03:01:26: ERROR[main]: ERROR: An unhandled exception occurred: /home/minetest/minetest-s2/bin/../mods/creatures/init.lua:57: attempt to perform arithmetic on a nil value
14:28:09: ERROR[main]: ERROR: An unhandled exception occurred: /home/minetest/minetest-s2/bin/../mods/creatures/init.lua:57: attempt to perform arithmetic on a nil value
Changelog:
- Fixed crash caused by spawning control
- Prevent the mobs flood once and for all (confirmation request)
- Drop items aswell when settings define max lifetime (item_entity_ttl)
Hey BlockMen I am making a game mode and was wondering how do, I make the Zombies don't die when it come day.
Since I am making a Horror game. well I got loads of ideas for it. but all I can say the theme of the, place is B&W.
No color at all. Just Black and White. same for the player skin. And I liked have zombies so I was wondering how I make them can spawn in day and don't die.
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
Alt. Tester wrote:Hey BlockMen I am making a game mode and was wondering how do, I make the Zombies don't die when it come day.
Since I am making a Horror game. well I got loads of ideas for it. but all I can say the theme of the, place is B&W.
No color at all. Just Black and White. same for the player skin. And I liked have zombies so I was wondering how I make them can spawn in day and don't die.
The muzzle is inverted relative to the rest of the face and legs deforms pixels.
The tail is set on the right side of the abdomen, we can not change it.
BlockMen wrote:
Ghosts only spawn at night-time and they don't spawn underground. They are flying in the world and attack you aswell if they notice you.
Ghosts have 15 HP and don't drop any items atm (might be changed if i have an idea what they could drop; suggestions welcome).
let themrarelydropsouls ------------------------------------------------------------------------------------------- s=soul,d=diamond sss sds= 1souldiamond sss ------------------------------------------------------------------------------------------- d=souldiamond,m=mese_cristal,x=nothing
xdx xdx=ghostsword (10 damage and very hight knockback and does not break) xmx ------------------------------------------------------------------------------------------------------------------------
Last edited by Desour on Thu Sep 04, 2014 13:41, edited 1 time in total.
Hello
Since Yesterday creatures is not working anymore.
If I only enable it in a normal minetest game I get the following screen.
Pink screen and only one inventory Field. I am using the latest Version of the Mod and of Minetest (github) to.
There is no error message for it in the Terminal or the Log File.
How can I get it back to work?
Thanks,
JPR
Pink Screen with defective Inventory Bar.
Bildschirmfoto5.png (977.43 KiB) Viewed 2102 times
JPRuehmann wrote:Hello
Since Yesterday creatures is not working anymore.
If I only enable it in a normal minetest game I get the following screen.
Pink screen and only one inventory Field. I am using the latest Version of the Mod and of Minetest (github) to.
There is no error message for it in the Terminal or the Log File.
How can I get it back to work?
Thanks,
JPR
Bildschirmfoto5.png
You've installed MirceaKitsune's creatures mod. Remove it.
22:32:34: ACTION[ServerThread]: Spawned creatures:zombie at (-319,-19,302)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-396,17,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-395,16,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-395,17,208)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-394,16,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-393,16,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-392,15,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-391,14,216)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-391,15,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-391,15,212)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-390,14,216)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-388,13,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-388,14,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-386,12,216)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-385,12,208)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-385,12,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-384,12,218)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-383,12,218)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-382,12,221)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-381,12,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-381,12,214)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-380,12,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-380,12,223)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-379,12,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-378,12,208)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-378,12,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-378,12,220)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-377,13,213)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-376,12,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-375,13,208)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-375,13,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-374,13,213)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-371,13,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-370,13,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-370,13,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-396,17,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-395,17,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-392,15,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-391,14,216)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-390,14,212)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-388,13,215)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-386,13,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-384,12,210)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-382,12,213)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-381,12,213)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-380,12,220)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-379,12,219)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-378,12,217)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-376,12,208)
22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-375,13,209)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-372,13,211)
22:33:42: ACTION[ServerThread]: Spawned creatures:zombie at (-370,13,210)
22:33:43: ACTION[ServerThread]: Spawned creatures:zombie at (-397,17,208)
22:33:43: ACTION[ServerThread]: Spawned creatures:zombie at (-394,16,212)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-408,-22,234)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-405,-23,238)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-401,-19,233)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-413,-30,217)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-410,-30,213)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-415,-27,235)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-406,-23,238)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-412,-29,211)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-409,-23,234)
22:33:44: ACTION[ServerThread]: Freejack right-clicks object 15076: LuaEntitySAO at (-371.1,7.51,242.1)
22:33:44: ACTION[ServerThread]: Spawned creatures:zombie at (-403,-23,237)
22:33:45: ACTION[ServerThread]: Spawned creatures:zombie at (-403,-30,211)
This is my first time using creatures, granted it does not stop the server like mobs does. I have tweaked it a bit:
-- Max number of mobs per mapblock
creatures.zombie_max = 1
creatures.ghost_max = 1
creatures.sheep_max = 2
I have also noticed it doing it with the farming mod so I am not sure where the issue is where it floods like this.....
Well my edit didn't go so well and all I changed was the part I showed...... now I get this:
23:16:16: ERROR[main]: ========== ERROR FROM LUA ===========
23:16:16: ERROR[main]: Failed to load and run script from
23:16:16: ERROR[main]: /home/dtruesdale/.minetest/mods/creatures/init.lua:
23:16:16: ERROR[main]: /home/dtruesdale/.minetest/mods/creatures/init.lua:147: '=' expected near '<eof>'
23:16:16: ERROR[main]: ======= END OF ERROR FROM LUA ========
23:16:16: ERROR[main]: Server: Failed to load and run /home/dtruesdale/.minetest/mods/creatures/init.lua
23:16:16: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/dtruesdale/.minetest/mods/creatures/init.lua
Changelog:
- Fixed mobs flood (yes, really! tested on Meowtest server)
- Sheep drop raw flesh on death
- Sheep are not stuck that often in valleys; spawning less
- Improved jumping of zombies and sheep
Your code is very strange, every other mobs mod has a simple and easy reading, your code is very different...
I use your mod in part, it works perfectly, but i want changes a lot of things like monster hp / damage / drop, can you explain me where is the lines for make these changes ?
or add some cows, they should give you milk that you can drink...
and what about a setting file where you can enable/disable every creature (so you can play with zombies, but without ghosts), another idea is to change rarity of each creature.
i have one question too, does this mod slow down the game???, because i heard that some creature mods make the game much slower.
Your code makes the rotten flesh useless at all. Best solution is when using the hunger (by my hud/hunger mod). Then you get some satuaration and damage/poisen aswell.
alcipri wrote:Can you include a spider in your mod? You can get it from Spider mod viewtopic.php?f=11&t=10045
What would be a good reason to add it to this mod instead using the linked?
rubberduck wrote:or add some cows, they should give you milk that you can drink...
and what about a setting file where you can enable/disable every creature (so you can play with zombies, but without ghosts), another idea is to change rarity of each creature.
i have one question too, does this mod slow down the game???, because i heard that some creature mods make the game much slower.
Cows would be nice to add, but I'm currently short of time. In general new mobs will be some kind of modular, idk in what way exactly. And yes, every mob mod slows down a server/game. Idk if this does more than other, at least no-one told me that yet.
Zombies arent spawning...:/ do they only spawn in survival *ahem* adventure mode?
EDIT 1: Neither are sheep or any mobs.
Also can you PLEASE add Villagers that spawn randomly?