-webdesigner97The download link is dead? Can you provide a new one?
[Mod] Mint & Automatic Commerce Machines [mint]
- ExeterDad
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Re: [mod] mint & automatic commerce machines [mint]
Just hoping someone has a copy of this mod laying around somewhere? Anyone?
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Re: [mod] mint & automatic commerce machines [mint]
Found this one. I didn't check itExeterDad wrote:Just hoping someone has a copy of this mod laying around somewhere? Anyone?
https://dl.dropboxusercontent.com/u/65428713/mint.zip
- ExeterDad
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Re: [mod] mint & automatic commerce machines [mint]
I've never seen the original mod to determine if it's been modified or not, but it sure looks like the code snippets in this thread, and seems it will do as the OP advertised!Topywo wrote:Found this one. I didn't check itExeterDad wrote:Just hoping someone has a copy of this mod laying around somewhere? Anyone?
https://dl.dropboxusercontent.com/u/65428713/mint.zip
Thanks so much!
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- kaeza
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Re: [mod] mint & automatic commerce machines [mint]
Package attached to first post. Thanks for the link!Topywo wrote:Found this one. I didn't check itExeterDad wrote:Just hoping someone has a copy of this mod laying around somewhere? Anyone?
https://dl.dropboxusercontent.com/u/65428713/mint.zip
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- lightonflux
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Re: [mod] mint & automatic commerce machines [mint]
Can you add the license for code, textures and sounds in the archive please? A file called LICENSE would work well.
Re: [mod] mint & automatic commerce machines [mint]
Yes ! Thats my code !
Thanks !
This cold is a little older than the last version, it still works with mese.
So i believe this has the strange operator precedence bug that allows players other than the machine owner to move stuff in the machine, pls check this (i cant because i dont know how to mimmick "other player" here).
Thanks !
This cold is a little older than the last version, it still works with mese.
So i believe this has the strange operator precedence bug that allows players other than the machine owner to move stuff in the machine, pls check this (i cant because i dont know how to mimmick "other player" here).
- ExeterDad
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Re: [mod] mint & automatic commerce machines [mint]
Glad to see you are back in business!
HOMETOWN -Our little server. Keep the HOMETOWN chatter @ http://hometownserver.com - Our server map: http://media.hometownserver.com
Re: [mod] mint & automatic commerce machines [mint]
Everything was updated, even the code. But i need some testers to verify safety.
Licence is still WTFPL for the code. Some images have their own free licences. Sounds are free from a free sounds site.
Licence is still WTFPL for the code. Some images have their own free licences. Sounds are free from a free sounds site.
Re: [mod] mint & automatic commerce machines (Updated) [mint
- (Tried with singleplayer and then topywo on a server) I couldn't change the price of the goods to sell, but had full access to the machine's inventory (so I could swap items)
- For crafting the machines it might be better to use group:wood instead of default:wood
- For crafting the machines it might be better to use group:wood instead of default:wood
Re: [mod] mint & automatic commerce machines (Updated) [mint
The problem with setting price/fields is because you cannot leave a formspec by pressing enter. This is a minetest bug, not mod bug. Set the price (or item) field and click on something else at the inventory. Then press enter. Its annoying.
Edit: Fixed the ownership bug. For lua, "not a = b" is like "(not a) = b" instead of "not (a = b)". So i used "a ~= b", and i should have used this right from the start.
Edit: Fixed the ownership bug. For lua, "not a = b" is like "(not a) = b" instead of "not (a = b)". So i used "a ~= b", and i should have used this right from the start.
Re: [Mod] Mint & Automatic Commerce Machines [mint]
Change 1.3, added a bank system to the mod. But i am still figuring out why it doesnt work.
This function is not working. Accounts is a table with key = playername and value = ammount of coins.
It doesnot work upon startup.
Code: Select all
accountexists = function(machine, account)
-- Return true if the account account exists
print('checking for account '..account..' '..machine.accounts.getn)
for name, value in pairs(machine.accounts) do
print(name, '=', value)
if name == account then
return true
end
end
return false
-- return machine.accounts[account] ~= nil
end,
It doesnot work upon startup.
- balthazariv
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Re: [Mod] Mint & Automatic Commerce Machines [mint]
Hello,
I have this error
I have this error
00:49:00: ERROR[main]: ========== ERROR FROM LUA ===========
00:49:00: ERROR[main]: Failed to load and run script from
00:49:00: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\mint\init.lua:
00:49:00: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\mint\init.lua:86: bad argument #1 to 'lines' (L:\Minetest\minetest - Copie\bin\..\worlds\Test/accounts.dat: No such file or directory)
00:49:00: ERROR[main]: stack traceback:
00:49:00: ERROR[main]: [C]: in function 'lines'
00:49:00: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\mint\init.lua:86: in function 'loadaccountsdatabase'
00:49:00: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\mint\init.lua:1188: in function 'mintonstartup'
00:49:00: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\mint\init.lua:1194: in main chunk
00:49:00: ERROR[main]: ======= END OF ERROR FROM LUA ========
Re: [Mod] Mint & Automatic Commerce Machines [mint]
Code: Select all
2015-11-22 07:55:36: ERROR[Main]: ModError: Failed to load and run script from /home/tjohnson/Downloads/minetest-master/bin/../mods/mint/init.lua:
2015-11-22 07:55:36: ERROR[Main]: .../Downloads/minetest-master/bin/../mods/mint/init.lua:86: bad argument #1 to 'lines' (/home/tjohnson/Downloads/minetest-master/bin/../worlds/Old_World/accounts.dat: No such file or directory)
2015-11-22 07:55:36: ERROR[Main]: stack traceback:
2015-11-22 07:55:36: ERROR[Main]: [C]: in function 'lines'
2015-11-22 07:55:36: ERROR[Main]: .../Downloads/minetest-master/bin/../mods/mint/init.lua:86: in function 'loadaccountsdatabase'
2015-11-22 07:55:36: ERROR[Main]: .../Downloads/minetest-master/bin/../mods/mint/init.lua:1188: in function 'mintonstartup'
2015-11-22 07:55:36: ERROR[Main]: .../Downloads/minetest-master/bin/../mods/mint/init.lua:1194: in main chunk
2015-11-22 07:55:36: ERROR[Main]: Check debug.txt for details.
Re: [Mod] Mint & Automatic Commerce Machines [mint]
The Dropbox link for this module's code no longer works. Does anyone have a copy?
I've been looking through several currency and exchange mods and this one has the best concept I've seen!
I've been looking through several currency and exchange mods and this one has the best concept I've seen!
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Re: [Mod] Mint & Automatic Commerce Machines [mint]
Your thread will be helpful for the readers looking for automatic commerce machines.
- FreeGamers
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Re:
ALERT! GLOBALIST DETECTED!
lol jk.
aldobr, I reached the conclusion in my game that gold coins and precious metals were more natural and more fun and sound than using minegeld. Fiat is not really a good aspect of real life and I hope more devs realize that coins and metals are a better form of currency for players to use anyways :)
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