Node Box Editor [0.9.2]

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webdesigner97
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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by philipbenr » Tue May 27, 2014 23:19

Cool. Will do Rubenwardy.

Pretty word .... infinity .... good marketing language.
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by TG-MyinaWD » Wed May 28, 2014 18:21

Hey rubenwardy is it, ok I can Create and run a site for this Nodebox Editor of yours? Maybe have it called Nodebox MT Center. Where people can share Unlimited, amount of there Nodeboxs? and upload there .nbe's.

But anyways here I just made today.
It Version 1 of Dragon Egg. Using MT Default Obsidian Textures.
Dragon_Egg_V1.png
Dragon Egg V1
(313.57 KiB) Not downloaded yet
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rubenwardy
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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by rubenwardy » Wed May 28, 2014 20:16

Alt. Testor wrote:Hey rubenwardy is it, ok I can Create and run a site for this Nodebox Editor of yours? Maybe have it called Nodebox MT Center. Where people can share Unlimited, amount of there Nodeboxs? and upload there .nbe's.

But anyways here I just made today.
It Version 1 of Dragon Egg. Using MT Default Obsidian Textures.
Dragon_Egg_V1.png

You are welcome to. I would love to see such a site XD
 

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philipbenr
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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by philipbenr » Wed May 28, 2014 22:48

Same. I discontinued my other website that had a modmaker... Oh well. I hope this will be a success.
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by TG-MyinaWD » Thu May 29, 2014 14:40

I am still designing the Website and adding a Forum and other such but...
You can visit now :) just click on the link in my signature. and yeah I gave you a notice on, it too so everyone visit the site knows who built it, and such plus I did a button you can click to go to this topic.

So got any requests? then use the contact page. or just pm me.
Here the link: Minetest Nodebox Center

Oh and if you don't like add your Minetest Forum name or don't have one just use "NULL".
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by rubenwardy » Tue Jun 17, 2014 19:28

Added support for Minetest Classic. Only available with a latest build (the Windows build does not include it).

Code: Select all
void content_nodebox_stair(ContentFeatures *f)
{
      f->setNodeBox(core::aabbox3d<f32>(
            -0.5*BS,
            -0.5*BS,
            -0.5*BS,
             0.5*BS,
             0,
             0.5*BS
      ));

      f->addNodeBox(core::aabbox3d<f32>(
            -0.5*BS,
             0.,
             0.,
             0.5*BS,
             0.5*BS,
             0.5*BS
      ));
}
 

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darkrose
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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by darkrose » Wed Jun 18, 2014 12:49

rubenwardy wrote:Added support for Minetest Classic.

Yey!

Code: Select all
void content_nodebox_stair(ContentFeatures *f)
{
      f->setNodeBox(core::aabbox3d<f32>(
            -0.5*BS,
            -0.5*BS,
            -0.5*BS,
             0.5*BS,
             0,
             0.5*BS
      ));

      f->addNodeBox(core::aabbox3d<f32>(
            -0.5*BS,
             0.,
             0.,
             0.5*BS,
             0.5*BS,
             0.5*BS
      ));
}

This is awesome. :)
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by rubenwardy » Wed Jun 18, 2014 19:33

Added support for make install



If you receive an error like "no rules for make target install", then you are not following the cmake step currently. You must use -DRUN_IN_PLACE=0

Code: Select all
# Download source and go to the root folder
$ sudo apt-get install build-essential libirrlicht-dev cmake libpng12-dev libbz2-dev libjpeg8-dev libgl1-mesa-dev

# Compile and Install
$ cmake . -DRUN_IN_PLACE=0     # THIS IS IMPORTANT!
$ make -j2
$ sudo make install

# Run
$ nodeboxeditor
Last edited by rubenwardy on Thu Jun 19, 2014 13:56, edited 2 times in total.
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by Amaz » Thu Jun 19, 2014 10:41

This doesn't work for by default, with the media folder in the NBE directory. I have to have the media folder in the bin directory for it to work. (Latest from Github.)
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by rubenwardy » Thu Jun 19, 2014 10:43

Please read the instructions.

You should run it by clicking run_script.sh in the root folder, typing $ ./bin/nodeboxeditor or move nodeboxeditor to the root folder.

Future versions will fix this automatically.
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by Amaz » Thu Jun 19, 2014 11:53

Right. Didn't read the instructions... Thought it would be the same! Thanks! I really should read instructions.
And I really like the way that new nodeboxes (Is that the right plural?!) start off as a full node. Great work.
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by JPRuehmann » Thu Jun 19, 2014 12:35

Hello
sudo make install
is not working.
sudo make install
make: *** Keine Regel, um »install« zu erstellen. Schluss.
where wil it be installed to?
/usr/local/bin with root:root rw-,r--,r-- would be correct I think.
where should be the editor.conf file go?
I think ~/.local, ~/.config, ~/.nodeboxeditor or something like that would be propper.
Thanks,
JPR
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by JPRuehmann » Thu Jun 19, 2014 12:38

Ups, forgot the execute rights.
should be rwx,r-x,r-x
sorry,
JPR
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by rubenwardy » Thu Jun 19, 2014 13:53

Keine Regel, um »install« zu erstellen. Schluss.


You MUST run cmake . -DRUN_IN_PLACE=0 first.
Currently editor.conf should go to /usr/local/nbe/editor.conf

Code: Select all
cmake . -DRUN_IN_PLACE=0
make -j3
sudo make install
nodeboxeditor
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by JPRuehmann » Thu Jun 19, 2014 20:11

Thanks now it works.
By the Way my last answers take part off th inconf_fix_2

if that fix is back in the Master I´d like to try out and get to the Master.
Thanks,
JPR
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by JPRuehmann » Fri Jun 20, 2014 19:07

Hello
The Programm works fine now, but the fonts are so tiny I can´t nearly read them.
How can I change that?
Thanks,
JPR
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by crazyginger72 » Sun Jun 29, 2014 21:43

cg72@cg72-minetest ~ $ nodeboxeditor
Inconsistency detected by ld.so: dl-version.c: 224: _dl_check_map_versions: Assertion `needed != ((void *)0)' failed!


i get this error but after going to the incon_fix_2 it worked fine, just thought ya might like to know :D
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by rubenwardy » Mon Jun 30, 2014 12:11

JPRuehmann wrote:Hello
The Programm works fine now, but the fonts are so tiny I can´t nearly read them.
How can I change that?
Thanks,
JPR


If the screen is mostly grey, then you are running it from the wrong place.
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by JPRuehmann » Tue Jul 01, 2014 13:36

Thanks
I´ve found that myself to.
It is the point that I´ve said for what the install and the Program should be changed for for being completely operational.
Working in a System Folder with User Rights is no good Idea.
The Binaries should go into /usr/local/bin.
The shared Files should go into /usr/local/share/nodeboxeditor.
The Docs should go into /usr/local/share/docs/nodeboxeditor
At the first run it should create the user Files (config and Projects Folder) in the Home Directory of the User ~/.nodeboxeditor/nodeboxeditor.conf, ~/nodeboxeditor/projects/.
The Userpaths should be configurable and last but not least a fully featured File Open, save Dialoque would be fine to have.
Thanks,
JPR
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by Megaf » Wed Jul 02, 2014 21:04

Hi Ruben, I'm trying it on a Samsung laptop running Debian Wheezy but I get this error and no texture will show up and it will use a weird font, any idea on how to fix it?

Code: Select all
Irrlicht Engine version 1.7.3
Linux 3.2.0-4-686-pae #1 SMP Debian 3.2.57-3+deb7u2 i686
Using renderer: OpenGL 3.0
Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2: Tungsten Graphics, Inc
OpenGL driver version is 1.2 or better.
GLSL version: 1.3
Could not open file of texture: media/texture_terrain.png
Could not open file of texture: media/sky.jpg
Needed 0ms to create OctreeTriangleSelector.(1 nodes, 12 polys)
Could not load font because the file does not exist: media/fontlucida.png
Could not open file of texture: media/icon_mode_nodebox.png
Could not open file of texture: media/gui_scale.png
Could not open file of texture: media/texture_box.png


Thanks.
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by crazyginger72 » Thu Jul 03, 2014 05:53

Megaf, i get that same error if i am running it from the home dir. i made a .sh to cd to the "NodeBoxEditor" dir then run it. if you cd first it will run fine as this happens on all of my pcs and everyone i have helped to install this programs pcs also,
 

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Re: [Editor] Node Box Editor [0.6.4] - infinite boxes, bug f

by rubenwardy » Fri Jul 04, 2014 17:28

Try run_editor.sh in the root of the project.

Shadowninja moved the media files to make it so you need to run from the root.

I am currently making it so it automatically looks for the textures, whether run from root dir or double clicked in the bin folder. Will be in 0.6.5
 

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0.6.5 released!

by rubenwardy » Sun Jul 06, 2014 17:42

0.6.5 released!


Windows Build

You can now run the editor just by clicking on the executable file.

The way you compile and install the editor has changed. You no longer need to use DRUN_IN_PLACE

Code: Select all
# download source and go to the root folder
$ sudo apt-get install build-essential libirrlicht-dev cmake libpng12-dev libbz2-dev libjpeg8-dev libgl1-mesa-dev
$ cmake .
# replace 2 with the number of cores you have + 1
$ make -j2

# to run
$ ./bin/nodeboxeditor
# or double click the executable in bin/

# To install
$ sudo make install
$ nodeboxeditor
# Please read docs/make_install.md for stuff you need to know.


New features

  • Add support for make install
  • Automatically find working directory
  • Install as an application on Ubuntu (tiemay, rubenwardy)
  • Add support for Minetest Classic

Bug Fixes

  • Inconsistency detected fix
  • Fix build error when bin directory does not exist (ShadowNinja)
 

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