[Mod] Simple helicopter [helicopter]

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

by Pavel_S » Sun Dec 08, 2013 10:59

lordcirth wrote:Some have suggested increasing the crafting cost, I think it's reasonable, but you should add a fuel requirement, although I'm not sure what. Coal is obvious, but a coal-powered heli is all but impossible IRL. if you don't mind it depending on Technic, you could give it an inventory to place batteries in. Or, if you just want to increase cost, maybe add an heli:engine part, some steel, maybe pipes or stainless steel if you don't mind the dependencies.

I am working on heli formspec with fuel bar and damage bar, but have some troubles. Of course I will add engine.
 

lordawe
Member
 
Posts: 35
Joined: Sat Nov 12, 2011 11:13

by lordawe » Wed Dec 11, 2013 01:13

Hi, great mod but I have some troubles with it.
I have minetest 0.4.7 and your mod ver. 0.3
Heli works, but looks like this: Image

Can you help me, pls?
 

nayef_mazraani
New member
 
Posts: 6
Joined: Fri Feb 07, 2014 15:24

by nayef_mazraani » Mon Feb 10, 2014 17:43

hello modder , im just a normal youtuber ! and i made this and it appeared to mostly all minetest mod searches soo here it is ur mod is #5 :D http://www.youtube.com/watch?v=AD6ErFNBlXM
 

dmonty
Member
 
Posts: 18
Joined: Wed Mar 05, 2014 03:59

by dmonty » Sun Mar 16, 2014 02:18

I'm having a problem on multi-player where when another player exits the helicopter. Their turning access rotates the entire character on their head instead of turning their body.

Image
Image
Last edited by dmonty on Sun Mar 16, 2014 02:20, edited 1 time in total.
 

User avatar
ak399g
Member
 
Posts: 160
Joined: Tue Jul 30, 2013 02:36
In-game: SAFR
 

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

by Pavel_S » Sun Mar 16, 2014 15:11

Thanks for reporting, dmonty!

This bug was "invented" in Minetest 0.4.9, and replaced another bug. I have tryed to fix this, but can`t do anything=(
In 0.4.8 there is no wrong rotations.

It seems to me that set_detach() function changes axes.

dmonty wrote:I'm having a problem on multi-player where when another player exits the helicopter. Their turning access rotates the entire character on their head instead of turning their body.
Last edited by Pavel_S on Tue Mar 18, 2014 03:51, edited 1 time in total.
 

dmonty
Member
 
Posts: 18
Joined: Wed Mar 05, 2014 03:59

by dmonty » Tue Mar 18, 2014 06:28

Pavel_S wrote:It seems to me that set_detach() function changes axes.


I had a look at the minetest source and it seems that set_attach allows for rotating the character as you have here in the on_rightclick function:
Code: Select all
clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})


If I change this to the following the character gets out of the heli just fine with no rotation bug. However he rides the heli wrong:
Code: Select all
clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=0,y=0,z=0})


Your right in that the set_detach() function in minetest source has a statically set 0,0,0 for rotate which leaves the character at -90, 0, -90 when he entered the heli.

I wonder if the right_click and puch could be modified to:
1) set_detach ( removes player from heli )
2) set_attach ( to un-rotate the player )
3) set_detach to exit with correct rotation.
 

User avatar
BrunoMine
Member
 
Posts: 1066
Joined: Thu Apr 25, 2013 17:29
Location: SP-Brasil
GitHub: BrunoMine

by BrunoMine » Tue Mar 18, 2014 13:32

It would be possible to make it less square?
Image
Maybe you can create different helicopters. (Hunt, exploration, mining)
Last edited by BrunoMine on Tue Mar 18, 2014 13:33, edited 1 time in total.
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
 

twoelk
Member
 
Posts: 1341
Joined: Fri Apr 19, 2013 16:19
Location: northern Germany
GitHub: twoelk
IRC: twoelk
In-game: twoelk

by twoelk » Tue Mar 18, 2014 14:05

less square in a voxel world? Where is the Corporate Design police :-)
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33
Location: world
GitHub: hoodedice
IRC: hoodedice
In-game: hoodedice

by hoodedice » Tue Mar 18, 2014 15:24

7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

User avatar
Krock
Developer
 
Posts: 4469
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

by Krock » Tue Mar 18, 2014 16:27

brunob.santos wrote:(Hunt, exploration, mining)

How exactly did you get that idea?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

by Pavel_S » Wed Mar 19, 2014 01:12

brunob.santos wrote:It would be possible to make it less square?
http://www.forte.jor.br/wp-content/uploads/2010/10/Helicoptero.jpg


No way. It will out of cube-syle.
brunob.santos wrote:
Maybe you can create different helicopters. (Hunt, exploration, mining)


In earlier version of Helicopter mod there was a rocket launcher.

Hunt helicopter it`s very interesting. Sneaking heli =)
 

dmonty
Member
 
Posts: 18
Joined: Wed Mar 05, 2014 03:59

by dmonty » Wed Mar 19, 2014 02:36

Pavel_S wrote:This bug was "invented" in Minetest 0.4.9, and replaced another bug. I have tryed to fix this, but can`t do anything=(
In 0.4.8 there is no wrong rotations.

It seems to me that set_detach() function changes axes.


I've submitted this rotation issue on the Bug Forum.

https://forum.minetest.net/viewtopic.php?pid=133667
 

NyankoSensei
Member
 
Posts: 14
Joined: Fri Feb 28, 2014 11:29

by NyankoSensei » Mon Mar 24, 2014 01:54

I have try your heli with the last git of minetest becouse all the shaking ans stop problems are fixed but i have some problems on attack to the heli, if i'm at 307 12,5 212 when i rightclick the heli i'm teleported to 107 12,5 012, i have try with ufo, carts and hovercraft but that appens only with the heli :( (my preferred)

Thanks for your great work, i love the design of your model and is merged nicely inside the game
 

User avatar
Sainx
New member
 
Posts: 9
Joined: Mon Mar 24, 2014 06:32

by Sainx » Mon Mar 24, 2014 06:44

Wow super I will be able to server players murdered in missiles. =)
 

dmonty
Member
 
Posts: 18
Joined: Wed Mar 05, 2014 03:59

by dmonty » Fri Mar 28, 2014 13:39

Fixed the rotation bug(s)
Code: Select all
--clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})
clicker:set_attach(self.model, "FrameTransformMatrix", {x=0,y=10,z=0}, {x=0,y=90,z=0})


Note I also had to move some files into subfolders.
models/root.x
models/heli.x
models/motor.x
textures/blades.png
textures/blades_inv.png
textures/cabin_inv.png
textures/Glass.png
textures/heli.png
textures/heli_inv.png
textures/motor.png
 

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

by Pavel_S » Fri Mar 28, 2014 15:01

dmonty wrote:Fixed the rotation bug(s)
Code: Select all
--clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90})
clicker:set_attach(self.model, "FrameTransformMatrix", {x=0,y=10,z=0}, {x=0,y=90,z=0})



Thanks. Also this work:
clicker:set_attach(self.model, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
dmonty wrote:Note I also had to move some files into subfolders.
models/root.x
models/heli.x
models/motor.x
textures/blades.png
textures/blades_inv.png
textures/cabin_inv.png
textures/Glass.png
textures/heli.png
textures/heli_inv.png
textures/motor.png


In earliers version this didn`t work, OK I moved files.

At this time I added sound for heli, also fixed rotate bug, made new model with better UVunwrap.
Soon I will upload Helicopter v0.4 !

Another bug that I found is that heli very good in under water swimming =). I am trying to fix it.

Also I upload my mod to GitHub (spent a lot of time for it). GitHub link
 

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

by Pavel_S » Sat Mar 29, 2014 03:20

New version of Helicopter mod!
Click image to download.
Image
 

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sat Mar 29, 2014 12:07

Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
...IS THAT THE BLENDER FONT?!
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Sat Mar 29, 2014 12:14

Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png

Could you please not use link shorteners? There is no need for them in a forum.
 

User avatar
Pavel_S
Member
 
Posts: 131
Joined: Sat Apr 06, 2013 11:43

by Pavel_S » Sat Mar 29, 2014 16:51

Jordach wrote:
Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png
...IS THAT THE BLENDER FONT?!

Nope. It`s a Trebuchet MS font drawed in graphic editor.

PilzAdam wrote:
Pavel_S wrote:New version of Helicopter mod!
Click image to download.
http://s27.postimg.org/54nc1iexf/Logo.png

Could you please not use link shorteners? There is no need for them in a forum.


It`s easy to navigate in head post while I am designing it(it`s 10 times less length). Also it helps for monitoring count of downloads. I do not link to any ads or something like that. If someone afraid that link is virused, copy link and add ".info" at the end(works with goo.gl). This link will provide all information about unshortened link.
Why do you ask me don`t use link shortener?
 

Mikerhinos
Member
 
Posts: 41
Joined: Sat Apr 05, 2014 08:17

by Mikerhinos » Sat Apr 05, 2014 08:20

Cool mod, i'm having a problem with it though : if i place heli on top of my house and enter heli, i fall on the floor and it just flies up and i can't do anything to stop it.
Lost 2 choppers like that :s


Edit : in fact even when i put it on "real" floor, like a mountain, if i try to get in , floor disapears a few seconds, then all is apearing again but when i try to move i'm out of helicopter (but can hear its sound). Weird because my sons can play it fine.
Last edited by Mikerhinos on Sat Apr 05, 2014 08:53, edited 1 time in total.
 

joshwells
New member
 
Posts: 1
Joined: Sun Apr 13, 2014 13:25
 

User avatar
Hybrid Dog
Member
 
Posts: 2726
Joined: Thu Nov 01, 2012 12:46

Re: [Mod] Simple helicopter [helicopter]

by Hybrid Dog » Fri May 16, 2014 18:41

̣
Last edited by Hybrid Dog on Thu May 22, 2014 17:36, edited 1 time in total.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪
 

User avatar
lightonflux
Member
 
Posts: 384
Joined: Mon Nov 11, 2013 07:22
Location: Germany
In-game: lof

Re: [Mod] Simple helicopter [helicopter]

by lightonflux » Fri May 16, 2014 20:37

Hybrid Dog, are you talking about the game minetest_game? It is discontinued. You can ask the maintainers of other games (e.g. minetest next, carbone) if they want to add it.
 

PreviousNext

Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 7 guests