[0.4.11] Node highlighting

Locked
User avatar
RealBadAngel
Member
Posts: 557
Joined: Wed Jul 18, 2012 16:30

[0.4.11] Node highlighting

by RealBadAngel » Post

Minetest has now different way to show node selections: node highlighting.
To use it put:
enable_node_highlighting = true
in your config.
It will replace selection boxes with halo around selected node.
By default halo is white, with some slight color phasing.
To change the color put a file named halo.png filled with color of your choice in your texture pack folder. Resolution 16x16 is enough.
Enjoy!

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

Re: [0.4.11] Node highlighting

by Evergreen » Post

For those who didn't see RBA's video on it, here is a screenshot:

Image
Back from the dead!

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [0.4.11] Node highlighting

by Inocudom » Post

Evergreen wrote:For those who didn't see RBA's video on it, here is a screenshot:

Image
That feature is in Voxelands (formerly Minetest Classic,) but I would love to see it in Minetest. What an improvement.

User avatar
srifqi
Member
Posts: 570
Joined: Sat Jun 28, 2014 04:31
GitHub: srifqi
IRC: srifqi
In-game: srifqi
Location: Indonesia

Re: [0.4.11] Node highlighting

by srifqi » Post

Finally, node highlight!

*make it more transparent
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

Re: [0.4.11] Node highlighting

by Evergreen » Post

srifqi wrote:Finally, node highlight!

*make it more transparent
Edit the texture yourself if you want it more transparent. He clearly said you could change it.
Back from the dead!

User avatar
Mg
Member
Posts: 86
Joined: Sun Mar 02, 2014 20:49
GitHub: LeMagnesium
IRC: ElectronLibre Mg
In-game: Mg
Location: Periodic Table

Re: [0.4.11] Node highlighting

by Mg » Post

Beautiful! Since I started playing minetest, I've always seen lines for node selection, that will be a big change in the gameplay. I'm gonna try it now. Very good work!

Minetestforfun
Member
Posts: 940
Joined: Tue Aug 05, 2014 14:09
GitHub: MinetestForFun
IRC: MinetestForFun
In-game: MinetestForFun
Location: On earth
Contact:

Re: [0.4.11] Node highlighting

by Minetestforfun » Post

Good work it's beautiful !

"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)

Sol
Member
Posts: 73
Joined: Thu Jul 31, 2014 05:21
In-game: sol

Re: [0.4.11] Node highlighting

by Sol » Post

Minetestforfun wrote:Good work it's beautiful !

"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)
Same problem.

UPD: problem solved.
Last edited by Sol on Sat Sep 20, 2014 19:26, edited 1 time in total.
There is no such thing as duty. If you know that a thing is right, you want to do it. If you don't want to do it—it isn't right. If it's right and you don't want to do it—you don't know what right is and you're not a man. -- Ayn Rand

User avatar
jojoa1997
Member
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

Re: [0.4.11] Node highlighting

by jojoa1997 » Post

Sol wrote:
Minetestforfun wrote:Good work it's beautiful !

"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)
Same problem.
At least you can compile...
Coding;
1X coding
3X debugging
12X tweaking to be just right

User avatar
rubenwardy
Moderator
Posts: 6978
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

Re: [0.4.11] Node highlighting

by rubenwardy » Post

It is a lot easier to compile on Linux than Windows.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

Zeno
Member
Posts: 140
Joined: Sun Jun 29, 2014 03:36
GitHub: Zeno-
Location: Australia

Re: [0.4.11] Node highlighting

by Zeno » Post

Really nice work RealBadAngel

Minetestforfun
Member
Posts: 940
Joined: Tue Aug 05, 2014 14:09
GitHub: MinetestForFun
IRC: MinetestForFun
In-game: MinetestForFun
Location: On earth
Contact:

Re: [0.4.11] Node highlighting

by Minetestforfun » Post

For linux users, it's very easy !
and if you want an all-in-one command line => viewtopic.php?f=3&t=3837 (thank you calinou :))

User avatar
Esteban
Member
Posts: 873
Joined: Sun Sep 08, 2013 13:26
In-game: Esteban
Contact:

Re: [0.4.11] Node highlighting

by Esteban » Post

.
Last edited by Esteban on Fri Mar 18, 2016 14:03, edited 1 time in total.

User avatar
rubenwardy
Moderator
Posts: 6978
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

Re: [0.4.11] Node highlighting

by rubenwardy » Post

It is very hard to compile on Windows.

You can get the latest features by using an unofficial build: viewforum.php?f=42
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
jojoa1997
Member
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

Re: [0.4.11] Node highlighting

by jojoa1997 » Post

rubenwardy wrote:It is very hard to compile on Windows.

You can get the latest features by using an unofficial build: viewforum.php?f=42
Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windows
Coding;
1X coding
3X debugging
12X tweaking to be just right

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [0.4.11] Node highlighting

by Krock » Post

jojoa1997 wrote:Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windows
Esteban wrote:How do you compile on Windows? Or there is another process to obtain the latest features?
No need to compile it self. There are about 6 diffrent windows in-dev builds and the half of them already contains this feature.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Enke
Member
Posts: 469
Joined: Fri Nov 15, 2013 02:56
GitHub: NANOsoldierEnke
IRC: Enke
In-game: Enke
Location: The internet

Re: [0.4.11] Node highlighting

by Enke » Post

Real nice! Can't wait to play with this!
Lush8
ExtraVars for Red Eclipse

<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate

User avatar
jojoa1997
Member
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

Re: [0.4.11] Node highlighting

by jojoa1997 » Post

Krock wrote:
jojoa1997 wrote:Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windows
Esteban wrote:How do you compile on Windows? Or there is another process to obtain the latest features?
No need to compile it self. There are about 6 diffrent windows in-dev builds and the half of them already contains this feature.
Ok well how about if you want to edit the source code to test out different things? And do not say use a VM. My computer is slow enough as it is. :(
Coding;
1X coding
3X debugging
12X tweaking to be just right

User avatar
rubenwardy
Moderator
Posts: 6978
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

Re: [0.4.11] Node highlighting

by rubenwardy » Post

You are stuffed. Windows is painful enough without having to compile CPP code.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

greydmiyu
Member
Posts: 27
Joined: Thu Sep 18, 2014 12:00

Re: [0.4.11] Node highlighting

by greydmiyu » Post

rubenwardy wrote:You are stuffed. Windows is painful enough without having to compile CPP code.
Only thing more painful than compiling CPP on Windows is trying to remove it. I swear 8.1 was actively fighting me making a KUbuntu USB stick the other night. >.<

User avatar
hoodedice
Member
Posts: 1374
Joined: Sat Jul 06, 2013 06:33
GitHub: hoodedice
IRC: hoodedice
In-game: hoodedice
Location: world
Contact:

Re: [0.4.11] Node highlighting

by hoodedice » Post

8.1 does not agree with my Xubuntu installation. But I kind of like 8.1 more than Xubuntu anyway (partly because Xubuntu's drivers for my wifi card suck, and I need to recompile it everytime there is an update. Now, it won't even boot up because the dang drivers got corrupted or something)
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

varnayskiy
New member
Posts: 5
Joined: Tue Jun 24, 2014 15:13

Re: [0.4.11] Node highlighting

by varnayskiy » Post

Can anyone tell me, how I can get coordinates of, or pointer to highlighted block?

Locked

Who is online

Users browsing this forum: No registered users and 6 guests