can you go and add NPCs or change the textures? And is their a way to keep them in one place? For me, they keep going through walls and falling off stuff and sometimes try to kill me.
Last edited by Rehlgamer101 on Wed Nov 27, 2013 16:52, edited 1 time in total.
These NPC are attracted to players at night, but they do not attack. They just gang up on the player and hop around you. Keeping them in one place may be difficult, and trying to avoid falling down somewhere may be beyound their capabilites. Those NPC add life to a world and are fun to watch. They're not as advanced as mobf.
No, I really just never saw a need to add anything, and now do not have the time but it still works.
Sokomine wrote:These NPC are attracted to players at night, but they do not attack. They just gang up on the player and hop around you. Keeping them in one place may be difficult, and trying to avoid falling down somewhere may be beyound their capabilites. Those NPC add life to a world and are fun to watch. They're not as advanced as mobf.
I do not have the skill to make them as advanced as mobf, but they are not meant to attack anyone ever. Hence the title Peaceful NPC.
Coding;
1X coding
3X debugging
12X tweaking to be just right
Mod wont work, I even got the plants lib. It says theres an error with the Lua file.
*EDIT* Sorry wrong mod. ;)
*EDIT 2* Actualy this is the right mod. Spmebody help! I cant wait to try these NPCs!
Okay, here is my error:
14:43:40: ERROR[main]: ========== ERROR FROM LUA ===========
14:43:40: ERROR[main]: Failed to load and run script from
14:43:40: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: attempt to concatenate a nil value
14:43:40: ERROR[main]: stack traceback:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: in main chunk
14:43:40: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:43:40: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
14:43:40: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
SAMIAMNOT wrote:Okay, here is my error:
14:43:40: ERROR[main]: ========== ERROR FROM LUA ===========
14:43:40: ERROR[main]: Failed to load and run script from
14:43:40: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: attempt to concatenate a nil value
14:43:40: ERROR[main]: stack traceback:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: in main chunk
14:43:40: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:43:40: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
14:43:40: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
SAMIAMNOT wrote:Okay, here is my error:
14:43:40: ERROR[main]: ========== ERROR FROM LUA ===========
14:43:40: ERROR[main]: Failed to load and run script from
14:43:40: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: attempt to concatenate a nil value
14:43:40: ERROR[main]: stack traceback:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: in main chunk
14:43:40: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:43:40: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
14:43:40: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
Is it something I did?
Rename the mod folder to "peaceful_npc"
Okay... I don't get the error but I can't find the mods in Creative mode.
Just got this mod to work and lemme say this; Its the best mod ever. All sorts of charachters, Im not always gonna get the same guy like in npcf AND they look like they came straight outta a wierd RPG. Well done.
EDIT 1: Can they open doors and go up ladders? That would be cool.
EDIT 2: I'm building a hotel populated with these guys and I was wondering why it seems like they keep dissappearing from their hotel rooms. I locked them up (closed the door behind them) too. This happens sometimes with NPCF but I think its because they can somehow jump over two-block-high balcony railing (fences).
Default NPCs dissappear. Havent tried fast or dwarfs yet but the Default NPCs will dissappear if you turn your back on them for ten seconds. Also they can go through you.
EDIT: I got them to work but now they can push me away. Like once I was in the second story of my house. This guy pushed me so hard I got stuck in a glass node! I had to bust the window and jump! Could you make the NPCs go only 1 block away from you? I find it extremely hard to move. Also, they dont follow you simply all night, its midnight til noon. Could you change that or is that how its suposed to be?
Gambit wrote:
Here's my finished village for one region. It's fairly complete with Houses, Barn, Church, Graveyard, Blacksmith, Inn, Clinic, Watch Tower, and Trading Post. It's fully playable for everyone to tryout.
I've stored the individual buildings that form Gambits village in seperate files. They can now be used together with mg_villages, provided the village_gambit mod is installed.
Here's a nice barn, using default minetest_game:
The same in ethereal, this time with snow:
Attachments
screenshot_20150423_043452.png (189.72 KiB) Viewed 1145 times
screenshot_20150423_043351.png (247.6 KiB) Viewed 1145 times
hi! really nice mod! I would like to try to make NPC's to manage state, you know, talk to the user when clicked instead of the default behaviour of receiving damage. Wonder if there are some guidelines around that, perhaps a forked version of this mod?
cesarpachon wrote:
hi! really nice mod! I would like to try to make NPC's to manage state, you know, talk to the user when clicked instead of the default behaviour of receiving damage. Wonder if there are some guidelines around that, perhaps a forked version of this mod?
The esmobs tell the player their name and intention when right-clicking them. It's not much, and they've only got one sentence each, but it's a start. There's also a mobtalker mod. None of that seems to be widely used so far. There's a lot of room for development in that direction. More talkative mobs would be fine.
Todo Contributors:
sapier (he helped me with the base code)
VanessaE (she helped me with the dropping mese_crystals)
jordan4ipbanez (he made the base code)
kaeza (He helped debug the spawn command)
If i did not say your name please tell me and I will add you.
Why my NPC s are invisible. What do I need to do for fix the bug? I would thank your answer n_n.
ParaklataChotou wrote:
Why my NPC s are invisible. What do I need to do for fix the bug? I would thank your answer n_n.
The character model - that which defines how the player char (and these mobs here as well) look like - has been changed. Just search for all occourances of