[Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]

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Inocudom
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Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]Upda

by Inocudom » Post

I noticed that unified_inventory can't be used with this game-type.

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]Upda

by fishyWET » Post

Inocudom wrote:I noticed that unified_inventory can't be used with this game-type.
Yeah but don't worry about no craft guides for this game, a in-game wiki is already planned.

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by Wuzzy » Post

When I tried to kill a donkey, it crashes with this error:

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00:14:42: ACTION[ServerThread]: singleplayer punches object 82: LuaEntitySAO at (-187.9,7.51,1265.19)
00:14:42: ACTION[ServerThread]: LuaEntitySAO at (-187.9,7.51,1265.19) punched by player singleplayer, damage 6 hp, health now 0 hp
00:14:42: ERROR[main]: ServerError: .../.minetest/games/lott/mods/lottmobs/api.lua:636: attempt to index field 'sounds' (a nil value)
00:14:42: ERROR[main]: stack traceback:
00:14:42: ERROR[main]: 	.../.minetest/games/lott/mods/lottmobs/api.lua:636: in function <.../.minetest/games/lott/mods/lottmobs/api.lua:608>
I use Lord of the Test 0.2.5 in Minetest 0.4.9.
I use a old world which I created in Lord of the Test 0.2.0. I hope this is not a problem.

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by fishyWET » Post

Wuzzy wrote:When I tried to kill a donkey, it crashes with this error:

Code: Select all

00:14:42: ACTION[ServerThread]: singleplayer punches object 82: LuaEntitySAO at (-187.9,7.51,1265.19)
00:14:42: ACTION[ServerThread]: LuaEntitySAO at (-187.9,7.51,1265.19) punched by player singleplayer, damage 6 hp, health now 0 hp
00:14:42: ERROR[main]: ServerError: .../.minetest/games/lott/mods/lottmobs/api.lua:636: attempt to index field 'sounds' (a nil value)
00:14:42: ERROR[main]: stack traceback:
00:14:42: ERROR[main]: 	.../.minetest/games/lott/mods/lottmobs/api.lua:636: in function <.../.minetest/games/lott/mods/lottmobs/api.lua:608>
I use Lord of the Test 0.2.5 in Minetest 0.4.9.
I use a old world which I created in Lord of the Test 0.2.0. I hope this is not a problem.
A new version have been released, 0.2.5-bugfix, fixing this bug along with unknown chest content bug and also bug with crafting/cooking recipes with geodes crystal.

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by fishyWET » Post

-
Last edited by fishyWET on Tue Apr 04, 2017 06:37, edited 4 times in total.

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by AMMOnym » Post

How many people will can join to server ?

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by fishyWET » Post

-
Last edited by fishyWET on Tue Apr 04, 2017 06:37, edited 1 time in total.

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by AMMOnym » Post

fishyWET wrote:Server Survey is Closed
Clan Wars is chosen as the Main Theme with 57.14% of all the votes.
I am so happy <:D

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by fishyWET » Post

-
Last edited by fishyWET on Tue Apr 04, 2017 06:37, edited 1 time in total.

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by AMMOnym » Post

Good luck.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Flipsels » Post

Hya,

I'm exploring the LOTT game & like it aLOTT. One thing I noticed was the wiki being out of date. I'm willing to help on the Wiki if anyone can tell me what to do and how.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by fishyWET » Post

Flipsels wrote:Hya,

I'm exploring the LOTT game & like it aLOTT. One thing I noticed was the wiki being out of date. I'm willing to help on the Wiki if anyone can tell me what to do and how.
i'm glad you liked it.
I am indeed looking for wiki editors, check your PM :)

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Wuzzy » Post

Here’s an improved image for the menu background:
Image
URL: https://i.imgur.com/fIPe81v.png

This image uses transparency so you can see the default moving clouds through instead of static clouds. :-)

To use it, put it in menu/, name it overlay.png, and remove the old background.png.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by fishyWET » Post

Wuzzy wrote:Here’s an improved image for the menu background:
Image
URL: https://i.imgur.com/fIPe81v.png

This image uses transparency so you can see the default moving clouds through instead of static clouds. :-)

To use it, put it in menu/, name it overlay.png, and remove the old background.png.
thanks!

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Flipsels » Post

feature request

I don't know if I have to post this here or elsewhere: I'm missing trapdoors in the game.
Looking into the subject, I noticed that the recipe for trapdoors in the default game is identical to the fence in LOTT
(i.e. 6 wood in two rows).

Further looking into the subject I noticed more differences between the default (4.10 minetest_game) and the LOTT default mods. Is it possible to check the (new) default mods and where possible synchronise them?
(As for the bones mod: There I like the LOTT version better, maybe bring that version into the default :))
Last edited by Flipsels on Thu Jul 31, 2014 10:37, edited 1 time in total.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by yaman » Post

This is an amazing game. I especially love the randomly spawning fortresses and castles. but something is bothering me a lot, even if its a low priority bug:

Code: Select all

minetest.register_tool("lottarmor:leggings_gondor", {
	description = "Godnorian Leggings", --it says godnorian not gondorian.
	inventory_image = "lottarmor_inv_leggings_gondor.png",
	groups = {armor_legs=17.5, armor_heal=10, armor_use=250},
	wear = 0,
})
other than that, I am pushed to contribute to this.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Sunfirel » Post

In my opinion, this is amazing. Farming, trees, armor, biomes, weapons - all these are awesome. Anyway, I want to give some feedback:
- It needs more mobs, especially animals.
- Rohan warriors should be able to ride horses, and Uruk - hai to ride wolves.
- Add NPCs also in castles, and make them attack player when he destroys it.
- If I attack an NPC, all NPCs of this type around should attack me,
- More drops from NPCs (armor, weapons),
- New Balrog textures.
Also, when I tried to wear elven leggings, the game crashes. Also, when I destroy a chest, game throws me into menu.
Anyway, it's a great mod, keep developing it!

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Evergreen » Post

For some reason, I never had a look at this before. I think I'll go ahead and try it, the wiki makes it look very cool. :-)

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Minetestforfun » Post

Hi,

I'm trying to extract one mob(the spider) of your subgame, like Xanadu server.
I've worked for nothing, it doesn't work... I'm not a programmer, it's over my skills... :/
Please, can you help me ? (i hope the spider spawn in jungle/jungle grass is possible)

(i can give you my work, but I don't think it will help you...)

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Xanthin » Post

Hello Minetestforfun,

I just made it to extract this spider into a single mod. Here are the steps I made and I hope it can help you.
Because its a longer text and I am a bit unsure about posting it in this topic I used the spoiler.
Spoiler
1. Create a new folder in your minetest mod folder and name it spidermob (or any other name you want)
2. Create in this new mod folder these subfolders (like you see it in lottmobs): textures, models, sounds
3. Copy from lottmobs folder the api.lua into your new spidermob folder
4. Open with a texteditor the init.lua from lottmob and copy just this line

Code: Select all

dofile(minetest.get_modpath("lottmobs").."/api.lua")
and this lines

Code: Select all

lottmobs:register_mob("lottmobs:spider", {
	type = "monster",
	hp_min = 20,
	hp_max = 40,
	collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
	textures = {"lottmobs_spider.png"},
	visual_size = {x=7,y=7},
	visual = "mesh",
	mesh = "spider_model.x",
	makes_footstep_sound = true,
	view_range = 15,
	walk_velocity = 1,
	run_velocity = 3,
    armor = 200,
	damage = 3,
	drops = {
		{name = "farming:string",
		chance = 10,
		min = 3,
		max = 6,},
	},
    light_resistant = true,
	drawtype = "front",
	water_damage = 5,
	lava_damage = 5,
	light_damage = 0,
	on_rightclick = nil,
	attack_type = "dogfight",
	animation = {
		speed_normal = 15,
		speed_run = 15,
		stand_start = 1,
		stand_end = 1,
		walk_start = 20,
		walk_end = 40,
		run_start = 20,
		run_end = 40,
		punch_start = 50,
		punch_end = 90,
	},
	jump = true,
	sounds = {
		war_cry = "mobs_eerie",
		death = "mobs_howl",
		attack = "mobs_oerkki_attack",
	},
	step = 1,
})
lottmobs:register_spawn("lottmobs:spider", {"lottmapgen:mirkwood_grass"}, 20, -10, 6000, 3, 31000)
into a new created init.lua textfile in your spidermob folder

5. copy from lottmobs/models the "spider_model.x" into your models folder
because you find in the init.lua:

Code: Select all

mesh = "spider_model.x",
6, copy from lottmobs/sounds following files:mobs_eerie.ogg, mobs_howl.ogg, mobs_oerkki_attack.ogg into your new sounds folder because in init.lua:

Code: Select all

sounds = {
		war_cry = "mobs_eerie",
		death = "mobs_howl",
		attack = "mobs_oerkki_attack",
	},
7. copy from lottmobs/textures "lottmobs_spider.png" into your new textures folder, because init.lua sais:

Code: Select all

textures = {"lottmobs_spider.png"},
8. Now you have to rename every "lottmobs" entry you find in the init.lua and api.lua into the new mod name "spidermob" (or what name you choosed for your mod). Use the search function of your texteditor and find every entry.

9. You can, but it´s not necceray, rename the texturefile into spidermob_spider.png

10. Now change the spawning of the spider in the init.lua into:

Code: Select all

spidermob:register_spawn("spidermob:spider", {"default:junglegrass"}, 20, -10, 6000, 3, 31000)
You can adjust the spawn chance by increasing or decreasing the 3rd value from 6000 to another value (lower number means more spawn chance).

11. To test it be sure you have in your minetest.config this line:

Code: Select all

mgv6_spflags = jungles
or a mod that provides your map with jungle grass :)

Thats how I did it and of course I tested it:
Image
IEEEEK!! Spider!
And this is a realy interesting game I watch and play since it was a mod and I am curious for the upcoming server :)

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by twoelk » Post

Adventuretest has spiders as well.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Minetestforfun » Post

Hi,
Thank you for your answer, very good steps by steps guide ! I hope it will helps other people !

But, i've follow yours steps and i get an error : http://imgur.com/nBaO6ok

Can you help me ? :)
twoelk wrote:Adventuretest has spiders as well.
Your mobs seem to be good, but the code is very different, I do not know how to change it

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Xanthin » Post

I got this error at my first test too. I forgot to rename all "lottmobs" entries in the api.lua. Maybe you too?
I just made a github repo as example. Have a look: https://github.com/Xanthin/spidermob. If you want to download it dont forget to add sounds and texture in the related folders cause I cant do this using github in the browser. But it should help to look in the files and compare. I tested it a minute ago again (with chance 60 instead of 6000, dont want to wait so long for the spidy) and it worked.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Minetestforfun » Post

Ok, it works, i can launch my server, kill spider, really great !

But i see errors in my command line box : http://imgur.com/6a8Uuja
i don't know what is AnimTicksPerSecond... I suppose ".x" is the texture, but how can i repair it ?

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Xanthin » Post

I get this errors too, with LoTT and other mobs mods. I also dont know what it is (and search engine gives me nothing useful). So I am used to ignore it, as long as it dont hurts me :)

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