NODragonop wrote:¿Its there a way to download and install Mapgens in Minetest?¿like mods i guess?
Not c++ core mapgens but you can of course use lua mapgen mods, see the 'mods' link on my profile page i have many 3D noise mapgens.
NODragonop wrote:¿Its there a way to download and install Mapgens in Minetest?¿like mods i guess?
Jack o' Lanterns are wards to protect against evil spirits, Vampyres in particular.Dragonop wrote:HI.
I just wanted to say that PLEASE dont add MT jack o' lanterns (if somebody is about to do that) cause some people may see it offensive to their religion (see this Topic in Voxelands forum: Jack o' lanterns)
Or maybe a disable Jack o' Lanter option if added
Thanks for reading
And the non-religious often get offended whenever something obviously religious is added.rubenwardy wrote:Seems like religious people are easily offended.
+100TenPlus1 wrote:it's just a game people...
I disagreeHeroOfTheWinds wrote:[..] If people tried to please everybody, the world would have to cease to exist, because it's a basic fact of life that people can't agree on everything.TenPlus1 wrote:it's just a game people...
+1000HeroOfTheWinds wrote:+100TenPlus1 wrote:it's just a game people...
Just edit it or don't even play it. The same goes for a lot of other games: if someone doesn't like all the blood in Resident Evil, why play it? If people tried to please everybody, the world would have to cease to exist, because it's a basic fact of life that people can't agree on everything.
https://github.com/minetest/minetest/bl ... #L943-1226afflatus wrote:The new formspec support is fantastic in theory, but I'm going to have to learn how it works - first experiments have had random effects. Is there any documentation for this?
Thanks sfan5. That took a little figuring out. Basically it appears the formspec gets embedded in the node, so I didn't see the changes until I crafted a new bookcase. The engine was looking for non-existent bg images, so the forms were coming up random colours. We live and learn.sfan5 wrote:https://github.com/minetest/minetest/bl ... #L943-1226afflatus wrote:The new formspec support is fantastic in theory, but I'm going to have to learn how it works - first experiments have had random effects. Is there any documentation for this?
Make sure, you've got the newest minetest_game, much things changed from 0.4.9 to 0.4.10.GNUmat wrote:<snip>
10 steps to create a world and play (works!)balthazariv wrote:I can't create new world, i have this error "No worldname given or no game selected".
I found an alternative solution. I first created a game mode test minimal development. Now I no longer have the error in normal mode.balthazariv wrote: I can't create new world, i have this error "No worldname given or no game selected".
thanks
As you can see, Fedora 19 and 20 only have 0.4.9, not 0.4.10. If you want a more recent version, you will have to compile from source.SecretSighter wrote:I'm having issues getting Minetest to run on Fedora. I'm attempting "yum install minetest" and it states no package found. Is there a more specific name or will I have to compile from source?
If you're having problems installing minetest, you probably need to make sure yum is pointing at the correct repository and is looking at an updated index for it. This is really a question for someone in Fedora's games department (or at least rtfm). Minetest is well maintained in Debian and apt is so easy to use that I've become lazy - I haven't had to compile anything for several years. :-)SecretSighter wrote:I'm having issues getting Minetest to run on Fedora. I'm attempting "yum install minetest" and it states no package found. Is there a more specific name or will I have to compile from source?
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