It's good that the mod is maintained and new content added. Further wish: I'd appreciate it very much if darkage might use the ore generation functions provided by the api instead of its own. They ought to be capable of creating the desired distribution.
Sokomine wrote:It's good that the mod is maintained and new content added. Further wish: I'd appreciate it very much if darkage might use the ore generation functions provided by the api instead of its own. They ought to be capable of creating the desired distribution.
Both sound like great ideas! I'll work on implementing them.
I havent been able to visit the forum for a while, and I was looking for the original darkage mod topic when I found this thread. I was preparing to ask the mod creator if he wanted to add my custom nodes to darkage. BUT here is your fork...with leaded glass!
I'd created some leaded glass nodes with their accompanying recipes, plus a few others that you may have already added to your new version of the mod. I've been trying to figure out how to create a framed chalk node with a texture wrap that will work like that in framed glass, while still being opaque and wood-like. I just haven't figured out how to make it work. I dont really understand the modding system, or lua programming, so maybe someone who does will succeed where I have failed.
I enjoy the medieval builds and you really need leaded glass , or something like it for those. There are a lot of times when a glass block is too thick to, so a glass pane is nice to have.
thanks for posting this...and I look forward to seeing what changes you'll make next.
15:11:11: ERROR[main]: ========== ERROR FROM LUA ===========
15:11:11: ERROR[main]: Failed to load and run script from
15:11:11: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\darkage\init.lua:
15:11:11: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\darkage/stairs.lua:175: attempt to index global 'stairs' (a nil value)
15:11:11: ERROR[main]: stack traceback:
15:11:11: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\darkage/stairs.lua:175: in main chunk
15:11:11: ERROR[main]: [C]: in function 'dofile'
15:11:11: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\darkage\init.lua:9: in main chunk
15:11:11: ERROR[main]: ======= END OF ERROR FROM LUA ========
Misty wrote:I havent been able to visit the forum for a while, and I was looking for the original darkage mod topic when I found this thread. I was preparing to ask the mod creator if he wanted to add my custom nodes to darkage. BUT here is your fork...with leaded glass!
I'd created some leaded glass nodes with their accompanying recipes, plus a few others that you may have already added to your new version of the mod. I've been trying to figure out how to create a framed chalk node with a texture wrap that will work like that in framed glass, while still being opaque and wood-like. I just haven't figured out how to make it work. I dont really understand the modding system, or lua programming, so maybe someone who does will succeed where I have failed.
I enjoy the medieval builds and you really need leaded glass , or something like it for those. There are a lot of times when a glass block is too thick to, so a glass pane is nice to have.
thanks for posting this...and I look forward to seeing what changes you'll make next.
If you would like me to add your leaded glass nodes you can send a pull request on GitHub or gimme the textures and I can implement the blocks into the mod. Nice idea for the framed chalk, might be a possibility. Also thanks for the feedback :)
There seem to be a block missing in this "improved" mod; specifically "limestone_sand". I use the John Smith and DokuCraft TP's in MineTest that have support for this block and use it in my Greek and Roman (and Desert) Worlds.