[Mod] Gem tools [gems]
- Krock
- Developer
- Posts: 4649
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
nice mod, but I have the feeling, there are already enough other tools. (technic mod as example)
Add more things to this mod (not the common tools) and it will become more popular.
Add more things to this mod (not the common tools) and it will become more popular.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
this is an awesome looking mod, however, it looks like it is missing the hoe. gotta give those farmers something to work with
edit: would be better if it wasn't rar.
edit: would be better if it wasn't rar.
Last edited by Novacain on Mon Nov 11, 2013 17:32, edited 1 time in total.
Novacain wrote:this is an awesome looking mod, however, it looks like it is missing the hoe. gotta give those farmers something to work with
edit: would be better if it wasn't rar.
.....I've haven't had the time had the time to update this mod for a while and a hoe would be cool but idk. i think about for a while and mabye i'll update it
In game names:LAD,captainLAD,LionLAD
This is a signature virus. Add me to your signature so that I can multiply.
This is a signature virus. Add me to your signature so that I can multiply.
- Silent-Hunter
- Member
- Posts: 30
- Joined: Wed Nov 06, 2013 20:06
- Johnyknowhow
- Member
- Posts: 358
- Joined: Fri Sep 21, 2012 15:17
- In-game: Minetestian
- Location: Washington, USA
okay here is the truth, my coding days were fun always had fun doing it. maybe any one out there could code by my side to help make this mod huge i would love it.
helpful coders i would like to have by my side(being able to help code these)
-tools(i am able to do that)
-ore/ore generation(i'm able to do this to)
-New tools(not normal ones not the basic 5 new and crazy cool ones)
-super powers for said picks like fire or something(like a timber wood mod axe.)(i know how to do this but need help for it)
etc
helpful coders i would like to have by my side(being able to help code these)
-tools(i am able to do that)
-ore/ore generation(i'm able to do this to)
-New tools(not normal ones not the basic 5 new and crazy cool ones)
-super powers for said picks like fire or something(like a timber wood mod axe.)(i know how to do this but need help for it)
etc
Last edited by LionLAD on Sat Dec 14, 2013 15:48, edited 1 time in total.
In game names:LAD,captainLAD,LionLAD
This is a signature virus. Add me to your signature so that I can multiply.
This is a signature virus. Add me to your signature so that I can multiply.
Use functions to make tools do unique things.captainfap wrote:okay here is the truth, my coding days were fun always had fun doing it. maybe any one out there could code by my side to help make this mod huge i would love it.
helpful coders i would like to have by my side(being able to help code these)
-tools(i am able to do that)
-ore/ore generation(i'm able to do this to)
-New tools(not normal ones not the basic 5 new and crazy cool ones)
-super powers for said picks like fire or something(like a timber wood mod axe.)(i know how to do this but need help for it)
etc
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
that's the thing my coding ability stops at putting items into the game, creating ore generation(thanks to you), and making crafting recipes. but i really wanted was for someone trust worthy to past this mod onto and continue working on maybe, because i don't want this mod to just fall int o the giant list of mods i would like it to keep going. And i know there are people that can help and teach me more maybe.jojoa1997 wrote:Use functions to make tools do unique things.captainfap wrote:okay here is the truth, my coding days were fun always had fun doing it. maybe any one out there could code by my side to help make this mod huge i would love it.
helpful coders i would like to have by my side(being able to help code these)
-tools(i am able to do that)
-ore/ore generation(i'm able to do this to)
-New tools(not normal ones not the basic 5 new and crazy cool ones)
-super powers for said picks like fire or something(like a timber wood mod axe.)(i know how to do this but need help for it)
etc
In game names:LAD,captainLAD,LionLAD
This is a signature virus. Add me to your signature so that I can multiply.
This is a signature virus. Add me to your signature so that I can multiply.
-
- Member
- Posts: 104
- Joined: Mon Apr 08, 2013 23:53
-
- Member
- Posts: 104
- Joined: Mon Apr 08, 2013 23:53
captainfap wrote:Novacain wrote:this is an awesome looking mod, however, it looks like it is missing the hoe. gotta give those farmers something to work with
edit: would be better if it wasn't rar.
.....I've haven't had the time had the time to update this mod for a while and a hoe would be cool but idk. i think about for a while and mabye i'll update it
Hey hun this mod isn't working no more!! Pwease fix when you get a chance, unfortunatly I can no give you a reason due to it just fails to start all together.
- TheEpicJames
- Member
- Posts: 634
- Joined: Sun Dec 29, 2013 23:05
- IRC: TheEpicJames
- In-game: Block_Guy
- Location: Some grassy area next to a forest, a river and a desert.
- Contact:
if you didn't under stand what he just said.. yes there is just remove every peace of code that is about rubies but you can also look in the change long on the post and look for when i added the second gem this way you can just download an older version and then have only rubies in it but hte old versions have more bugs both ways will work up to you thoughTopywo wrote:Ore generation. You could use the default/mapgen.lua in your minetest game as a layout:TheEpicJames wrote:Is there any way I could just make it so there is rubies?
or remove ores from the mod?
minetest/games/minetest_game/mods/default/mapgen.lua
In game names:LAD,captainLAD,LionLAD
This is a signature virus. Add me to your signature so that I can multiply.
This is a signature virus. Add me to your signature so that I can multiply.
Re: [Mod] Gem tools [gems]
Hi,
I have the mod for some time now and its really awesome. Just one quick question, how do I make the swords do damage? As when I use them , they do nothing but push enemies back abit... Moving them as you will...
I have the mod for some time now and its really awesome. Just one quick question, how do I make the swords do damage? As when I use them , they do nothing but push enemies back abit... Moving them as you will...
Re: [Mod] Gem tools [gems]
I have this same problem. I looked through the code to see if I could make a quick change, but all of the changes I tried failed. Can anyone who knows how to make items cause damage help here? I'm using Carbone as my base game, running a 0.4.10 server on Ubuntu. Thanks.RebelD wrote:Hi,
I have the mod for some time now and its really awesome. Just one quick question, how do I make the swords do damage? As when I use them , they do nothing but push enemies back abit... Moving them as you will...
- Krock
- Developer
- Posts: 4649
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Re: [Mod] Gem tools [gems]
Could you test this version?tfranko wrote:I have this same problem. <snip>RebelD wrote:<snip>
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- philipbenr
- Member
- Posts: 1897
- Joined: Fri Jun 14, 2013 01:56
- GitHub: philipbenr
- IRC: philipbenr
- In-game: robinspi
- Location: United States
Re: [Mod] Gem tools [gems]
Thanks for doing this Krock! The mod could use an update.
Re: [Mod] Gem tools [gems]
Thanks for making this change so quickly! Damage works now. :)Krock wrote:Could you test this version?
I had to make a couple of minor changes to fix two problems.
In tools.lua, I changed line 327 from:
Code: Select all
wield_image = "shadow_shovel.png",
Code: Select all
wield_image = "gems_shadow_shovel.png",
I changed the name of the shadow_axe.png file in the textures directory to gems_shadow_axe.png in order to get that texture to show up correctly.
So far, everything else seems to be working well. Thanks again!
- Krock
- Developer
- Posts: 4649
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Re: [Mod] Gem tools [gems]
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Who is online
Users browsing this forum: No registered users and 26 guests