
Node Box Editor 0.7, coming soon.
Yeah :Drubenwardy wrote:Are you excited?
Node Box Editor 0.7, coming soon.
That is a nice idea! Even if I'd also have liked a way to create your own node boxes in-world, so people could combine materials into shapes and forms of their choice.rubenwardy wrote:Are you excited?
https://cdn.mediacru.sh/0AM3o1KevFgt.png
Node Box Editor 0.7, coming soon.
Nice... very nice! Mapgens that generate such structures would be one great thing to see around the servers, and eventually in the newly unfrozen minetest_game. Good biomes are the first thing needed to spice up the default world!HeroOfTheWinds wrote:They are almost here!
https://mediacru.sh/nxR4cBjrcubY.png
https://mediacru.sh/eGo3dj5WDUu5.png
Heaven biomes with pregenerated pillars and parthenons... And more!
Beautiful pictures of an inviting landscape.HeroOfTheWinds wrote:... and parthenons...
Well, you're in luck about the grass color, since I "accidentally" forgot to delete the old textures and rename the new ones to be the old name. (The current texture name is "skylands_heaven_grass2.png" when it shouldn't have the 2.) So if you want to have the old texture, just open nodes.lua, use Ctrl+F and search for "heaven", find the "skylands:heaven_grass" node def, and delete the 2's in the texture names. I also recommend changing the dirt texture to "default_dirt.png", as there is too much contrast between the deep soil and the original grass color.Casimir wrote:I like the previous grass better, it illustrates that the heaven biome is something different than those on the surface. The healing spring could look good too with a light blue colour and high transparency. That would seem more refreshing.
You could call your pavilions style "classic greek" or "classic antiquity" as Parthenon only refers to that one building.
actually no I just watched pictures or cathedral and made my own from what I saw"HeroOfTheWinds"]LadyMacbeth: WOW. +1000. Do you use plans when you build these things?/
Amazing mountain. Thanks for posting the specsmaikerumine wrote:My current build on the side of a very large mountain.
mapgen: indev
seed: 382
location: 30096,233,30097
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