[Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

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Minetest 0.4.9-b8343cd

by sfan5 » Thu Jul 03, 2014 13:39

New Build
+ 23 commits

Download: minetest-0.4.9-b8343cd
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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Sun Jul 06, 2014 21:43

So..
Minetest NeXt will no longer be in the builds because it got merged into minetest_game.
A 0.4.10 build will come soon (either today or tomorrow).
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Minetest 0.4.10 (stable)

by sfan5 » Sun Jul 06, 2014 22:26

New Build

Download: minetest-0.4.10
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Minetest 0.4.10-eec456b

by sfan5 » Sat Jul 12, 2014 16:00

New Build
+ 12 commits

Download: minetest-0.4.10-eec456b
Voxelgarden is now included.
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Minetest 0.4.10-f0db6c4

by sfan5 » Sat Jul 19, 2014 19:34

New Build
+ 11 commits

Download: minetest-0.4.10-f0db6c4
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Minetest 0.4.10-1734540

by sfan5 » Tue Jul 29, 2014 18:44

New Build
+ more than 3 commits

Download: minetest-0.4.10-1734540

BTW: The sound problem with the 32-bit build should be fixed now.
Last edited by sfan5 on Thu Jul 31, 2014 10:45, edited 1 time in total.
Reason: Add note about 32-bit build sound problem being fixed
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Minetest 0.4.10-e9e9e42

by sfan5 » Thu Aug 14, 2014 16:10

New Build
+ some commits

Download: minetest-0.4.10-e9e9e42
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Re: Minetest 0.4.10-e9e9e42

by cHyper » Thu Aug 14, 2014 19:31

sfan5 wrote:New Build
+ some commits

Download: minetest-0.4.10-e9e9e42



https://github.com/minetest/minetest/commits/master
 

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Minetest 0.4.10-e5b4748

by sfan5 » Sat Aug 30, 2014 15:03

New Build
+ 38 commits

Download: minetest-0.4.10-e5b4748
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Fork Compiling

by DFrid29 » Tue Sep 02, 2014 01:29

Can you please build my Minetest fork called BlockCraft. The source is at https://github.com/WantedGames/BlockCraft. Thanks!
 

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Re: Fork Compiling

by Minetestforfun » Tue Sep 02, 2014 11:11

@DFrid29
In your fork :
No thanks to Minetest...
No hint that this is a fork of Minetest...
It's the least we can do, it's really sad to have no gratitude... :( (the license allows, but this isn't a reason ...)
(and I'm not talking about having no participation on the forum or to propose a system based on monetary gain)
I'm really sad to discover forks with a similar mentality ...
----
tu as l'air d'être français alors, dans ton fork :
Aucun remerciement à Minetest...
Aucune mention sur ton site/jeu que c'est un fork de Minetest... (même si la licence le permet, ce n'est pas une raison, je ne me suis jamais permis d'omettre les remerciements même si je n'y étais pas contraint)
C'est le moins que nous puissions faire pour encourager le projet, c'est vraiment triste de n'avoir aucune gratitude... (envers le travail de la communauté Minetest)
(Et je ne parle pas de ton inactivité au sein de la communauté, ou encore de ton fork qui a pour but de te rémunérer, c'est une autre discussion, je pense.)
Je suis vraiment triste de découvrir un tel fork avec une mentalité pareil...
 

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Re: Fork Compiling

by DFrid29 » Tue Sep 02, 2014 20:50

Minetestforfun wrote:@DFrid29
In your fork :
No thanks to Minetest...
No hint that this is a fork of Minetest...
It's the least we can do, it's really sad to have no gratitude... :( (the license allows, but this isn't a reason ...)
(and I'm not talking about having no participation on the forum or to propose a system based on monetary gain)
I'm really sad to discover forks with a similar mentality ...
----
tu as l'air d'être français alors, dans ton fork :
Aucun remerciement à Minetest...
Aucune mention sur ton site/jeu que c'est un fork de Minetest... (même si la licence le permet, ce n'est pas une raison, je ne me suis jamais permis d'omettre les remerciements même si je n'y étais pas contraint)
C'est le moins que nous puissions faire pour encourager le projet, c'est vraiment triste de n'avoir aucune gratitude... (envers le travail de la communauté Minetest)
(Et je ne parle pas de ton inactivité au sein de la communauté, ou encore de ton fork qui a pour but de te rémunérer, c'est une autre discussion, je pense.)
Je suis vraiment triste de découvrir un tel fork avec une mentalité pareil...

1. Have you ever looked at Freeminer?
2. The gratitude is included in the Minetest Game.
 

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Minetestforfun » Tue Sep 02, 2014 22:26

Yes, i know what is Freeminer, and they don't hesitate to thank minetest (look at the homepage)

For me, the most important thing is to show our gratitude to the community.

I have a website in wordpress, I kept the "powered by wordpress" it's the least of things !

For any opensource software self-hosted services I use (Leed, Pydio, Proxmox, Collabtive, Yourls, 2048, etc ...) => I find a place to thank they work.
 

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by DFrid29 » Wed Sep 03, 2014 13:25

Minetestforfun wrote:Yes, i know what is Freeminer, and they don't hesitate to thank minetest (look at the homepage)

For me, the most important thing is to show our gratitude to the community.

I have a website in wordpress, I kept the "powered by wordpress" it's the least of things !

For any opensource software self-hosted services I use (Leed, Pydio, Proxmox, Collabtive, Yourls, 2048, etc ...) => I find a place to thank they work.

Like I said, I include gratitude in the Minetest Game which is not included in the BlockCraft respitory. Also, my game does have a website and gratitude is included there. You can find it at http://sidengo.com/wanted#blockcraft
 

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by DFrid29 » Wed Sep 03, 2014 20:24

Minetestforfun wrote:Can you link the page on the domain name "blockcraft.xx" ?

Its not letting me. I use a website creator called Sidengo and it doesn't let me register a domain even though I have a pro plan. Here is the screenshot of the page.Image
 

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by Minetestforfun » Wed Sep 03, 2014 23:10

I had seen this page.

Ok, so... no page on the website of Blockcraft (homepage for example)...
And "http://sidengo.com/wanted#blockcraft" is just an hidden page ?

I can also put a "page to thank the community" in a sub domain or sub-sub domain without referencing, and say I did my part, I thank the community.
But it will be wrong. Because 1 visitor on 100 000 visitors will click and read this page ...

I like the mentality of "Freeminer" because on their homepage it says clearly that is a fork of "Minetest", and they don't hide this point :)

Sorry if I seem "boring", but I am attached to this kind of thing...
 

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by mtmodder148 » Wed Sep 03, 2014 23:28

When I went from minetest-0.4.10-1734540 to minetest-0.4.10-e9e9e42 an error occurred when in creative mode only. I didn't have any mods enabled and was using minetest_game. The error happens when I open the player inventory. It happens with every build.

Here's the debug.txt entry:

Code: Select all
-------------
  Separator 
-------------

Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows 7 Ultimate Edition Service Pack 1 (Build 7601)
Irrlicht log: Using renderer: OpenGL 2.0.0
Irrlicht log: Intel 965/963 Graphics Media Accelerator: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 1.1
Irrlicht log: Resizing window (800 600)
15:52:42: ACTION[main]:         .__               __                   __   
15:52:42: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
15:52:42: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
15:52:42: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
15:52:42: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
15:52:42: ACTION[main]:       \/        \/     \/          \/     \/       
15:52:42: ACTION[main]: World at [C:\Users\Thomas\Downloads\minetest-0.4.10-dev20140903\bin\..\worlds\test]
15:52:42: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:54237.
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
15:52:45: ACTION[ServerThread]: Moving singleplayer to static spawnpoint at (0,10,0)
Irrlicht log: Could not open file of texture:
15:52:45: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
Irrlicht log: Could not open file of texture: 15:52:45: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer

Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Font size: 8 17
Irrlicht log: Could not open file of texture: character.png
In trans_func.
Access violation at 02D0112B write?=0 address=152
In trans_func.
Access violation at 02D0112B write?=0 address=152
In trans_func.
Access violation at 02D0112B write?=0 address=152
In trans_func.
Access violation at 02D0112B write?=0 address=152
In trans_func.
Access violation at 02D0112B write?=0 address=152
15:52:53: ERROR[main]: Some exception: "Access violation"

In thread 780:
guiFormSpecMenu.cpp:132: GUIFormSpecMenu::~GUIFormSpecMenu: Assertion '*m_ext_ptr == this' failed.
Debug stacks:
DEBUG STACK FOR THREAD 780:
#0  main
(Leftover data: #1  ClientMap::renderMap)
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD a60:
#0  MeshUpdateThread::Thread
DEBUG STACK FOR THREAD b7c:
#0  ServerThread::Thread
#1  Server::Receive
(Leftover data: #2  Server::SendBlocks)
(Leftover data: #3  RemoteClient::GetNextBlocks)
(Leftover data: #4  Server::SendBreath)
(Leftover data: #5  ServerMap::loadSectorMeta)
DEBUG STACK FOR THREAD f48:
#0  EmergeThread::Thread
(Leftover data: #1  ServerMap::emergeBlock: p=(3,3,8), create_blank=0)
(Leftover data: #2  ServerMap::createSector: p2d=(1,8))
 

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Thu Sep 04, 2014 08:13

mtmodder148 wrote:When I went from minetest-0.4.10-1734540 to minetest-0.4.10-e9e9e42 an error occurred when in creative mode only. I didn't have any mods enabled and was using minetest_game. The error happens when I open the player inventory. It happens with every build.

Here's the debug.txt entry:

-snip-

It says minetest-0.4.10-dev20140903, are you sure you are using the right build?
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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by mtmodder148 » Thu Sep 04, 2014 14:37

Sorry if that threw you off it's blockman's recent build your build just crashes with no error. When I'm in creative mode if I open the inventory the game crashes. Both builds are doing it. I don't know why yours doesn't produce an error. I didn't change anything or add any mods.

Here it is with your build:
Code: Select all
-------------
  Separator 
-------------

Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows 7 Ultimate Edition Service Pack 1 (Build 7601)
Irrlicht log: Using renderer: OpenGL 2.0.0
Irrlicht log: Intel 965/963 Graphics Media Accelerator: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 1.1
Irrlicht log: Resizing window (800 600)
07:31:03: ACTION[main]:         .__               __                   __   
07:31:03: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
07:31:03: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
07:31:03: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
07:31:03: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
07:31:03: ACTION[main]:       \/        \/     \/          \/     \/       
07:31:03: ACTION[main]: World at [C:\Users\Thomas\Downloads\minetest-0.4.10-e5b4748-win32\bin\..\worlds\test]
07:31:03: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:49526.
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Font size: 8 17
07:31:04: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
07:31:04: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Irrlicht log: Could not open file of texture: character.png
 

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by sfan5 » Thu Sep 04, 2014 14:47

mtmodder148 wrote:Sorry if that threw you off it's blockman's recent build your build just crashes with no error. When I'm in creative mode if I open the inventory the game crashes. Both builds are doing it. I don't know why yours doesn't produce an error. I didn't change anything or add any mods.

Did you try using the 64-bit build?

About the crashing vs. not crashing:
MSVC (incorrectly) raises an exception on access violation, an access violation is however a fatal error that shouldn't be thrown as a C++ exception.
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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by mtmodder148 » Thu Sep 04, 2014 14:51

I've never used it in the past and I know that my computer is 32-bit. I'll try it though. Are you not getting the same error?

Note: The 64-bit didn't run at all as expected. :) Should I post the error in bugs and problems rather than here?

Both yours and blockman's builds crash, but only his shows the error in debug.txt.
 

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by mtmodder148 » Thu Sep 04, 2014 15:50

I just found out that the crash happens only when the setting preload_item_visuals = false and creative_mode = true. When preload_item_visuals = true the crash doesn't happen. Here is the commit that changed this by default: https://github.com/minetest/minetest/commit/d7bcde6db44e9b835be20e0c986e60a2e2e20a81
 

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Re: sfan5's Windows builds: 32-bit & 64-bit, LevelDB, LuaJIT

by hoodedice » Thu Sep 18, 2014 23:24

Can I please get a new build for Windows? Thanks =)
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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