[Modpack] Home Decor [git] [homedecor_modpack]

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VanessaE
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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sat Jul 19, 2014 10:01

Update: Imported BlockMen's beds mod into this modpack. Also, added a simple toilet paper roll.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sat Jul 19, 2014 10:30

Small update: fixed a couple minor bugs in the computers mod included in this modpack.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by jp » Sat Jul 19, 2014 11:19

EDIT : ideas added in the 1st post TODO list.
Last edited by jp on Mon Aug 04, 2014 09:16, edited 1 time in total.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by NyankoSensei » Sat Jul 19, 2014 15:59

jp wrote:Another ideas :

Animal heads

Pls don't add this one !!!

Why terrycloth_towel recipe is flowers:cotton and not farming:cotton ?
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sat Jul 19, 2014 16:38

Because the recipe in the original mod is outdated. :-)

I didn't think to check that one in current minetest_game. Fixed in git.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by TenPlus1 » Sun Jul 20, 2014 08:05

In the tables.lua file, the on-place function for the table tops allows them to get passed protection mods (minetest 0.4.10 dev)...
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sun Jul 20, 2014 14:30

Oops! So it does. Old code leftover from before Minetest had that feature built-in. Fixed in git. https://github.com/VanessaE/homedecor_m ... 14d5d3bb9e
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Jul 21, 2014 03:21

I've removed the beds mod from this modpack. It does not work well at all on multiplayer servers. I'll just code in some sort of basic beds nodes later instead.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Jul 27, 2014 16:43

By popular request, fake fire has been imported into this mod (using jp's version of LazyJ's fork, specifically). Also today I've added candles, oil lamps, and several more colors of bathroom/kitchen floor tiles and craft recipes for all of them.

Also, added wooden lattice style lamps partially borrowed from RHR's lanterns mod.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by LazerRay » Fri Aug 01, 2014 14:40

I think I found a bug with some of the crafting, you can make a locked filing cabinet, but not the standard one (and it is required for the locked version), plus there are some other things that don't show up like the wall switches and outlets.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Aug 01, 2014 16:01

This isn't a bug, it's just a lack of recipes for those things. I haven't gotten around to adding recipes yet.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by LazerRay » Fri Aug 01, 2014 21:16

OK, at least most of the mod pack still works, I just have to find some dimonds to craft several of the items that could be useful, but that will be just a ton of digging for me.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Aug 02, 2014 01:27

If you check git, I've added a bunch of commits to add the missing recipes and to fix up a lot of the inventory images that were too small, as well.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Aug 03, 2014 16:37

More updates - check the git log. Most recently, added the doghouse model contributed by jp. See Wikia craft guide for recipe.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Aug 04, 2014 01:46

Update: I've finally gotten around to some updates in signs_lib. Most notably, signs are now properly aligned to their textures instead of their dimensions being somewhat arbitrary. As a result, their text positions had to change a bit. For just a few signs here and there, you may have to dig and re-place them if the text doesn't show up properly. For larger worlds, it's better to just do a /clearobjects followed by punching signs as you run across them, to restore their text. Worldedit's //clearobjects command will also suffice for smaller areas.

Also, I've added metal signs in green with a white border, and yellow with a black border to signs_lib. They can be crafted from steel ingots and dye, or you can use sheet metal from my fork of Zeg9's steel mod, along with dye. See the Wikia crafting guide for details.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Wed Aug 06, 2014 01:15

Update: A quick bit of code went into signs_lib to make it restore text after a /clearobjects or similar. No more blanked signs, ever! :D
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Aug 08, 2014 19:23

More updates in the past few days! Specifically, more models by jp (code and textures by me), including a pool table, bed (blue only, other colors will come later), bedroom wardrobe, trash can (decorative only), telephone, and wall-mounted radiator. Also a ceiling fan by me. See Wikia for crafting.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Aug 09, 2014 03:54

I've pushed a bugfix to signs_lib to stop a denial of service attack/crash. All server admins are advised to upgrade immediately.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Aug 10, 2014 16:15

And a couple more updates: Tweaks to the wardrobe by jp, and signs_lib just got a few more colors of metal signs (red/white, white/red, and white/black). Also added some curtain rods and a new style of curtains to the main mod. See wikia for details.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Inocudom » Sun Aug 10, 2014 22:33

The amount of text signs can hold is shrinking again. This would be more easily fixed if lines in the formspec could only hold as many characters as lines on signs can. By this, I mean that if the limit is reached, then the formspec automatically wraps to the next line. To do this, all character limits that are forced onto the signs would have to be forced onto the formspec as well. This eliminates trial and error a good deal. Also, it would help if text colors could be seen in the formspec (easier in Freeminer, I know.)
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by balthazariv » Sun Aug 10, 2014 23:00

Hello,

I do not like this mod, I love it.

thank you for this gigantic work
 

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