Post your screenshots!

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

Re: Post your screenshots!

by mauvebic » Fri May 16, 2014 21:53

Linxx wrote:
mauvebic wrote:Image

D: how long did that take to build?


Well there's been a heatwave here the last few days (35c+) so she did the three towers to the left over 2 nights, and I did the one on the right over 1 night.
 

User avatar
paramat
Developer
 
Posts: 3558
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: Post your screenshots!

by paramat » Fri May 16, 2014 22:37

Image


Central void in large floatland (fracture mod).
 

User avatar
HeroOfTheWinds
Member
 
Posts: 470
Joined: Wed Apr 23, 2014 23:16
Location: Hawaii
GitHub: HeroOfTheWinds
IRC: WindHero

Re: Post your screenshots!

by HeroOfTheWinds » Fri May 16, 2014 23:02

Whoa......... That is seriously cool. What are all those blue dots?
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

User avatar
Esteban
Member
 
Posts: 873
Joined: Sun Sep 08, 2013 13:26
Location: Somewhere in the Caribbean...
GitHub: Esteban-
IRC: Esteban
In-game: Esteban
 

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

Re: Post your screenshots!

by Jordach » Fri May 16, 2014 23:25

HeroOfTheWinds wrote:Whoa......... That is seriously cool. What are all those blue dots?

Places where Irrlicht can't render properly, is also visible in some of my own renders. (Something about triangle size and clipping, that's all I know)
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
Hybrid Dog
Member
 
Posts: 2727
Joined: Thu Nov 01, 2012 12:46

Re: Post your screenshots!

by Hybrid Dog » Sat May 17, 2014 12:52

paramat wrote:
Hybrid Dog wrote:I don't like straight streets, they're too regular for me.

Im thinking about curving roads running through valleys like the rivers in watershed, difficult but im working on it ...

Could you add a few tunnels, too?


Jordach wrote:
HeroOfTheWinds wrote:Whoa......... That is seriously cool. What are all those blue dots?

Places where Irrlicht can't render properly, is also visible in some of my own renders. (Something about triangle size and clipping, that's all I know)

Maybe shaders could be used to hide these points.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪
 

User avatar
sazonov.pavlik73
Member
 
Posts: 68
Joined: Sat Jan 11, 2014 12:55
Location: Россия (Russian)

Re: Post your screenshots!

by sazonov.pavlik73 » Sat May 17, 2014 15:06

[img]file:///C:/minetest-0.4.9-b44d359-win32Nickli/nickli%20and%20sphere.png[/img]
 

User avatar
LionsDen
Member
 
Posts: 530
Joined: Thu Jun 06, 2013 03:19

Re: Post your screenshots!

by LionsDen » Sat May 17, 2014 17:53

sazonov.pavlik73 wrote:[img]file:///C:/minetest-0.4.9-b44d359-win32Nickli/nickli%20and%20sphere.png[/img]


This wont work because the file is on your hard drive, not mine. :)
 

User avatar
paramat
Developer
 
Posts: 3558
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: Post your screenshots!

by paramat » Sun May 18, 2014 07:47

Image


:P'
Last edited by paramat on Mon May 19, 2014 01:48, edited 1 time in total.
 

User avatar
Krock
Developer
 
Posts: 4469
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: Post your screenshots!

by Krock » Sun May 18, 2014 08:47

Image
Manipulated noisegrid - only using 2D-map.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
RHR
Member
 
Posts: 215
Joined: Mon Jan 27, 2014 20:07
GitHub: RHRhino

Re: Post your screenshots!

by RHR » Sun May 18, 2014 08:59

Krock wrote:Image
Manipulated noisegrid - only using 2D-map.


hmm ... it looks nice, but the sea level seems 3 nodes to deep (could be difficult getting out of the water after swimming) [^_^]
 

Amaz
Member
 
Posts: 349
Joined: Wed May 08, 2013 08:26
GitHub: Amaz1
IRC: Amaz
In-game: Amaz

Re: Post your screenshots!

by Amaz » Sun May 18, 2014 12:05

Krock wrote:http://i.imgur.com/uNd3WbO.png
Manipulated noisegrid - only using 2D-map.

What code do you use to do that?
 

User avatar
Hybrid Dog
Member
 
Posts: 2727
Joined: Thu Nov 01, 2012 12:46

Re: Post your screenshots!

by Hybrid Dog » Sun May 18, 2014 13:15

paramat wrote:Image


:P'

Could you also add it to usual mgv6 mapgen?


Amaz wrote:
Krock wrote:http://i.imgur.com/uNd3WbO.png
Manipulated noisegrid - only using 2D-map.

What code do you use to do that?

maybe he uses something like this
https://github.com/HybridDog/minetest-n ... t.lua#L200

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

Re: Post your screenshots!

by BlockMen » Sun May 18, 2014 17:22

Showing the differences between 3 MT-Games with the same seed. (Notice the snowcaps and jungle in MT+)
Image
 

User avatar
paramat
Developer
 
Posts: 3558
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: Post your screenshots!

by paramat » Sun May 18, 2014 19:09

^ Ah cool you're using my jungletrees =)

Hybrid Dog, i can't control the direction of the paths, so if added to mgv6 they would often go off the edges of cliffs, lead into the base of cliffs etc. the paths will be integrated into a mapgen as in noisegrid.
 

User avatar
SB66
Member
 
Posts: 114
Joined: Sat May 17, 2014 17:50

Re: Post your screenshots!

by SB66 » Sun May 18, 2014 22:07

A walk in the Park




Whats behind the gate and the Alley......
Image

at the end of the Alley, first glance of the palace
Image

Palace "Garden side"
Image
Image

Palace "Sea side"
Image
Image

first floor
Image
Image

"Ballroom"
Image
Image

Blue and Red Saloon
Image
Image

second floor
Image
Image

Garden design
Image
Image
Image
Image
Image
Image

Maze
Image

in the middle of the maze
Image

Greenhouse
Image

A Desert-stone Dungeon integrated
Image

the grotto
Image
Image
Image
Image
Image
Image

Another Dungeon integrated into the Park
Image
Image
Image

Farmyard
Image
Image
Image
Image


Overview (with many empty space to fill........)
Image





Honestly to say , most of the Buildings are empty Rooms :)
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: Post your screenshots!

by Inocudom » Sun May 18, 2014 22:44

SB66, you are already one of the finest builders Minetest has ever had. You are right up there with the likes of coffeecrafter, Mauvebic, Sokomine, Semmett9, AspireMint, Erthome, and myself.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

Sokomine
Member
 
Posts: 3956
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

Re: Post your screenshots!

by Sokomine » Mon May 19, 2014 00:59

SB66 wrote:A walk in the Park


It is great to see that there are good builders around and that at least some people strive for more than simple huts! Please continue your work and post some updates from time to time. It is a very complex and excellent building. There ought to be more of that kind out there :-)
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: Post your screenshots!

by Evergreen » Mon May 19, 2014 01:33

Sokomine wrote:
SB66 wrote:A walk in the Park


It is great to see that there are good builders around and that at least some people strive for more than simple huts! Please continue your work and post some updates from time to time. It is a very complex and excellent building. There ought to be more of that kind out there :-)

This kind of inspires me to do more building instead of deving in minetest.
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

Re: Post your screenshots!

by philipbenr » Mon May 19, 2014 03:02

SB66 wrote:A walk in the Park


"Give this man a cigar!" Really, really, really nice work. Will you put this up in a map?
 

dgm5555
Member
 
Posts: 245
Joined: Tue Apr 08, 2014 19:45

Re: Post your screenshots!

by dgm5555 » Mon May 19, 2014 14:02

SB66 wrote:A walk in the Park

WOW!! That definately deserves a map download so people can admire your awesome work in more depth (but include the mods if poss). Reminds me of Versailles in Paris mixed with Osbourne House on Isle of Wight.
 

User avatar
Krock
Developer
 
Posts: 4469
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: Post your screenshots!

by Krock » Mon May 19, 2014 15:10

SB66 wrote:A walk in the Park


stares


stares


*closes mouth*
Great work!
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
HeroOfTheWinds
Member
 
Posts: 470
Joined: Wed Apr 23, 2014 23:16
Location: Hawaii
GitHub: HeroOfTheWinds
IRC: WindHero

Re: Post your screenshots!

by HeroOfTheWinds » Mon May 19, 2014 21:18

Krock wrote:
SB66 wrote:A walk in the Park


stares


stares


*closes mouth*
Great work!

Same here, except I stared just a bit longer.

MARVELOUS work!
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

User avatar
paramat
Developer
 
Posts: 3558
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32
 

PreviousNext

Return to General Discussion



Who is online

Users browsing this forum: DrFrankenstone, Red_King_Cyclops and 6 guests