This topic doesn't work really good, I think, so you may need to wait very long to get these textures, and then you could have forgotten that you did a texture request here, eg. c55's request for a new fence texture.Inocudom wrote:Then I don't know what the point of this topic is. I don't know where else I could make skin requests.Hybrid Dog wrote:On a signature of someone I read that if you want things done, you should do them yourself.Inocudom wrote:Would anybody be interesting in making player model skins based on the following characters:
http://www.deviantart.com/art/Fringe-As ... -211063768-This is Astrid from Fringe. For the sake of safety, it might be wise to rename the resulting skin Ms. Laudra.
http://www.deviantart.com/art/HAX-125230879-This is Dr. Hax from Gmod.
Please, give these two some consideration. If such player model skins are made, please submit them to addi's skins database so that people can use them.
I could make skins but I want to do the other things first.
Post your mod texture requests here
- Hybrid Dog
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Re: Post your mod texture requests here
- Calinou
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Re: Post your mod texture requests here
Minetest_NeXt and Carbone have a new, dynamically generated fence texture. ;)Hybrid Dog wrote:This topic doesn't work really good, I think, so you may need to wait very long to get these textures, and then you could have forgotten that you did a texture request here, eg. c55's request for a new fence texture.
- philipbenr
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Re: Post your mod texture requests here
@Inocudom: I think that I might be able to in my spare time, but I have started rolling with my other game (see python/pygame in offtopic) so I might not get it done. Or I might just forget to do it entirely :P I might get it done, but no promises...
- Hybrid Dog
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Re: Post your mod texture requests here
I know, it even supports texture packs with a bigger texture resolution without a bigger fence_overlay texture (to support older texture packs) but if a bigger one is added, the inventory texture looks better.Calinou wrote:Minetest_NeXt and Carbone have a new, dynamically generated fence texture. ;)Hybrid Dog wrote:This topic doesn't work really good, I think, so you may need to wait very long to get these textures, and then you could have forgotten that you did a texture request here, eg. c55's request for a new fence texture.
- AMMOnym
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Re: Post your mod texture requests here
Name : Too many swords
Description :
This mod will add a lot of new swords and some legendary swords. In folder is my work and I need help combinate other swords. Thanks
Description :
This mod will add a lot of new swords and some legendary swords. In folder is my work and I need help combinate other swords. Thanks
- Attachments
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- TMS.zip
- My textures
- (97.18 KiB) Downloaded 183 times
- AMMOnym
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Re: Post your mod texture requests here
Name: Pokenodes
Drawtype: Nodebox
Description: I have to make a lot of nodeboxes, but I dont have enough time to make a textures for them. If someone can help me, pls send me pm.
Drawtype: Nodebox
Description: I have to make a lot of nodeboxes, but I dont have enough time to make a textures for them. If someone can help me, pls send me pm.
- Attachments
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- models.zip
- Download
- (3.84 KiB) Downloaded 153 times
- AMMOnym
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Re: Post your mod texture requests here
Hello,
I cant make an invisible texture. If someone know some way, please tell me.
EDIT: for node like water
I cant make an invisible texture. If someone know some way, please tell me.
EDIT: for node like water
Re: Post your mod texture requests here
Check if this works:AMMOnym wrote:Hello,
I cant make an invisible texture. If someone know some way, please tell me.
EDIT: for node like water
license: none (Heck, is just an empty texture xD)
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- Completely invisible texture
- Test.png (75 Bytes) Viewed 2598 times
Scan avatar or click here to read a Message of Hope (PDF)
- AMMOnym
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Re: Post your mod texture requests here
You can try it :DEsteban wrote:Check if this works:AMMOnym wrote:Hello,
I cant make an invisible texture. If someone know some way, please tell me.
EDIT: for node like water
license: none (Heck, is just an empty texture xD)
/spawnentity slender:slenderman
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- slender.zip
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Re: Post your mod texture requests here
Impressive! :D
BTW, have you checked the map I made? :3
BTW, have you checked the map I made? :3
Scan avatar or click here to read a Message of Hope (PDF)
- AMMOnym
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Re: Post your mod texture requests here
Yeah, I am testing it on your map :D But that texture is black and with black texture I cant done it :(Esteban wrote:Impressive! :D
BTW, have you checked the map I made? :3
EDIT: On smaller map you have to give him lower view range :)
- Linuxdirk
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Re: Post your mod texture requests here
As far as I understand mods are loaded individually for each player on a server. Is there a way to load a mod only once – or is there a better solution for having a mod running only once on the server independent of the amount of players?
Re: Post your mod texture requests here
Linuxdirk: whatever mods you have running on server will be downloaded and run on the players side also, thankfully any media they use like textures and sounds will be cached for future use to save them being downloaded all the time...
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Re: Post your mod texture requests here
Exactly this is what I want to prevent since I want to create a mod that changes server settings during runtime.TenPlus1 wrote:Linuxdirk: whatever mods you have running on server will be downloaded and run on the players side also, […]
- Hybrid Dog
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Re: Post your mod texture requests here
I think the mods are only run on the server, the client just feels what the mod does.
- Linuxdirk
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Re: Post your mod texture requests here
Okay, lets have some specific examples.Hybrid Dog wrote:I think the mods are only run on the server, the client just feels what the mod does.
I write a mod that sets a timer and performs /time 12000 every 5 minutes (I know I can store the time and therefore freeze it, but that’s not my point here. I just use /time because it affects the whole server – You can add any command here if you want *g*).
5 Players join the game. One player each minute. Since mods are loaded for each player, how do I prevent the time setting to 12000 every minute triggered by each one of the players after 5 minutes?
The players are random players and the timer must not be bound to anyone of the players.
Is there something like a “fake player” representing the server where I can bind the timer to?
- Hybrid Dog
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Re: Post your mod texture requests here
I think using minetest.set_timeofday instead of simulating every player writing /time 12000 into the chat decreases lag, but if you want to make the modification client side, you could just divide the real time by 5, throw the rest away and let the player say /time 12000 if the number isn't the previous one and abort if the time is < 12050 to avoid that the other 4 players do that, too.Linuxdirk wrote:Okay, lets have some specific examples.Hybrid Dog wrote:I think the mods are only run on the server, the client just feels what the mod does.
I write a mod that sets a timer and performs /time 12000 every 5 minutes (I know I can store the time and therefore freeze it, but that’s not my point here. I just use /time because it affects the whole server – You can add any command here if you want *g*).
5 Players join the game. One player each minute. Since mods are loaded for each player, how do I prevent the time setting to 12000 every minute triggered by each one of the players after 5 minutes?
The players are random players and the timer must not be bound to anyone of the players.
Is there something like a “fake player” representing the server where I can bind the timer to?
- Linuxdirk
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Re: Post your mod texture requests here
*sigh* I KNEW this example was a bad idea. Again: It friggin’ does not matter what command it is. I just don’t want It to be run individually for each player.Hybrid Dog wrote:I think using minetest.set_timeofday instead of […]
This is exactly what I don’t want.Hybrid Dog wrote:[…] but if you want to make the modification client side
But since this is the wrong thread anyways, I maybe re-post my question in the appropriate thread :)
- Christian9
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Re: Post your mod texture requests here
Name:Fossil
Size:Any
Drawtype:Node
Description:It's for my dinosaur mod
Size:Any
Drawtype:Node
Description:It's for my dinosaur mod
- rubenwardy
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Re: Post your mod texture requests here
Not true. They're server side and only load once, on server start up.Linuxdirk wrote:Since mods are loaded for each player
Also, consider using the time_speed = 0 setting.
Re:
Cooper wrote:Name: Basketball
Size:Prefer 32x32 but any is fine
Drawtype: ?
Description: For my mod,Please make it orange
- Attachments
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- basketball.7z
- (2.03 KiB) Downloaded 143 times
- stu
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Re: Post your mod texture requests here
Name: skin pack
Size: 64x32
Drawtype: UV Image (png)
Description:
Basic skin pack for use with my clothing mod to be used in conjunction with one of the various skin switching mods.
The pack should ideally provide a good balance of gender and ethnicity and maybe even some alien or fantasy elements.
They should all be wearing the same simple black shoes with plain white/grey vest & shorts to preserve their modesty.
Not a requirement but welcome, preview images should be kept to the same 16x32 format as the u_skins mod, Krock/SmallJoker's version, that is.
Size: 64x32
Drawtype: UV Image (png)
Description:
Basic skin pack for use with my clothing mod to be used in conjunction with one of the various skin switching mods.
The pack should ideally provide a good balance of gender and ethnicity and maybe even some alien or fantasy elements.
They should all be wearing the same simple black shoes with plain white/grey vest & shorts to preserve their modesty.
Not a requirement but welcome, preview images should be kept to the same 16x32 format as the u_skins mod, Krock/SmallJoker's version, that is.
- Hybrid Dog
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Re: Post your mod texture requests here
there're a lot skinsstu wrote:Name: skin pack
Size: 64x32
Drawtype: UV Image (png)
Description:
Basic skin pack for use with my clothing mod to be used in conjunction with one of the various skin switching mods.
The pack should ideally provide a good balance of gender and ethnicity and maybe even some alien or fantasy elements.
They should all be wearing the same simple black shoes with plain white/grey vest & shorts to preserve their modesty.
Not a requirement but welcome, preview images should be kept to the same 16x32 format as the u_skins mod, Krock/SmallJoker's version, that is.
http://minetest.fensta.bplaced.net/
maybe it's possible to put the face of Sam on the other skins that the skins don't have different faces
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