[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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sfan5
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Re:

by sfan5 » Wed Apr 23, 2014 07:18

New Build
+ 15 commits

Download: minetest-0.4.9-127f354-win32.7z
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sfan5
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Minetest 0.4.9-d315347

by sfan5 » Sun Apr 27, 2014 19:10

New Build
+ 7 commits

Download: minetest-0.4.9-d315347
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Minetest 0.4.9-88b18da

by sfan5 » Tue Apr 29, 2014 15:24

New Build
+ 3 commits

Download: minetest-0.4.9-88b18da
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Re: Minetest 0.4.9-88b18da

by Krock » Wed Apr 30, 2014 14:28

sfan5 wrote:New Build
+ 3 commits

Download: minetest-0.4.9-88b18da

Nice, but the leveldb support broke, I can't create and/or join leveldb worlds anymore.
Image
I also tested that with the previous versions (d315347, 127f354) and there it's broken too. Help?

EDIT: has been solved, thanks, sfan5.
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Minetest 0.4.9-b44d359

by sfan5 » Wed Apr 30, 2014 17:30

New Build
+ 3 commits

I only made this build because the win32 build had a broken LevelDB DLL.
Download: minetest-0.4.9-b44d359
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Krock » Fri May 02, 2014 08:21

Since that "libleveldb.dll" exists, it seems to corrupt leveldb worlds like sqlite3.

I tested this on my server and the last "well" working version was 5 or 4 days old - without the libleveldb.dll file.

So, this re-generation bug is very easy to reproduce. Anyone else having those problems?
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Minetest 0.4.9-b44d359

by sfan5 » Sun May 04, 2014 16:22

New Build
+ 2 commits

Download: minetest-0.4.9-b44d359
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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Krock » Mon May 05, 2014 15:18

Nice but I still can reproduce the as-already-told generation bug on my server. It keeps regnerating ~1 chunk out of 4.
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Minetest 0.4.9-ef2729f

by sfan5 » Fri May 09, 2014 19:42

New Build
+ 3 commits

Download: minetest-0.4.9-ef2729f
If you look closely you will be able to see that my builds now include Carbone. Hooray! \o/
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Minetest 0.4.9-c37e89f

by sfan5 » Tue May 13, 2014 17:24

New Build with a lot of bugfixes
+ 8 commits

Download: minetest-0.4.9-c37e89f
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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Krock » Wed May 14, 2014 13:30

EDIT 2014-05-18

~every 3rd server crash is caused by this:
+ "German error message alert"
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Minetest 0.4.9-3e5bc9c

by sfan5 » Thu May 22, 2014 07:07

New Build
+ 8 commits

Download: minetest-0.4.9-3e5bc9c
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: Minetest 0.4.9-bc65b40

by cHyper » Thu May 22, 2014 10:25

sfan5 wrote:New Build
+ 8 commits

Download: minetest-0.4.9-bc65b40


The requested URL /minetest-builds/minetest/minetest-0.4.9-bc65b40-win32.7z was not found on this server.
 

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Re: Minetest 0.4.9-bc65b40

by sfan5 » Thu May 22, 2014 11:06

cHyper wrote:
sfan5 wrote:New Build
+ 8 commits

Download: minetest-0.4.9-bc65b40


The requested URL /minetest-builds/minetest/minetest-0.4.9-bc65b40-win32.7z was not found on this server.

Fixed, use then new download link (same post)
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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Thu May 22, 2014 11:40

cHyper wrote:Not Found!?

Argh.. The upload failed again. It should be working now.
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Minetest 0.4.9-60e6368

by sfan5 » Sat May 24, 2014 19:30

New Build
+ 9 commits

Download: minetest-0.4.9-60e6368
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Minetest 0.4.9-a7d49da

by sfan5 » Mon Jun 02, 2014 15:05

New Build
+ 10 commits

Download: minetest-0.4.9-a7d49da
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Minetest 0.4.9-9675d9e

by sfan5 » Wed Jun 11, 2014 15:16

New Build
+ 6 commits

Download: minetest-0.4.9-9675d9e
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Minetest 0.4.9-cb3b42e

by sfan5 » Tue Jun 17, 2014 18:31

New Build with bugfixes and grahical improvements.
+ 13 commits

Download: minetest-0.4.9-cb3b42e
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Minetest 0.4.9-5fb8778

by sfan5 » Mon Jun 23, 2014 13:23

New Build with bugfixes and grahical improvements.
+ 29 commits

Download: minetest-0.4.9-5fb8778
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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by twoelk » Fri Jun 27, 2014 12:49

It seems I have problems with the sounds in your builds. Somewhere between 15th April and 30th April it seems I can not activate sound on your win32 builds anymore.

minetest-0.4.9-8b02a01-20140415(sfan)sound
minetest-0.4.9-dev20140425(blockmen) sound

minetest-0.4.9-b44d359-20140430(sfan)nosound
minetest-0.4.9-dev20140517(blockmen) sound
minetest-0.4.9-c37e89f-20140513(sfan)nosound
minetest-0.4.9-3e5bc9c-20140522(sfan)nosound
minetest-0.4.9-dev20140618(blockmen) sound
minetest-0.4.9-5fb8778-20140623(sfan)nosound

While the builds by blockmen seem to work those by Krock do not. It might be, I am missing some simple default setting but I have found none. I have tried this on two seperate windows machines running vista and win7 with the same results. Sorry I didn't notice earlier but I usually run the game without sounds. I was experimenting with new background music when I noticed this while I was copying my old sound folders to the newer builds.
 

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Minetest 0.4.9-13517fb

by sfan5 » Fri Jun 27, 2014 15:37

I was able to repduce your sounds problem, but I don't have a clue why the sounds might not be working.

Anyway, here, have a new build :3
+ 12 commits

Download: minetest-0.4.9-13517fb
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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by trainwrecktony » Sat Jun 28, 2014 14:46

I've been using your x64 buiilds for a month flawlessly as client and server but seems like commits since 5fb8778 are causing issues.

I can reproduce a crash without debug info that occurs on client when joining a server that plays a sound on join. Carbone git game has this feature, i commented it out on my server and now no crash but i know of another server that has join sound and instant crash on join sound. Other in game sounds work fine.

13517fb has some interesting changes to player files, on my server it will create a running copy of the player file logged in and name it playername.~mt. If the player disconnects and logs back in it loads the original copy so differences in last inventory and position are obvious. I can manually fix this by move/delete the original playerfile and removing the .~mt extension from running copy
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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Sat Jun 28, 2014 15:34

trainwrecktony wrote:I can reproduce a crash without debug info that occurs on client when joining a server that plays a sound on join. Carbone git game has this feature, i commented it out on my server and now no crash but i know of another server that has join sound and instant crash on join sound. Other in game sounds work fine.

This was already fixed, I'll make a new build soon.
trainwrecktony wrote:13517fb has some interesting changes to player files, on my server it will create a running copy of the player file logged in and name it playername.~mt. If the player disconnects and logs back in it loads the original copy so differences in last inventory and position are obvious. I can manually fix this by move/delete the original playerfile and removing the .~mt extension from running copy

This is already a known bug and in the process of getting fixed.
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