[Game] Minetest+ [minetest_plus] [0.9.1]

User avatar
Topywo
Member
 
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Sat Mar 08, 2014 16:00

CheerfulCherub wrote:I still can't get my farming or farming_plus to work, now beds won't work, this is my debugx
08:26:16: ERROR[main]: mod "beds" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "farming_plus" has unsatisfied dependencies: "farming"
08:26:16: ERROR[main]: mod "lrfurn" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "wool" has unsatisfied dependencies: "wool"

These are my mods
Beds
Kerova
Firestone
Moreblocks
Moreore
Nether
Signs
Farming_plus
Farming
Wool
Charcoal
nether



Did you choose new game - minetest_game or minetest_plus?

When minetestt_plus:
- Did you click the configure button in the minetest-menu and then enabled wool and farming?

If not, copy the wool and farming mod from:
/minetest/games/minetest_game/mods
into
minetest/mods (where your other mods are also)
and then enable those.

(there are more possible solutions)


Btw, reading the readme of minetest_plus, the wool and farming mod are left out on purpose.


Edit: grammar.
Last edited by Topywo on Sat Mar 08, 2014 16:03, edited 1 time in total.
 

CheerfulCherub
Member
 
Posts: 59
Joined: Sat Jan 25, 2014 23:03

by CheerfulCherub » Sat Mar 08, 2014 16:42

Topywo wrote:
CheerfulCherub wrote:I still can't get my farming or farming_plus to work, now beds won't work, this is my debugx
08:26:16: ERROR[main]: mod "beds" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "farming_plus" has unsatisfied dependencies: "farming"
08:26:16: ERROR[main]: mod "lrfurn" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "wool" has unsatisfied dependencies: "wool"

These are my mods
Beds
Kerova
Firestone
Moreblocks
Moreore
Nether
Signs
Farming_plus
Farming
Wool
Charcoal
nether



Did you choose new game - minetest_game or minetest_plus?

When minetestt_plus:
- Did you click the configure button in the minetest-menu and then enabled wool and farming?

If not, copy the wool and farming mod from:
/minetest/games/minetest_game/mods
into
minetest/mods (where your other mods are also)
and then enable those.

(there are more possible solutions)


Btw, reading the readme of minetest_plus, the wool and farming mod are left out on purpose.

Yes I downloaded the mods and place then in the Mod folder, extracted them there and I am using Mintest plus which I extracted into the game folder. Still no bed. I really need the bed one to work so I can respawn when I die. I had to choose a new game, when I copied my world folder into the world Minetest plus didn't registrar my worlds.



Edit: grammar.
Last edited by CheerfulCherub on Sat Mar 08, 2014 16:43, edited 1 time in total.
 

User avatar
Topywo
Member
 
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Sat Mar 08, 2014 19:46

CheerfulCherub wrote:Yes I downloaded the mods and place then in the Mod folder, extracted them there and I am using Mintest plus which I extracted into the game folder.


According to these ERROR-lines:
08:26:16: ERROR[main]: mod "beds" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "farming_plus" has unsatisfied dependencies: "farming"
you didn't check the enable box under Configure or did not press the save button afterwards in the minetest menu.


CheerfulCherub wrote:when I copied my world folder into the world Minetest plus didn't registrar my worlds.


What you can try is
- open the world-folder
- open the folder of the world you copied
- open the file minetest.mt
- change gameid = minetest into gameid = minetest_plus-master


CheerfulCherub wrote:Still no bed. I really need the bed one to work so I can respawn when I die.


An alternative that will suit you is the mod sethome
https://forum.minetest.net/viewtopic.php?id=741
Download the Github version

It works very easy. Type /sethome and it will store your coordinates. Whenever you want to return there type /home



In general:

I saw that wool and some farming are part of the default mod in minetest_plus. I'm couldn't test if installing the wool or farming mods (for farming_plus and beds) will cause conflicts with minetest_plus' default mod. In the 'normal' minetest_game the farming elements and the wool elements were moved from default into their own seperate mods.

Minetest_plus crashes for me a lot without giving an error message.



Edit: Almost forgot, after quoting someone, it is easier for the readers not to put your answer/comment in the quote.
Last edited by Topywo on Sat Mar 08, 2014 19:48, edited 1 time in total.
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

by philipbenr » Mon Mar 10, 2014 00:11

@Blockmen: Are you going to put your default tweaked TP in this game? or have you already, and I did not notice.
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

by BlockMen » Thu Mar 13, 2014 14:20

Topywo wrote:
CheerfulCherub wrote:I still can't get my farming or farming_plus to work, now beds won't work, this is my debugx
08:26:16: ERROR[main]: mod "beds" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "farming_plus" has unsatisfied dependencies: "farming"
08:26:16: ERROR[main]: mod "lrfurn" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "wool" has unsatisfied dependencies: "wool"

These are my mods
Beds
Kerova
Firestone
Moreblocks
Moreore
Nether
Signs
Farming_plus
Farming
Wool
Charcoal
nether



Did you choose new game - minetest_game or minetest_plus?

When minetestt_plus:
- Did you click the configure button in the minetest-menu and then enabled wool and farming?

If not, copy the wool and farming mod from:
/minetest/games/minetest_game/mods
into
minetest/mods (where your other mods are also)
and then enable those.

(there are more possible solutions)


Btw, reading the readme of minetest_plus, the wool and farming mod are left out on purpose.


Edit: grammar.


Yours mods should work again now.

philipbenr wrote:@Blockmen: Are you going to put your default tweaked TP in this game? or have you already, and I did not notice.


The textures of the TP are mostly from this game, so yeah, you missed it ;)
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

Re: [Game] Minetest+ [minetest_plus] [0.9]

by BlockMen » Sun May 18, 2014 17:18

Version 0.9 released!

Changelog:
- Visible wielded 3d blocks (experimental)
- Jungles are now done by paramat's rainforest mod
- Conifers added
- Sprinting added
- Hunger re-added
- HUD and armor moved to default
- Gravel is faster digable
- Using blocky hand again
- Support for third person view
- Tweaked a few textures
- Cleaned up code a bit
- Updates torches (less lags)
- Items get removed after 30 minutes

Image

+ more Screenshots


Notice: Needs lastest dev-version of Minetest as of 16-05-2014 or newer (If using windows you can use one of my last builds)
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: [Game] Minetest+ [minetest_plus] [0.9]

by Evergreen » Sun May 18, 2014 17:59

When playing this, I will occasionaly get a segmentation fault. Nothing else in the debug log except that. (I did set it to verbose mode)
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

Re: [Game] Minetest+ [minetest_plus] [0.9]

by BlockMen » Sun May 18, 2014 18:34

Evergreen wrote:When playing this, I will occasionaly get a segmentation fault. Nothing else in the debug log except that. (I did set it to verbose mode)


Hmm...I'm not able to reproduce under windows. Could you run MT in debug mode (gdb) to get more informations?

EDIT: Crash caused by wrong values for light calculation and no handling by the engine for that (Thanks for your help to find that problem)

Game is updated to 0.9.1 to prevent these crashes.
Last edited by BlockMen on Sun May 18, 2014 20:14, edited 1 time in total.
 

User avatar
RHR
Member
 
Posts: 215
Joined: Mon Jan 27, 2014 20:07
GitHub: RHRhino

Re: [Game] Minetest+ [minetest_plus] [0.9]

by RHR » Sun May 18, 2014 20:13

Bug or feature??
16 Sand --> 4 Sandstone --> 1 Sandstonebrick
;-)
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

Re: [Game] Minetest+ [minetest_plus] [0.9.1]

by BlockMen » Sun May 18, 2014 20:16

RHR wrote:Bug or feature??
16 Sand --> 4 Sandstone --> 1 Sandstonebrick
;-)


Neither bug nor feature. But it will be changed within next update ;)
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
 

Mikerhinos
Member
 
Posts: 41
Joined: Sat Apr 05, 2014 08:17

Re: [Game] Minetest+ [minetest_plus] [0.9]

by Mikerhinos » Mon May 19, 2014 10:57

BlockMen wrote:
Evergreen wrote:When playing this, I will occasionaly get a segmentation fault. Nothing else in the debug log except that. (I did set it to verbose mode)


Hmm...I'm not able to reproduce under windows. Could you run MT in debug mode (gdb) to get more informations?

EDIT: Crash caused by wrong values for light calculation and no handling by the engine for that (Thanks for your help to find that problem)

Game is updated to 0.9.1 to prevent these crashes.



Could that be the same problem we are a few having with Wasteland ?
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: [Game] Minetest+ [minetest_plus] [0.9]

by Evergreen » Mon May 19, 2014 12:40

Mikerhinos wrote:
BlockMen wrote:
Evergreen wrote:When playing this, I will occasionaly get a segmentation fault. Nothing else in the debug log except that. (I did set it to verbose mode)


Hmm...I'm not able to reproduce under windows. Could you run MT in debug mode (gdb) to get more informations?

EDIT: Crash caused by wrong values for light calculation and no handling by the engine for that (Thanks for your help to find that problem)

Game is updated to 0.9.1 to prevent these crashes.



Could that be the same problem we are a few having with Wasteland ?

That's possible. It's mainly because there isn't an error catcher for calc_lighting(), causing a segfault if values which are too large are used.
 

Mikerhinos
Member
 
Posts: 41
Joined: Sat Apr 05, 2014 08:17

Re: [Game] Minetest+ [minetest_plus] [0.9.1]

by Mikerhinos » Mon May 19, 2014 17:16

Hope that it will be fixed soon so :)
Looks like a cool game, but I never been able to play more than 5-10 seconds :s
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

Re: [Game] Minetest+ [minetest_plus] [0.9.1]

by BlockMen » Wed May 21, 2014 23:10

Mikerhinos wrote:Hope that it will be fixed soon so :)
Looks like a cool game, but I never been able to play more than 5-10 seconds :s


I will publish a new version of Wasteland soon, probably this week ;)

EDIT: and yes, it has currently also the wrong values for light calc
 

Mikerhinos
Member
 
Posts: 41
Joined: Sat Apr 05, 2014 08:17
 

User avatar
trev
Member
 
Posts: 45
Joined: Fri Sep 26, 2014 16:49
In-game: trev

Re: [Game] Minetest+ [minetest_plus] [0.9.1]

by trev » Wed Apr 08, 2015 19:34

Wow! I just tried this, and it's awesome. The jungles look so realistic!
Do what you love, and you will love what you do! :)
 

Previous

Return to Game Releases



Who is online

Users browsing this forum: No registered users and 1 guest