[Modpack] Home Decor [git] [homedecor_modpack]

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Inocudom: I don't think it is possible for the formspec to auto-adapt the way you suggest, though it might be possible to hard-limit the line lengths. A sign is limited to 480 chars because there are 6 lines and 80 chars is the theoretical max you could stuff onto a line if you just typed nothing but i's, !'s, l's, etc.

Word wrap to the next line is broken - it used to work, will again soon. Sorry about that.

balthazariv: Thanks :-)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Post

VanessaE wrote:Also added some curtains (...)
Updated just now : openable/closable curtains by right-click on them (works only under the rods).

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Inocudom: I just fixed the "shrinking" issue you were talking about on old signs - it was a side-effect of the bugfix for the DoS attack. Took me a while to see how it broke.

Please update and see if it works properly for you. Word wrap on newly-placed signs is still broken, that'll come later.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Inocudom » Post

Well, current signs now allow for 16 visible "W"s and 19 visible "M"s per line, which does not appear to be affected by color codes. The lines themselves end closer to the right edge now than they did before.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Small update: Added cobwebs. Also, brass and wrought iron vertical poles can now be rotated to horizontal with the screwdriver.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by TenPlus1 » Post

If you like you could use my code for cobwebs so that the player actually slows down when they walk through them:

Code: Select all

minetest.register_node("mobs:cobweb", {
	description = "Cobweb",
	drawtype = "plantlike",
	visual_scale = 1.1,
	tiles = {"cobweb.png"},
	inventory_image = "cobweb.png",
	paramtype = "light",
	sunlight_propagates = true,
	liquid_viscosity = 11,
	liquidtype = "source",
	liquid_alternative_flowing = "mobs:cobweb",
	liquid_alternative_source = "mobs:cobweb",
	liquid_renewable = false,
	liquid_range = 0,
	walkable = false,
	groups = {snappy=1,liquid=3},
	drop = "farming:string",
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_craft({
	output = "mobs:cobweb",
	recipe = {
		{"farming:string", "farming:string", "farming:string"},
		{"farming:string", "farming:string", "farming:string"},
		{"farming:string", "farming:string", "farming:string"},
	}
})

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VanessaE
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Nah, I'll keep what I have now. Thanks though!

Meanwhile, I've added a water well to the mod. Thanks to jp for the model :-)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Update: The Official Home Decor Crafting Guide has been MOVED! It no longer resides on Wikia. I have rewritten the entire thing from scratch in good old fashioned, pure HTML 4.01 + CSS, the way it should be.

You can find it at its new location at:
http://digitalaudioconcepts.com/vanessa ... guide.html

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by rubberduck » Post

i found a bug tha should be fixed as fast as possible

when you craft a locked fridge and place it, anywhere you get a normal non-locked fridge, when you dig this fridge then, you get a normal one into the inventar too.
this happens with both variants (white and stainless steal),

i tested it on your survivial server

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Ah, spotted the bug and fixed in homedecor and dreambuilder git, and pushed to my servers.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Update: signs_lib just gained locked sign support! Now your locked signs can have visible text!

Node name and crafting recipes are the same as the original mod, so this is more or less a drop-in replacement for it. See the Signs section of the Crafting Guide for details. As this feature is intended only to replace locked_signs mod, it only provides a locked wall sign (not yard/hanging/on-post models).

The standard text editing and color markup features are available with these signs.

Caveats: Like the default signs, the original locked_signs mod used the wallmounted signlike draw type, so you will have to correct some of your signs' orientations using the screwdriver. Worldedit's //clearobjects command (two slashes) will be helpful in removing the text entities after the signs' rotations have been corrected. The mod will automatically replace the text at its correct orientation in a few seconds if you do that.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Updates:

Added two types of long wooden benches, a set of dining room cutlery, and a "gooseneck" style kitchen faucet/tap.

Recipe for copper strips has changed slightly to match a similar, steel strips recipe I added for the cutlery.

All of these models were contributed by jp. The doorbell got a new texture thanks to jp also.

Everything should have suitable craft recipes - see the crafting guide for details.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by rubberduck » Post

i can't see if it really works 100%, if i place a locked fridge and when i dig it after, i get a locked one back.

but when i point at one, it only shows that it is a fridge, it doesn't say that it is locked, so i can't know if it is really locked.

edit: i also found out that i can't store something in it.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

I checked after placement using Worldedit's `//inspect on` function and the fridge is indeed locked, however the code that handled the infotext and ownership was broken. Not badly, just the metadata wasn't being set in the right place.

I've pushed a fix that should take care of it properly.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Beds are now available in blue, red, violet, and dark green. Also fixed a z-fighting glitch with the ceiling fan.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Post

Hello,today I tried to download this mod, I opened and then extracted the file with WinRar, I copied the file in mods and renamed it homedecor_modpack. After this I opened the game and then I configured the mod in my world.When I tried to open the world it's appear an announcement of error. I don't know if this is because i have Minetest 0.4.7 or no. What should i do?
Ps. Sorry if i wrote wrong things but i'm Italian and i speak English badly..

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Krock » Post

Gattina18_ wrote:I don't know if this is because i have Minetest 0.4.7 or no. What should i do?
You should update your minetest version. 0.4.10 is the newest.
See http://minetest.net/download
Could you test it with the new version again please?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Indeed, please upgrade to 0.4.10. This modpack will not work with anything older than that.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Post

I tried to download minetest 0.4.10 yesterday, I have a pc with 64 bit windows, I clicked on the file and then
extracted it on desktop. I tried to open in bin the game but it's appear an annoucement of error. It said that
"OpenAl.dll" file isn't present on the Pc. For this reason then I download minetest from Softonic and I was ok though it was of an old version, but now since I have discovered that for this mod need to 0.4.10 I want to download it, how can I do this?
Ps. I tried to download 0.4.10 three times but nothing..

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Get Minetest from http://minetest.net ONLY, do not download it from anywhere else.

Sites like Softonic try to trick you into downloading extra crap you don't need, like toolbars, "download managers" and other malware. DO NOT USE SOFTONIC.

See if the following link works to fill in for the missing OpenAL:

http://kcat.strangesoft.net/openal-soft-1.16.0-bin.zip

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Post

Okay, I'll try it

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Post

This file is OpenAL32.dll right? Can you explain how to copy the file in the bin? I am referring to which of the files in the folder you have given me I have to copy? Sorry again, I know that I do many questions..

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Minetestforfun » Post

Hi,
Don't copy only the .dll, just install "OpenAL" (it's an opensource and free sounds library, Minetest use it. OpenAl is like OpenGL but for sounds)

http://www.openal.org and http://connect.creativelabs.com/ are offline...

i've create a direct link from my FTP (Pydio) => http://yourls.qbuissondebon.info/1g (don't be afraid for the warning, just click accept, my pydio is over SSL)

(the latest version of OpenAL is 2.1.0.0(february 2010) => https://fr.wikipedia.org/wiki/OpenAL)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Post

Oh I'm so confused... I don't know how should I do. Vanessa, I have the folder that you give me in WinRar, in the folder openal-soft-1.16.0-bin.zip there are 6 folders: 1)alsoft-config 2)bin 3)hrtf 4) hrtf_defs 5)include 6)libs , 1 file named COPYING, 3 apps: 1)makehrtf.exe 2)openal-info32.exe 3)openal.info64.exe and 1 document named readme.txt.
How should I do?...
Minetestforfun, thankyou for your answer, but first I'll wait the answer from Vanessa, and then I'll do something.. (I'm confused!!)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

I am not a Windows user so I am not really familiar with OpenAL on that platform. I only suggested that package because I thought it might help.

Seems like you're better off deleting that ZIP and the stuff that came out of it, and going with Minetestforfun's idea instead. Meanwhile I've already raised this issue with the Minetest development team, seems to be a bug in the official build.

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