's mapgenv6, but also its mapgenv7 and mapgenv5 (the one from 0.3.1.) Of course, other sub-games will work with this fork too, which is maintained by xyz and proller. Instead of uncaringly allowing it to sink into the abyss, give it a try and give it a chance. Don't be like the PureZC community, which didn't care about it much, if at all (of course, they didn't care about Minetest either.)
For the users of Windows, do not download the stable build on the home page of Freeminer's website. It is far, far too old. Instead, download one of the latest development builds:
http://forum.freeminer.org/threads/jojo ... uilds.132/
http://forum.freeminer.org/threads/crai ... uilds.124/
To those that use these builds, make sure that you put the following line into your configuration file to prevent your CPU from revving like a jet engine:
more_threads = 0
All thanks goes to proller for telling me about this extremely important setting.
http://freeminer.org/
You see, as it stands right now, Freeminer does not have a future, because it does not have a community of it's own. This is a shame, because this fork is open source and it is under the GPLv3 license. Besides, it does incorporate all of the commits made to Minetest while keeping its own features (like a node-based farmesh and gsmapper.) I would also recommend its default sub-game, if only sand/gravel/dirt didn't flow (well, a pull request could be made to toggle whether the behavior occurs or not,) for that sub-game works with not only Freeminer's mapgenv6, but also its mapgenv7 and mapgenv5 (the one from 0.3.1.) Of course, other sub-games will work with this fork too, which is maintained by xyz and proller. Instead of uncaringly allowing it to sink into the abyss, give it a try and give it a chance. Don't be like the PureZC community, which didn't care about it much, if at all (of course, they didn't care about Minetest either.)
For the users of Windows, do not download the stable build on the home page of Freeminer's website. It is far, far too old. Instead, download one of the latest development builds:
http://forum.freeminer.org/threads/jojo ... uilds.132/
http://forum.freeminer.org/threads/crai ... uilds.124/
To those that use these builds, make sure that you put the following line into your configuration file to prevent your CPU from revving like a jet engine:
more_threads = 0
All thanks goes to proller for telling me about this extremely important setting.
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