rubenwardy wrote:Nice
Thanks :)
VanessaE wrote:I might suggest toning down the overall coverage of the "tall" grass - I think there's just way too much of it. It's kinda choking off the rest of the plants that ought to grow. :-)
In fact, there seems to be no junglegrass anywhere at all, not even from my own mod.
VanessaE wrote:I might suggest toning down the overall coverage of the "tall" grass - I think there's just way too much of it. It's kinda choking off the rest of the plants that ought to grow. :-)
In fact, there seems to be no junglegrass anywhere at all, not even from my own mod.
Neuromancer wrote:I love the density of the tall grass, but I agree with Vanessa that there should be some junglegrass, flowers etc. I wonder if there is a way to have both, a boatload of tall grass and still have plenty of the other plants as well. At any rate, in the meantime Vanessa, you can play with the rarity and max number of tall grass in the settings file. These work the same way as in more trees.
TALL_GRASS_RARITY = 67
Neuromancer wrote:I created a new grass texture https://dl.dropboxusercontent.com/s/yxrzx4wl452wrar/default_grass_5.png
and replaced default_grass_5.png with it.
[spoiler]https://dl.dropboxusercontent.com/s/ppdsjlf1evjwnse/new_grass_image.jpg[/spoiler]
Not exactly what I was looking for but promising. I was hoping for something a little less pink and a little more yellow.
Here's a better one.
https://www.dropbox.com/s/wrb6kyujpre1189/default_grass_5y.png
Neuromancer wrote:I googled bamboo house images and found some interesting stuff:
http://www.inhabitat.com/wp-content/uploads/greatbamboo.jpg
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcRh7vF0DD6KHpetW4iVlXICKcrEKMGnFg1ERvLGpvnpLNCa_4ML
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTfzAB2PTQHRlGUAoPbc6zjWyqSxvUa-wV1PZVvbLONSlPgrflr
I wonder if we could come up with some interesting bamboo textures for house construction.
You could craft bamboo construction materials from papyrus.
Neuromancer wrote:I know that there is a Cottages mod https://forum.minetest.net/viewtopic.php?id=5120 that already has a dried grass roof, but I wonder if that might fit better here. I think it would look better if the dried grass were less yellow than in cottages though. More wheat color like this.
Best color here:
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR6EKa8DNTistaOm8fCgJ62IDw3LTxKARq99-XNI-2ErMdiAonMMw
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQVB2MIAAJE_8vCPBhcoFdaaKoxrqFW5Xvk2QKA_5p3gOUiZFjj_w
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRreN1uW8X4KZCJJsfxKrAUwfQKXkDz46Bw66eenQ6mrVYLb16D
Cool but too yellow:
http://mg.viewskew.com/mgoblin_media/media_entries/123/screenshot_1897095558.png
Mossmanikin wrote:Neuromancer wrote:I know that there is a Cottages mod https://forum.minetest.net/viewtopic.php?id=5120 that already has a dried grass roof, but I wonder if that might fit better here. I think it would look better if the dried grass were less yellow than in cottages though. More wheat color like this.
Best color here:
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR6EKa8DNTistaOm8fCgJ62IDw3LTxKARq99-XNI-2ErMdiAonMMw
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQVB2MIAAJE_8vCPBhcoFdaaKoxrqFW5Xvk2QKA_5p3gOUiZFjj_w
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRreN1uW8X4KZCJJsfxKrAUwfQKXkDz46Bw66eenQ6mrVYLb16D
Cool but too yellow:
http://mg.viewskew.com/mgoblin_media/media_entries/123/screenshot_1897095558.png
The cottages (and darkage) mod inspired me to add the reed blocks/roofs.
Cottages (and darkage) has straw, dryplants/grasses has dry and wet reed.
Do you mean we should add some hay/straw nodes, or rather some new textures for straw?
Neuromancer wrote:I just love your natural building block textures. I love the twigs and reeds. I also like how they auto shape on the corners. I don't want to add a whole cottages Mod to the Eden game. So that's what got me thinking it would be a good fit for the grasses mod.
Neuromancer wrote:I think it would look better if the dried grass were less yellow than in cottages though.
Mossmanikin wrote:The cottages (and darkage) mod inspired me to add the reed blocks/roofs.
Cottages (and darkage) has straw, dryplants/grasses has dry and wet reed.
Sokomine wrote:Neuromancer wrote:I think it would look better if the dried grass were less yellow than in cottages though.
The straw in the cottages mod is in that bright yellow color because I think that looks best for a straw-roof. My research showed that fresh straw roofs (hardly seen anywhere anymore) may be in that color. Older ones get a lot darker. The darkage mod provided the necessary texture.
Further roof material is always welcome for buildings. The default game lacks a lot in that department.
Sokomine wrote:Further roof material is always welcome for buildings. The default game lacks a lot in that department.Mossmanikin wrote:The cottages (and darkage) mod inspired me to add the reed blocks/roofs.
Cottages (and darkage) has straw, dryplants/grasses has dry and wet reed.
Reed blocks/roofs are a fine idea. I abused the blocks for a normal house on Vanessas survival server, but that's good - they're even useful for more than one purpose:
http://mg.viewskew.com/mgoblin_media/media_entries/440/screenshot_4222862080.png
The original house used bamboo and was built on another server that's gone now. The dry grass works very well with the pumice and adobe.
http://mg.viewskew.com/mgoblin_media/media_entries/441/screenshot_4222891468.png
Also looks fine on larger surfaces and in combination with wood. Very nice texture.
Sokomine wrote:Your prehistoric mod has a nice small hut with a grass roof as demonstration of the mods capabilities. Maybe you could group some of them roughly in a circle and thus construct tiny villages that would be easy to span and fit nicely into the landscape?
Mossmanikin wrote:Maybe we should add old straw (a bit like there's wet and dry reed) and yellow straw (as in darkage or cottages) with aliases and an optional abm for aging.
Mossmanikin wrote:It would also be nice if there were some hunters and gatherers in/near such a small village.
Mossmanikin wrote:Guess I'll add it one day, when I know more about the spawning of structures (and mobs) and have seen the motion picture "Quest for Fire" at least one more time. :D
Inocudom wrote:Anything going on with this mod lately? It is such a nice mod.
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