Post your screenshots!

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Inocudom
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Re: Post your screenshots!

by Inocudom » Post

Jordach wrote:
rubenwardy wrote:That is cool, Jordach. Well done.
I can even support mods that would be impossible even with natural generation.

EDIT: Learned parallax mapping from /u/Calinou :

Image
Would you be interested in teaching VanessaE about this feature? She might make use of it in her texture packs if you did.

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Re: Post your screenshots!

by twoelk » Post

Jordach wrote: ...
Learned parallax mapping from /u/Calinou :
...
actually teach the rest of us what you just learned while the process is still fresh - put a tutorial on the wiki. That would be pretty cool and improving the Blender page on the wiki while you're at it would be even cooler ;-P
go Jordach go

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Krock
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Re: Post your screenshots!

by Krock » Post

@Jordach
Lokos nice, did you plan to make a complete Texture Pack or just those textures?
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Esteban
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Re: Post your screenshots!

by Esteban » Post

Going back in time...
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rubenwardy
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Re: Post your screenshots!

by rubenwardy » Post

<3 punbb
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Re: Post your screenshots!

by Wuzzy » Post

A basic Minetest tutorial is on the way:

Image

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LazyJ
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Re: Post your screenshots!

by LazyJ » Post

A few hidden marvels in the secret realm of the LinuxGaming.us Moderators



Demon Portal created by klappspaten and shadowpawn84.

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To get an idea of the size of the builds, in the middleground of the screenshot are some of the giant trees of MoreTrees:

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Buster Sword by shadowpawn84

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To see more screenshots of our moderators' impressive creations, visit LinuxGaming.us' thread, http://forum.minetest.net/viewtopic.php?f=10&t=5684, in Minetest Forums' "Servers" forum.

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paramat
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Re: Post your screenshots!

by paramat » Post

Image

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Esteban
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Re: Post your screenshots!

by Esteban » Post

Testing how small and simple a subgame can be...

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Scan avatar or click here to read a Message of Hope (PDF)

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Re: Post your screenshots!

by Inocudom » Post

I made a memorial to three of my favorite YouTube channels today:
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Re: Post your screenshots!

by webdesigner97 » Post

Time to get some nice furniture from the shopping catalog...
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rubenwardy
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Re: Post your screenshots!

by rubenwardy » Post

Not quite sims if it is only one Sim.
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Krock
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Re: Post your screenshots!

by Krock » Post

Almost...

Remember the center of this image.
Image

Looking down from it.
Image

Somehow I can't reproduce the terrain 1:1, maybe there's salt somewhere.
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Re: Post your screenshots!

by the_raven_262 » Post

My cathedral on Craig's server:
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paramat
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Re: Post your screenshots!

by paramat » Post

Krock wrote:Somehow I can't reproduce the terrain 1:1, maybe there's salt somewhere.
Those seem to match if you 'mirror-image' one left to right.

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Re: Post your screenshots!

by Jordach » Post

So here's some gravel at 512px + height maps + normals.
Image

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Re: Post your screenshots!

by RHR » Post

paramat wrote:Image
Is that a rain cloud?

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Krock
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Re: Post your screenshots!

by Krock » Post

paramat wrote:
Krock wrote:Somehow I can't reproduce the terrain 1:1, maybe there's salt somewhere.
Those seem to match if you 'mirror-image' one left to right.
Thanks! I only had to mirror the image on the Y axis and lower the seal level by one.
Image
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Re: Post your screenshots!

by Jordach » Post

Here's my latest work by porting a half G9X model feature. (Wings are folded in)

Image

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Re: Post your screenshots!

by rubenwardy » Post

Jordach wrote:So here's some gravel at 512px + height maps + normals.

..
HOT.

Although the bumps look slightly low res and stretched.
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Re: Post your screenshots!

by Jordach » Post

rubenwardy wrote:
Jordach wrote:So here's some gravel at 512px + height maps + normals.

..
HOT.

Although the bumps look slightly low res and stretched.
I use tilable blur to ensure that it doesn't use the wrong colour for an extrusion, such as cement instead of the sides of a brick.

Update:

Image

1.8 compatability complete.

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Inocudom
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Re: Post your screenshots!

by Inocudom » Post

Jordach wrote:
rubenwardy wrote:
Jordach wrote:So here's some gravel at 512px + height maps + normals.

..
HOT.

Although the bumps look slightly low res and stretched.
I use tilable blur to ensure that it doesn't use the wrong colour for an extrusion, such as cement instead of the sides of a brick.

Update:

Image

1.8 compatability complete.
Very impressive work, Jordach.

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Re: Post your screenshots!

by MirceaKitsune » Post

Jordach wrote:I use tilable blur to ensure that it doesn't use the wrong colour for an extrusion, such as cement instead of the sides of a brick.

Update:

Image

1.8 compatability complete.
Very nice work! Feel free to propose that for upstream inclusion, it's an update which IMO should be added to minetest_game at this date. Especially since my sliding legs animation error was never committed either.

If I can offer some advice however, you could also include the armor layers, used by the 3D armor mod. See the modified player.blend file there, for how the objects and materials are made. That could make things easier, and facilitate other armor mods.

[EDIT] Actually, why not make the clothing separate materials to begin with? If for example the player isn't wearing head armor, the skin's hat is used. If the player puts on a helmet, it's replaced with the helmet texture. Makes sense especially since you wouldn't see hair behind the helmet normally.

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Re: Post your screenshots!

by AMMOnym » Post

Krock wrote:
paramat wrote:
Krock wrote:Somehow I can't reproduce the terrain 1:1, maybe there's salt somewhere.
Those seem to match if you 'mirror-image' one left to right.
Thanks! I only had to mirror the image on the Y axis and lower the seal level by one.
Image
Is possible to make any color (1 pixel) to load a structure on the map ?

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Re: Post your screenshots!

by BlockMen » Post

Some new textures by Neuromancer for the default game:
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