[Game] Adventuretest
-
- New member
- Posts: 9
- Joined: Wed Apr 16, 2014 10:03
- In-game: Oliver_MV
- Contact:
Re: [Game] Adventuretest [Alpha]
why the download is a not comming man D: :(
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
Re: [Game] Adventuretest [Alpha]
Even though I haven't got everything done I wanted to get done I'll put the download up when I work on it this weekend.
Re: [Game] Adventuretest [Alpha]
good to hear, been wanting to play this in singleplayer for some time. :)
-
- New member
- Posts: 9
- Joined: Wed Apr 16, 2014 10:03
- In-game: Oliver_MV
- Contact:
Re: [Game] Adventuretest [Alpha]
why the download is a weekend
- Evergreen
- Member
- Posts: 2135
- Joined: Sun Jan 06, 2013 01:22
- GitHub: 4Evergreen4
- IRC: EvergreenTree
- In-game: Evergreen
- Location: A forest in the midwest
- Contact:
Re: [Game] Adventuretest [Alpha]
Quit pestering him about it. Learn to be more patient.MinecraftBoy wrote:why the download is a weekend
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
Re: [Game] Adventuretest [Alpha]
Download is up. Hope it is worth the wait. There are some changes.
Magic has been started, no spells yet
Mobs only attack if you are in their field of view, so you can sneak up on them from behind
Iron is much more common, you will find it in large quantities where caves and iron veins intersect
Fixed crashing issue when trying to dig locked chest
Pickup bones on punch
Magic has been started, no spells yet
Mobs only attack if you are in their field of view, so you can sneak up on them from behind
Iron is much more common, you will find it in large quantities where caves and iron veins intersect
Fixed crashing issue when trying to dig locked chest
Pickup bones on punch
Re: [Game] Adventuretest [Alpha]
Yay! :D
♡♡♡
♡♡♡
Re: [Game] Adventuretest [Alpha]
Great game so far, I can't wait until it gets finished! I just have one problem. Whenever I use the /sleep or /sit commands, MT gets an error with calling the method set eye offset, specifically on lines 79 and 91 of adventuretest/mods/hud/stamina.lua. Please look into this soon, thanks.
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
Re: [Game] Adventuretest [Alpha]
You will need to update your minetest to the latest dev version of minetest. If you can't recompile it yourself you may want to try one of these buildstheblob wrote:Great game so far, I can't wait until it gets finished! I just have one problem. Whenever I use the /sleep or /sit commands, MT gets an error with calling the method set eye offset, specifically on lines 79 and 91 of adventuretest/mods/hud/stamina.lua. Please look into this soon, thanks.
Blockmen's Windows Builds
viewtopic.php?f=3&t=6727
sfan5's Windows Builds
viewtopic.php?f=3&t=1523
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- IRC: philipbenr
- In-game: robinspi
- Location: United States
Re: [Game] Adventuretest [Alpha]
I have been getting some error messages, and yes I am using BlockMen's latest 64 bit build:
This happens every once in about two minutes.
Code: Select all
20:32:50: ERROR[main]: ServerError: ...25\bin\..\games\adventuretest\mods\default/functions.lua:139: attempt to perform arithmetic on a nil value
20:32:50: ERROR[main]: stack traceback:
20:32:50: ERROR[main]: ...25\bin\..\games\adventuretest\mods\default/functions.lua:139: in function 'callback'
20:32:50: ERROR[main]: ...a\minetest-0.4.9-x64-dev20140425\bin\..\builtin/item.lua:455: in function <...a\minetest-0.4.9-x64-dev20140425\bin\..\builtin/item.lua:393>
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
Re: [Game] Adventuretest [Alpha]
Update:
Bug mentioned above should be fixed
Magic system started, currently three spells
Thunder - Magic Level 3 --- /cast thunder --- damages all mobs/people in a small radius around the caster
Heal - Magic Level 2 --- /cast heal <target> --- Heals a player, if no target is specified then it heals the caster
Magic Missle - Magic Level 4 --- Requires a wand, doesn't have a crafting recipe yet --- use /giveme magic:wand_missle
Added magic replenishing potions (no crafting recipes or graphics for these yet) /giveme potions:magic_replenish1
Added game specific minetest.conf. This affects the physics so fast is more like sprint, and you sink faster in water
Automatically wake from /sleep when your energy is full
Github and download should both be up to date
Bug mentioned above should be fixed
Magic system started, currently three spells
Thunder - Magic Level 3 --- /cast thunder --- damages all mobs/people in a small radius around the caster
Heal - Magic Level 2 --- /cast heal <target> --- Heals a player, if no target is specified then it heals the caster
Magic Missle - Magic Level 4 --- Requires a wand, doesn't have a crafting recipe yet --- use /giveme magic:wand_missle
Added magic replenishing potions (no crafting recipes or graphics for these yet) /giveme potions:magic_replenish1
Added game specific minetest.conf. This affects the physics so fast is more like sprint, and you sink faster in water
Automatically wake from /sleep when your energy is full
Github and download should both be up to date
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- IRC: philipbenr
- In-game: robinspi
- Location: United States
Re: [Game] Adventuretest [Alpha]
Cool. Thanks Brandon. I'll try it out today.
heheheh... Lightning.... ;)
heheheh... Lightning.... ;)
- Calinou
- Moderator
- Posts: 3169
- Joined: Mon Aug 01, 2011 14:26
- GitHub: Calinou
- IRC: Calinou
- In-game: Calinou
- Location: Troyes, France
- Contact:
Re: [Game] Adventuretest [Alpha]
If this isn't done already, don't forget to make the /sit and /lay commands prevent movement and jumping (by reducing movement speed and jump height to 0).
I'd like to add these commands to Carbone too. ;)
I'd like to add these commands to Carbone too. ;)
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
Re: [Game] Adventuretest [Alpha]
I changed the way the physics overrides are handled so physics can be layered by multiple mods. Mod A increases speed by 0.2 and Mob B increases speed by 0.5, so the player would have a speed of 1.7. If I directly used set_physics_override the last mod that changed the physics would be the only one that affected the player, so in the example above their speed would only be 1.5. That makes it difficult for a mod to freeze the player by setting speed and jump to 0, but I could add a function to my physics mod to freeze the player. In that way it could still keep track of physics changes while they are sitting or sleeping but not apply them.Calinou wrote:If this isn't done already, don't forget to make the /sit and /lay commands prevent movement and jumping (by reducing movement speed and jump height to 0).
I'd like to add these commands to Carbone too. ;)
Right now when they move or mine it just resets the camera position, and removes the sleeping hud.
- Calinou
- Moderator
- Posts: 3169
- Joined: Mon Aug 01, 2011 14:26
- GitHub: Calinou
- IRC: Calinou
- In-game: Calinou
- Location: Troyes, France
- Contact:
Re: [Game] Adventuretest [Alpha]
Thanks for the information.BrandonReese wrote:I changed the way the physics overrides are handled so physics can be layered by multiple mods. Mod A increases speed by 0.2 and Mob B increases speed by 0.5, so the player would have a speed of 1.7. If I directly used set_physics_override the last mod that changed the physics would be the only one that affected the player, so in the example above their speed would only be 1.5. That makes it difficult for a mod to freeze the player by setting speed and jump to 0, but I could add a function to my physics mod to freeze the player. In that way it could still keep track of physics changes while they are sitting or sleeping but not apply them.Calinou wrote:If this isn't done already, don't forget to make the /sit and /lay commands prevent movement and jumping (by reducing movement speed and jump height to 0).
I'd like to add these commands to Carbone too. ;)
Right now when they move or mine it just resets the camera position, and removes the sleeping hud.
Re: [Game] Adventuretest [Alpha]
BrandonReese wrote:- Stamina is working, when you run out of stamina your speed is slowed down
- Added /sit and /sleep commands. When you are sitting or sleeping your animation changes to the sit and lay animations, and your stamina recovers faster
Are Stamina and "energy" that you refer to the same thing?BrandonReese wrote:Another update:
Some tweaks to energy formula (the bar of running men)
If your energy gets to 0 it starts taking hp away
And, what are the lightning bolts for?
By the way, very cool game. Ambient sounds are awesome :) And snoring... lol
Last edited by ken on Fri May 16, 2014 07:16, edited 2 times in total.
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- IRC: philipbenr
- In-game: robinspi
- Location: United States
Re: [Game] Adventuretest [Alpha]
I have a question Brandon: are you able to get skills in crafting? I tried crafting a wooden pickaxe and It was "already used". Can you get experience in that field?
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
Re: [Game] Adventuretest [Alpha]
Stamina and energy are the same thing. I'm trying to be consistent in my wording now and call it energy, because stamina isn't really the measure of how much energy you have.ken wrote:BrandonReese wrote:- Stamina is working, when you run out of stamina your speed is slowed down
- Added /sit and /sleep commands. When you are sitting or sleeping your animation changes to the sit and lay animations, and your stamina recovers fasterAre Stamina and "energy" that you refer to the same thing?BrandonReese wrote:Another update:
Some tweaks to energy formula (the bar of running men)
If your energy gets to 0 it starts taking hp away
And, what are the lightning bolts for?
By the way, very cool game. Ambient sounds are awesome :) And snoring... lol
The lightning bolts measure your magic energy, I'm not sure if I'm going to call it Mana or something else. There are 3 things so far that use magic.
/cast heal <target> would heal your <target> or yourself if you don't specify a target. The amount of health recovered is dependant on the level of your magic skill.
/cast thunder causes damage to every mob and player in a small radius around you. The radius and amount of damage done increases as your magic skill increases.
And there is a magic missle wand. It doesn't have a crafting recipe yet so you will have to use /giveme magic:wand_missle
Eat some raw meat you get from killing sheep and wait a couple minutes, see if you like those new noises :)
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
Re: [Game] Adventuretest [Alpha]
Yes there is a crafting skill. Increase your crafting skill and wood skill to make better wooden tools. Iron, Copper, and Gold skills will probably be merged into a generic Metals skill.philipbenr wrote:I have a question Brandon: are you able to get skills in crafting? I tried crafting a wooden pickaxe and It was "already used". Can you get experience in that field?
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- IRC: philipbenr
- In-game: robinspi
- Location: United States
Re: [Game] Adventuretest [Alpha]
Ok, thanks.
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
Re: [Game] Adventuretest [Alpha]
Added knock back effect when you hit a mob (hat tip Blockmen's pyramids mod), and a recovery time--how long it takes a mob to recover from an attack before they can attack you.
You will have to get this update from github, the zip download has not been updated yet.
You will have to get this update from github, the zip download has not been updated yet.
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- IRC: philipbenr
- In-game: robinspi
- Location: United States
Re: [Game] Adventuretest [Alpha]
That is a very good idea Brandon! I like it and will try it when I get back from school.
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
Re: [Game] Adventuretest [Alpha]
Update:
Added immortal priv (hunger and energy do not affect players with this priv)
Added magic level check for Magic Missle wand
Added particles to magic missle
Added blood spatter when attacking mobs
Merged Skills - Unfortunately this will totally mess up your skill levels, better now than if you had been playing this game for 6 months
- Iron/Steel, Copper, and Gold were merged into Metals
- Diamond and Mese were merged into Crystals
Update available from github and the zip file download on the first post. If you are pulling from git you will need to go into the mods/mobs directory and git pull that separately since it is a submodule.
Added immortal priv (hunger and energy do not affect players with this priv)
Added magic level check for Magic Missle wand
Added particles to magic missle
Added blood spatter when attacking mobs
Merged Skills - Unfortunately this will totally mess up your skill levels, better now than if you had been playing this game for 6 months
- Iron/Steel, Copper, and Gold were merged into Metals
- Diamond and Mese were merged into Crystals
Update available from github and the zip file download on the first post. If you are pulling from git you will need to go into the mods/mobs directory and git pull that separately since it is a submodule.
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- IRC: philipbenr
- In-game: robinspi
- Location: United States
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
Re: [Game] Adventuretest [Alpha]
I don't think it's ready yet, but if they want to go ahead and include it I am fine with that.
Who is online
Users browsing this forum: No registered users and 4 guests