Thanksrubenwardy wrote:Nice

I love the density of the tall grass, but I agree with Vanessa that there should be some junglegrass, flowers etc. I wonder if there is a way to have both, a boatload of tall grass and still have plenty of the other plants as well. At any rate, in the meantime Vanessa, you can play with the rarity and max number of tall grass in the settings file. These work the same way as in more trees.VanessaE wrote:I might suggest toning down the overall coverage of the "tall" grass - I think there's just way too much of it. It's kinda choking off the rest of the plants that ought to grow. :-)
In fact, there seems to be no junglegrass anywhere at all, not even from my own mod.
VanessaE wrote:I might suggest toning down the overall coverage of the "tall" grass - I think there's just way too much of it. It's kinda choking off the rest of the plants that ought to grow. :-)
In fact, there seems to be no junglegrass anywhere at all, not even from my own mod.
While I like the look of grass everywhere, I must admit there should be more flowers and junglegrass.Neuromancer wrote:I love the density of the tall grass, but I agree with Vanessa that there should be some junglegrass, flowers etc. I wonder if there is a way to have both, a boatload of tall grass and still have plenty of the other plants as well. At any rate, in the meantime Vanessa, you can play with the rarity and max number of tall grass in the settings file. These work the same way as in more trees.
Code: Select all
TALL_GRASS_RARITY = 67
Quite nice texture.Neuromancer wrote:I created a new grass texture https://dl.dropboxusercontent.com/s/yxr ... rass_5.png
and replaced default_grass_5.png with it.
Not exactly what I was looking for but promising. I was hoping for something a little less pink and a little more yellow.+ Spoiler
Here's a better one.
https://www.dropbox.com/s/wrb6kyujpre11 ... ass_5y.png
I thought about it some time ago, then I found Bas080's Bamboo mod.Neuromancer wrote:I googled bamboo house images and found some interesting stuff:
http://www.inhabitat.com/wp-content/upl ... bamboo.jpg
https://encrypted-tbn2.gstatic.com/imag ... npLNCa_4ML
https://encrypted-tbn1.gstatic.com/imag ... ONSlPgrflr
I wonder if we could come up with some interesting bamboo textures for house construction.
You could craft bamboo construction materials from papyrus.
The cottages (and darkage) mod inspired me to add the reed blocks/roofs.Neuromancer wrote:I know that there is a Cottages mod viewtopic.php?id=5120 that already has a dried grass roof, but I wonder if that might fit better here. I think it would look better if the dried grass were less yellow than in cottages though. More wheat color like this.
Best color here:
https://encrypted-tbn0.gstatic.com/imag ... rMdiAonMMw
https://encrypted-tbn3.gstatic.com/imag ... gOUiZFjj_w
https://encrypted-tbn3.gstatic.com/imag ... 6mrVYLb16D
Cool but too yellow:
http://mg.viewskew.com/mgoblin_media/me ... 095558.png
I just love your natural building block textures. I love the twigs and reeds. I also like how they auto shape on the corners. I don't want to add a whole cottages Mod to the Eden game. So that's what got me thinking it would be a good fit for the grasses mod.Mossmanikin wrote:The cottages (and darkage) mod inspired me to add the reed blocks/roofs.Neuromancer wrote:I know that there is a Cottages mod viewtopic.php?id=5120 that already has a dried grass roof, but I wonder if that might fit better here. I think it would look better if the dried grass were less yellow than in cottages though. More wheat color like this.
Best color here:
https://encrypted-tbn0.gstatic.com/imag ... rMdiAonMMw
https://encrypted-tbn3.gstatic.com/imag ... gOUiZFjj_w
https://encrypted-tbn3.gstatic.com/imag ... 6mrVYLb16D
Cool but too yellow:
http://mg.viewskew.com/mgoblin_media/me ... 095558.png
Cottages (and darkage) has straw, dryplants/grasses has dry and wet reed.
Do you mean we should add some hay/straw nodes, or rather some new textures for straw?
Thanks, now I know what you mean. It would fit (since wheat is grass). Would you like to give it a try (I'm kind of busy with other stuff atm)?Neuromancer wrote:I just love your natural building block textures. I love the twigs and reeds. I also like how they auto shape on the corners. I don't want to add a whole cottages Mod to the Eden game. So that's what got me thinking it would be a good fit for the grasses mod.
The straw in the cottages mod is in that bright yellow color because I think that looks best for a straw-roof. My research showed that fresh straw roofs (hardly seen anywhere anymore) may be in that color. Older ones get a lot darker. The darkage mod provided the necessary texture.Neuromancer wrote: I think it would look better if the dried grass were less yellow than in cottages though.
Reed blocks/roofs are a fine idea. I abused the blocks for a normal house on Vanessas survival server, but that's good - they're even useful for more than one purpose:Mossmanikin wrote: The cottages (and darkage) mod inspired me to add the reed blocks/roofs.
Cottages (and darkage) has straw, dryplants/grasses has dry and wet reed.
Maybe we should add old straw (a bit like there's wet and dry reed) and yellow straw (as in darkage or cottages) with aliases and an optional abm for aging.Sokomine wrote:The straw in the cottages mod is in that bright yellow color because I think that looks best for a straw-roof. My research showed that fresh straw roofs (hardly seen anywhere anymore) may be in that color. Older ones get a lot darker. The darkage mod provided the necessary texture.Neuromancer wrote: I think it would look better if the dried grass were less yellow than in cottages though.
Further roof material is always welcome for buildings. The default game lacks a lot in that department.
Interesting use of the reed blocks.Sokomine wrote: Further roof material is always welcome for buildings. The default game lacks a lot in that department.
Reed blocks/roofs are a fine idea. I abused the blocks for a normal house on Vanessas survival server, but that's good - they're even useful for more than one purpose:Mossmanikin wrote: The cottages (and darkage) mod inspired me to add the reed blocks/roofs.
Cottages (and darkage) has straw, dryplants/grasses has dry and wet reed.
http://mg.viewskew.com/mgoblin_media/me ... 862080.png
The original house used bamboo and was built on another server that's gone now. The dry grass works very well with the pumice and adobe.
http://mg.viewskew.com/mgoblin_media/me ... 891468.png
Also looks fine on larger surfaces and in combination with wood. Very nice texture.
Good idea. I neglected that mod, but didn't abandon it.Sokomine wrote: Your prehistoric mod has a nice small hut with a grass roof as demonstration of the mods capabilities. Maybe you could group some of them roughly in a circle and thus construct tiny villages that would be easy to span and fit nicely into the landscape?
Buildings would then change slowly after construction. I don't think that's such a good idea. Just offer the diffrent versions (old/new etc.) so that players can decide how old they want their roof to be.Mossmanikin wrote: Maybe we should add old straw (a bit like there's wet and dry reed) and yellow straw (as in darkage or cottages) with aliases and an optional abm for aging.
As long as they won't have to really hunt or gather anything, that might be doable with the standard mods. Or perhaps they could even be drawn to bushes with berries and be attracted to players (=possible trade?). The cavemen skin found on Dan Duncombes Realtest server (don't know where it comes from) might fit very well into prehistoric.Mossmanikin wrote: It would also be nice if there were some hunters and gatherers in/near such a small village.
You don't need anything particulary complex here - just a few huts, fire place in the middle, perhaps a few cavemen around. Compared to what other mods do, that ought to be easy :-) Even add_node might be fast enough for the occasional village.Mossmanikin wrote: Guess I'll add it one day, when I know more about the spawning of structures (and mobs) and have seen the motion picture "Quest for Fire" at least one more time.![]()
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