Strangely, I've deleted the mod and re-downloaded it and it's now as should be. The gremlins must have been having fun (or I managed to somehow replace text without realising it)...
4aiman wrote:Minetest mapper has one little problem, AFAIK: it doesn't work out-of-box. Or were there improvements?
Generation of the map worked out of the box on my system (Ubuntu 14.04), but I (think) I had to install numpy to use the latest fork of the original (the numpy-ised version last updated 6 weeks ago). However both are command-line python scripts (tho I'm wondering about using shell.run to integrate it into a mod)
4aiman wrote:python mapper is not a sibling of this mod and never was...
I take it python mapper = Minetestmapper. I didn't mean to imply they were linked originally except by me creating a mash with the mapp code. Don't get me wrong, I think the mapp concept is awesome, and I agree that Minetestmapper is certainly not for everyone, and mapp is a much more user-friendly solution. Essentially I've just pinched the mapp code (thus my thanks/acknowledgement) and converted it to display a .png (which could be any .png, but I happen to use a map). Also, unlike mapp's almost instantaneous display, the latest version of minetestmapper-numpy.py still takes 10secs to generate a map for an generated world of 1500x1500, so much too slow to be created live, but does give a much better overview of the "continent", whereas on my system maap shows a much smaller area than I can see, and in less detail than I can see it, so I didn't find it to be so useful for getting myself unlost (which is what I needed if I didn't want to use teleport all the time).