Share Your WorldEdit Files!

Post Reply
User avatar
Esteban
Member
Posts: 873
Joined: Sun Sep 08, 2013 13:26
In-game: Esteban
Contact:

Share Your WorldEdit Files!

by Esteban » Post

Share your creations (.we) here!

Name: wood_cabin
size: 387 nodes
mods:
-crafting(crafting table)
-beds
-indoor furniture
-paintings (gelmade)

download: http://sfan5.duckdns.org/upload/data/wood_cabin.we

screenshots:
Spoiler
ImageImageImageImage
Last edited by Esteban on Wed Sep 25, 2013 20:34, edited 1 time in total.
Scan avatar or click here to read a Message of Hope (PDF)

sfan5
Moderator
Posts: 4094
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

Name: tower
size: 480 nodes

download: https://raw.github.com/Novatux/mg/maste ... s/tower.we

screenshot:
Spoiler
Image
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

User avatar
Dan Duncombe
Member
Posts: 904
Joined: Thu May 09, 2013 21:11
Location: In the unknown depths of Earth

by Dan Duncombe » Post

Name: Small Galleon

Size: Dunno, not big really
Spoiler
Image
Image
Attachments
ship.we
(321.32 KiB) Downloaded 888 times
Last edited by Dan Duncombe on Wed Oct 23, 2013 15:54, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

User avatar
kaeza
Moderator
Posts: 2162
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza
Location: Montevideo, Uruguay
Contact:

by kaeza » Post

Okay, so I made this in like 30 mins, based off a video someone showed me a while ago.

It's a simple "secret door"; when the switch is off, it closes shut, and from the outside it appears like a regular wall. When the switch is on, the pistons retract, and the way is shown.

It's not very big, and very basic, but may be useful to someone, dunno.

Anyway, take note of putting the "origin" 3m underground. Most of the mechanics are hidden from outside viewers; only 4 pistons (2 at each side) and the switch is visible.

Enjoy :)

Edit: Obviously requires Mesecons.
Spoiler
P.S: The screenshots show a lever; I changed my mind and changed to a switch to compress a bit the schem.
Attachments
sekrit_door.we
(67.29 KiB) Downloaded 696 times
Last edited by kaeza on Wed Oct 23, 2013 17:34, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal

User avatar
Dan Duncombe
Member
Posts: 904
Joined: Thu May 09, 2013 21:11
Location: In the unknown depths of Earth

by Dan Duncombe » Post

Name: Big Galleon

Size: 6042 Nodes

Dependencies: All default

Description: A basic shell for a galleon.Has some cannons, floors, and stairs. Other than that, no decoration. Basic rigging. All burnable except for cannons. No glass in rear portholes.
Spoiler
Image
Image
Download:
Attachments
galleon.we
(918.56 KiB) Downloaded 959 times
Last edited by Dan Duncombe on Thu Oct 24, 2013 11:21, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

rcthomas93
Member
Posts: 22
Joined: Mon Apr 22, 2013 03:09

by rcthomas93 » Post

Two float islands made using world edit.

I have a problem when loading the .we of parts of the islands loading into the wrong place, but I'm not sure if this is a world edit problem or a problem with my own system. Enjoy!
Spoiler
Image
Attachments
float_island.we
(2.09 MiB) Downloaded 695 times
Last edited by rcthomas93 on Thu Nov 14, 2013 23:59, edited 1 time in total.

User avatar
AMMOnym
Member
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia

by AMMOnym » Post

Last edited by AMMOnym on Sun Dec 08, 2013 18:27, edited 1 time in total.

User avatar
AMMOnym
Member
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia

by AMMOnym » Post

Imagedownload: http://www.mediafire.com/download/ev1ul ... oloseum.weThx for moved my posts. that two we. was made by converting minecraft map to minetest
Last edited by AMMOnym on Mon Dec 09, 2013 15:00, edited 1 time in total.

CWz
Member
Posts: 197
Joined: Tue Dec 24, 2013 17:01
GitHub: chaoswormz
IRC: CWz
In-game: CWz
Location: Banana Land

by CWz » Post

Name: ChainLynx's MineCraft Series House.

Size: I forgot to look probably less then 300 nodes

Dependencies: default, moreblocks, PilzAdam beds.

Description: Was bored the other day so I recreated ChainLynx minecraft house in MineTest
Spoiler
Image
Attachments
ChainLynxMineCraftHouse.we
(35.29 KiB) Downloaded 681 times
Last edited by CWz on Wed Jan 15, 2014 18:36, edited 1 time in total.
I am CWz on the following servers: VanessaE's servers. If you see CWz on server other then those then chances are it's a Fake. you can contact me on irc.freenode.net or by PM if you are not sure

t3tNU9hNyeSJxFOmM5fmtGxlfoJrcBCg

gsmanners
Member
Posts: 159
Joined: Fri Jan 10, 2014 21:37

by gsmanners » Post

I'm working on a small series of useful starter buildings. Here's a six unit apartment building:
Spoiler
Image
Image
Includes furnished kitchens, dining rooms, living/bed rooms, and bathrooms. There's also an attached balcony, stairway, ladders, and more. See the instructions included in the attached zip file.
Attachments
apartments.zip
(15.74 KiB) Downloaded 821 times

twoelk
Member
Posts: 1482
Joined: Fri Apr 19, 2013 16:19
GitHub: twoelk
IRC: twoelk
In-game: twoelk
Location: northern Germany

by twoelk » Post

thats a lot of mods involved for a starter building

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

twoelk wrote:thats a lot of mods involved for a starter building
Ahh, but homedecor is such a wonderful and useful mod. Its refrigerators can store many items, its ovens and microwaves can cook items, and its lights can brighten dark places.
Last edited by Inocudom on Wed Jan 29, 2014 03:02, edited 1 time in total.

gsmanners
Member
Posts: 159
Joined: Fri Jan 10, 2014 21:37

by gsmanners » Post

Next... A water tower. This one just requires pipeworks.
Spoiler
Image
This uses a 7 by 13 block area and uses pipeworks for the fountain.

Honestly, these mods I'm using are pretty awesome. It's hard to imagine starting without homedecor or pipeworks.
Attachments
watertower.zip
(3.44 KiB) Downloaded 556 times

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

twoelk wrote: thats a lot of mods involved for a starter building
That's true. It also looks like a good building, far better than the usual cobble constructions.
gsmanners wrote: Next... A water tower. This one just requires pipeworks.
And here it would be far nicer if the tower would have been made out of diffrent materials. Perhaps steel blocks for the water reservoir on top, bricks or fences for the tower itshelf. With some mods added, scaffolding might also work quite well for the tower.

It might be that we all got spoiled a bit by the availability of such nice mods as homedecor, moreblocks/stairsplus and many others. Yet when only a handful of blocks where available in Minecraft classic, people did create amazing constructions. Those creations just had to be enlarged by a larger factor than houses using the above mentioned mods.

This thread ought to become a source for some mods that spawn buildings. Few mods used might be an advantage, but it ought to look good as well.
A list of my mods can be found here.

gsmanners
Member
Posts: 159
Joined: Fri Jan 10, 2014 21:37

by gsmanners » Post

I've tried a number of different materials for water towers, and they just don't capture the right feel, in my opinion. Cobble actually works the best, I think. If you're going with the steel look, it really needs to have four legs and a center, and that's almost impossible to make look good.

I agree about having a mod (ahem) spawning buildings. That would be cool.

Here's a greenhouse. It's a 14x14 building that I tossed together using homedecor's sun roof for the roof. You'll notice that it has two layers of glass. Yeah. The roof doesn't really work, otherwise. Let me know what you think.
Spoiler
Image
Attachments
greenhouse.zip
(4.38 KiB) Downloaded 554 times
Last edited by gsmanners on Thu Jan 30, 2014 12:15, edited 1 time in total.

gsmanners
Member
Posts: 159
Joined: Fri Jan 10, 2014 21:37

by gsmanners » Post

And now for something completely different. My stab at a huge central building with conference halls and an upstairs rec room. I highly suggest creative mode for this one.
Spoiler
Image
I think it's a bit of a toss up whether I like the lava or the fence parkour best.
Attachments
thecube.zip
(161.61 KiB) Downloaded 633 times

User avatar
Novacain
Member
Posts: 285
Joined: Sat Aug 31, 2013 01:03
Location: Skaaro

by Novacain » Post

gsmanners wrote:I've tried a number of different materials for water towers, and they just don't capture the right feel, in my opinion. Cobble actually works the best, I think. If you're going with the steel look, it really needs to have four legs and a center, and that's almost impossible to make look good.
Have you thought about just making it bigger? real water towers are pretty massive, I think a minetest WT should be at least somewhat close in size.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod

gsmanners
Member
Posts: 159
Joined: Fri Jan 10, 2014 21:37

by gsmanners » Post

I actually tried making the water tower larger, but it looked a lot less impressive. It seems counterintuitive, but the bigger things are, the more you lose that sense of scale. You really need a context for something to look large (which is why those kind of things are only really impressive from standing on top of them).

dgm5555
Member
Posts: 245
Joined: Tue Apr 08, 2014 19:45

Re: Share Your WorldEdit Files!

by dgm5555 » Post

Just some thoughts:
It would be helpful if there was some guidance (preferably in the first post) for nubies with worldedit that the chat commands (https://github.com/Uberi/Minetest-World ... utorial.md and https://github.com/Uberi/Minetest-World ... ommands.md are OK, but don't explain some bits, especially about the schema folder, and mod clashes as below)
"//p set" can be used for setting location by punching
"//pos1" and "//pos2" can be used for setting location to player location.
user must create a "schema" folder in their world folder, or worldedit will silently fail to save the file (it wont create the directory). Worldedit also seems to fail silently to load/save with certain mods (but I haven't figured out which ones).
'thecube' zip has a text file with reasonable comprehensive guidance on loading these files.
Also there isn't much consistency with setting the markers to place items in .we file eg
ship.we needs pos1/pos2 placed 4 blocks *below* the waterline
pirateship.we needs pos1/pos2 placed 27 blocks *above* the waterline
galleon.we doesn't have a water line, but needs pos1/pos2 approx 5 blocks *under* the waterline

dgm5555
Member
Posts: 245
Joined: Tue Apr 08, 2014 19:45

Re: Share Your WorldEdit Files!

by dgm5555 » Post

A couple more locations with more files:-
http://digitalaudioconcepts.com/vanessa ... etest.html
https://github.com/cornernote/minetest- ... /buildings

None of the following are mine, but are a selection from the above links. Be aware that world edit doesn't create any nodes which are unknown - some files require particular mods and they will have to be installed before loading or nodes will be missing (the warning about CONTENT_IGNORE will appear when loading). pos1+pos2 are folating on the surface of the sea (except for the coloseum, where they are 42 nodes above):-
Image
Image
Image
Image
Image

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: Share Your WorldEdit Files!

by Inocudom » Post

Inocudom wrote:I built this in a Lord Of The Test world:
Image
Below is the schematic of the structure shown above. In addition to the game type Lord Of The Test, you will need the following mods:
bakedclay, beds, farming_plus, gloopblocks, hardenedclay, homedecor_modpack, itemframes, kerova, kpgmobs, meselamps, mesecons, steel, worldedit, moreblocks, moreores, moretrees, nightclub, plantlife, pyramids, sea, streets, torches, unifieddyes, vines
The license that ye must obey is as follows:
Licence: CC BY SA
Attachments
cubechapel.zip
(55.36 KiB) Downloaded 497 times
Last edited by Inocudom on Thu Aug 28, 2014 17:18, edited 1 time in total.

User avatar
solars
Member
Posts: 676
Joined: Sat Jul 20, 2013 15:16
Contact:

Re: Share Your WorldEdit Files!

by solars » Post

Image

The first House for Karsthafen, that is build with the help of World Edit.

Its a tenement with 18 living quarters. The style of the building is Middle Europe, 1930-1940.

Some of the interior furnishings are duplicated with World Edit, so not every apartment is unique. But every apartment is complete furnished.

For this house, no Adons are needed. Download as mts or we available.

nodes: 68224
needed building pit: 35m x 118m, 3m deep

Licence: CC by sa

The old Download don't work with the actual Minetest versions... You can found this building on my Karsthafen map: viewtopic.php?f=12&t=6642
Last edited by solars on Sun Aug 12, 2018 19:39, edited 7 times in total.

User avatar
jp
Banned
Posts: 947
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith
Location: France

Re: Share Your WorldEdit Files!

by jp » Post

Very nice, solars ;)

But you should rather use the MTS method instead of /save in WorldEdit. Your exported file will be extremely much lighter and faster on loading.

User avatar
solars
Member
Posts: 676
Joined: Sat Jul 20, 2013 15:16
Contact:

Re: Share Your WorldEdit Files!

by solars » Post

Thanks jp. I have added the mts-file to my post. :)

User avatar
solars
Member
Posts: 676
Joined: Sat Jul 20, 2013 15:16
Contact:

Re: Share Your WorldEdit Files!

by solars » Post

Image

A ship, for the river that flows through Karsthafen-Königsdorf.

The building of the ship is documented with 34 images in this German post (and following): viewtopic.php?f=21&t=9706&p=149332#p149238

For this ship, no addons are needed.

Nodes: 58589
Size: 210m x 26m
Draught: 3m

Licence: CC BY SA

The old Download don't work with the actual Minetest versions... You can found this building on my Karsthafen map: viewtopic.php?f=12&t=6642
Last edited by solars on Sun Aug 12, 2018 19:39, edited 4 times in total.
My big Minetest map Karsthafen: English thread / German thread / Youtube / German webpage

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 8 guests