Nothing of interest in the log, just a crash.Krock wrote:@spillz
Any error log or just a crash?
EDIT: I tried removing everything but default, made a new world, and still get a hard crash after a few seconds. maybe something in the mod's mapgen?
Nothing of interest in the log, just a crash.Krock wrote:@spillz
Any error log or just a crash?
If you cant provide more informations i cant help you, sorry.spillz wrote:Nothing of interest in the log, just a crash.Krock wrote:@spillz
Any error log or just a crash?
EDIT: I tried removing everything but default, made a new world, and still get a hard crash after a few seconds. maybe something in the mod's mapgen?
HeroOfTheWinds wrote:Looks interesting. Have you considered randomly placing bones here and there to increase the eeriness?
README.txt wrote:If you die there will be a grave with your stuff, also there are very (!) rarely spawning graves with stuff.
Put a 2x2 square of wheat in the crafting grid, which will make flour; then pur that in a furnace.ken wrote:I like the game, thanks for developing it.
I am fairly new to Minetest and not entirely clear on the "farming" aspect. According to the wiki, I am supposed to be able to use a tool to "mine" the wheat, but this does not seem to work in Wastelands. You can't mine the wheat directly but must mine the block underneath it. Is this by design? Or am I missing something? I'm using the latest 0.4.9-dev version.
Code: Select all
07:14:01: ACTION[ServerThread]: stack traceback:
07:14:01: ACTION[ServerThread]: [C]: in function 'hud_add'
07:14:01: ACTION[ServerThread]: ...e/mikerhinos/.minetest/games/Wasteland/mods/hud/init.lua:54: in function 'costum_hud'
07:14:01: ACTION[ServerThread]: ...e/mikerhinos/.minetest/games/Wasteland/mods/hud/init.lua:204: in function 'func'
07:14:01: ACTION[ServerThread]: /usr/share/minetest/builtin/game/misc.lua:17: in function </usr/share/minetest/builtin/game/misc.lua:9>
07:14:01: ACTION[ServerThread]: /usr/share/minetest/builtin/game/register.lua:348: in function </usr/share/minetest/builtin/game/register.lua:336>
07:14:01: ACTION[ServerThread]: Deprecated usage of statbar without size!
I can harvest wheat normally in the default minetest_game, but this does not work in Wastelands. See attached videos, one of minetest_game farming, and one of Wastelands farming.Jordach wrote:Put a 2x2 square of wheat in the crafting grid, which will make flour; then pur that in a furnace.
To harvest wheat, wait until it turns golden and has large tips on top, you will know; it will drop seeds and wheat.
Dig the plant with a sword or your fists or other tools.
Yes, seems like aken wrote:I can harvest wheat normally in the default minetest_game, but this does not work in Wastelands. See attached videos, one of minetest_game farming, and one of Wastelands farming.
Code: Select all
groups = {oddly_breakable_by_hand = 1},
Yes, i forgot to change the values for wheat aswell when switiching to new tool system this version. It will be fixed next release, or if you don't like waiting add:ken wrote: I can harvest wheat normally in the default minetest_game, but this does not work in Wastelands. See attached videos, one of minetest_game farming, and one of Wastelands farming.
Code: Select all
dig=default.dig.instant
Umm...what? I will take a look.Mikerhinos wrote:I have random crashes after a few seconds too.
Debug log has a few :Terminal displays a segmentation error message on crash.Code: Select all
07:14:01: ACTION[ServerThread]: stack traceback: 07:14:01: ACTION[ServerThread]: [C]: in function 'hud_add' 07:14:01: ACTION[ServerThread]: ...e/mikerhinos/.minetest/games/Wasteland/mods/hud/init.lua:54: in function 'costum_hud' 07:14:01: ACTION[ServerThread]: ...e/mikerhinos/.minetest/games/Wasteland/mods/hud/init.lua:204: in function 'func' 07:14:01: ACTION[ServerThread]: /usr/share/minetest/builtin/game/misc.lua:17: in function </usr/share/minetest/builtin/game/misc.lua:9> 07:14:01: ACTION[ServerThread]: /usr/share/minetest/builtin/game/register.lua:348: in function </usr/share/minetest/builtin/game/register.lua:336> 07:14:01: ACTION[ServerThread]: Deprecated usage of statbar without size!
I run on latest daily.
Try to get a in-developement build from the forums (you can find them in "General Discussion") and see if this problem still exist.Mella wrote:I've got problems, too.
The error I get (also after a few seconds) is:
"minetest-0.4.9/bin [...] /games/Wasteland/mods/default/player.lua:144: attempt to call method "set local animation" (a nil value)
I'm also rather new to minetest. :(
Yeah, thanks!!! - Everything's alright now :)Krock wrote:Try to get a in-developement build from the forums (you can find them in "General Discussion") and see if this problem still exist.Mella wrote:I've got problems, too.
The error I get (also after a few seconds) is:
"minetest-0.4.9/bin [...] /games/Wasteland/mods/default/player.lua:144: attempt to call method "set local animation" (a nil value)
I'm also rather new to minetest. :(
anyone able to help me i have the latest minetest i added the folder to /games (which i had to go into root for which was a pain in the butt) but it wont show up when i start the program im at a bit of a lossBlockMen wrote:Add the "wasteland" folder to ~/games/ in your minetest folder.Annahstas wrote:Dumb person question- I downloaded it and extracted. How do I get it to play? Also you can play with other people right?
And yes, you can play this with other ppl (like every other game here) if someone hosts it.
The red sky does not exactly fit in the direction of this game, since why would you be able to "regrow" the earth while the atmosphere is still destroyed (or why red?). Also i would think grey fits better than red in this setting.meldrian wrote:Hey Blockmen,
don't know the effort which is necessary but maybe it's a nice idea to add toxic water (green water, poison) and a red burning sky instead of the normal one to the game.
Toxic Water: Player shouldn't go in there for healthy reasons but there might be some treasure or rare material underneath or in it. A "no risk no fun" or "no pain no gain" thing.
Red Sky: Just an optical tweak, fits into the "wasteland" setting (the blue sky is much to happy for the Post-Apocalypse ;) )
Since i was never a fan of finite liquids i guess i woubt add that. But toxic water (like mentioned before) or something similar will make getting water also harder.Dragonop wrote:BlockMen you can add the finite liquids mod so the water will be more rare; and if you find two buckets of water you CANT make a infinite water source
That is not the latest version: Try This Oneken wrote:I like the game, thanks for developing it.
I am fairly new to Minetest and not entirely clear on the "farming" aspect. According to the wiki, I am supposed to be able to use a tool to "mine" the wheat, but this does not seem to work in Wastelands. You can't mine the wheat directly but must mine the block underneath it. Is this by design? Or am I missing something? I'm using the latest 0.4.9-dev version.
Users browsing this forum: No registered users and 4 guests