[0.4.11] Node highlighting
- RealBadAngel
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[0.4.11] Node highlighting
Minetest has now different way to show node selections: node highlighting.
To use it put:
enable_node_highlighting = true
in your config.
It will replace selection boxes with halo around selected node.
By default halo is white, with some slight color phasing.
To change the color put a file named halo.png filled with color of your choice in your texture pack folder. Resolution 16x16 is enough.
Enjoy!
To use it put:
enable_node_highlighting = true
in your config.
It will replace selection boxes with halo around selected node.
By default halo is white, with some slight color phasing.
To change the color put a file named halo.png filled with color of your choice in your texture pack folder. Resolution 16x16 is enough.
Enjoy!
- Evergreen
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Re: [0.4.11] Node highlighting
Back from the dead!
Re: [0.4.11] Node highlighting
That feature is in Voxelands (formerly Minetest Classic,) but I would love to see it in Minetest. What an improvement.
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- srifqi
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Re: [0.4.11] Node highlighting
Finally, node highlight!
*make it more transparent
*make it more transparent
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Re: [0.4.11] Node highlighting
Edit the texture yourself if you want it more transparent. He clearly said you could change it.srifqi wrote:Finally, node highlight!
*make it more transparent
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- Mg
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Re: [0.4.11] Node highlighting
Beautiful! Since I started playing minetest, I've always seen lines for node selection, that will be a big change in the gameplay. I'm gonna try it now. Very good work!
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Re: [0.4.11] Node highlighting
Good work it's beautiful !
"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)
"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)
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Re: [0.4.11] Node highlighting
Same problem.Minetestforfun wrote:Good work it's beautiful !
"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)
UPD: problem solved.
Last edited by Sol on Sat Sep 20, 2014 19:26, edited 1 time in total.
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Re: [0.4.11] Node highlighting
At least you can compile...Sol wrote:Same problem.Minetestforfun wrote:Good work it's beautiful !
"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)
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Re: [0.4.11] Node highlighting
It is a lot easier to compile on Linux than Windows.
Re: [0.4.11] Node highlighting
Really nice work RealBadAngel
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Re: [0.4.11] Node highlighting
For linux users, it's very easy !
and if you want an all-in-one command line => viewtopic.php?f=3&t=3837 (thank you calinou :))
and if you want an all-in-one command line => viewtopic.php?f=3&t=3837 (thank you calinou :))
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Re: [0.4.11] Node highlighting
.
Last edited by Esteban on Fri Mar 18, 2016 14:03, edited 1 time in total.
- rubenwardy
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Re: [0.4.11] Node highlighting
It is very hard to compile on Windows.
You can get the latest features by using an unofficial build: viewforum.php?f=42
You can get the latest features by using an unofficial build: viewforum.php?f=42
Re: [0.4.11] Node highlighting
Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windowsrubenwardy wrote:It is very hard to compile on Windows.
You can get the latest features by using an unofficial build: viewforum.php?f=42
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- Krock
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Re: [0.4.11] Node highlighting
jojoa1997 wrote:Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windows
No need to compile it self. There are about 6 diffrent windows in-dev builds and the half of them already contains this feature.Esteban wrote:How do you compile on Windows? Or there is another process to obtain the latest features?
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Re: [0.4.11] Node highlighting
Real nice! Can't wait to play with this!
Lush8
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Re: [0.4.11] Node highlighting
Ok well how about if you want to edit the source code to test out different things? And do not say use a VM. My computer is slow enough as it is. :(Krock wrote:jojoa1997 wrote:Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_WindowsNo need to compile it self. There are about 6 diffrent windows in-dev builds and the half of them already contains this feature.Esteban wrote:How do you compile on Windows? Or there is another process to obtain the latest features?
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- rubenwardy
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Re: [0.4.11] Node highlighting
You are stuffed. Windows is painful enough without having to compile CPP code.
Re: [0.4.11] Node highlighting
Only thing more painful than compiling CPP on Windows is trying to remove it. I swear 8.1 was actively fighting me making a KUbuntu USB stick the other night. >.<rubenwardy wrote:You are stuffed. Windows is painful enough without having to compile CPP code.
- hoodedice
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Re: [0.4.11] Node highlighting
8.1 does not agree with my Xubuntu installation. But I kind of like 8.1 more than Xubuntu anyway (partly because Xubuntu's drivers for my wifi card suck, and I need to recompile it everytime there is an update. Now, it won't even boot up because the dang drivers got corrupted or something)
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
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Re: [0.4.11] Node highlighting
Can anyone tell me, how I can get coordinates of, or pointer to highlighted block?
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