[v2.1] New York City with paramat's mapgen
- nman3600
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Re: [v2.1] New York City with paramat's mapgen
JP, There's a new server called "DESTROY NEW YORK CITY" It uses your map and grief it. I personally don't like the idea. Just wanted to let you know l;)
There is just no angry way to say 'Bubbles'
Re: [v2.1] New York City with paramat's mapgen
That is a disgusting thing for people to do. I guess people just don't appreciate beauty these days.nman3600 wrote:JP, There's a new server called "DESTROY NEW YORK CITY" It uses your map and grief it. I personally don't like the idea. Just wanted to let you know l;)
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Re: [v2.1] New York City with paramat's mapgen
Well, if some lowlife "players" get fun in destroying a big city, we can only have pity for a such great poverty of imagination & aesthetic taste...
Re: [v2.1] New York City with paramat's mapgen
Oooooh this is nice.. ^.^
- BrunoMine
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livinkg city
This world makes me wonder who might be living dozens of players in this city.
- the_rouge_pilot
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Re: [v2.1] New York City with paramat's mapgen
Mind BLOWN! This might make an interesting zombies map, as well as just an EPIC map to play.
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- jordan4ibanez
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Re: [v2.1] New York City with paramat's mapgen
This is absolutely incredible, amazing work!
- swordpaint12
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Re: [v2.1] New York City with paramat's mapgen
Neat.
God's not dead; remember that!
Yay for MT! No MC here!
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Yay for MT! No MC here!
I am a human. I'm younger than 100 years old.
I've been playing Minetest since December 2014.
I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.
Re: [v2.1] New York City with paramat's mapgen
Amazing, on a download. Thanks for sharing!
- tulenitata
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Re: [v2.1] New York City with paramat's mapgen
super
excuse the bad English Thanks
It is my subgame viewtopic.php?f=50&t=13986
It is my subgame viewtopic.php?f=50&t=13986
Re: [v2.1] New York City with paramat's mapgen
2017-01-27 21:28:05: ERROR[Main]: generateImage(): Could not load image "default_rail_t_junction.png" while building texture
2017-01-27 21:28:05: ERROR[Main]: generateImage(): Creating a dummy image for "default_rail_t_junction.png"
2017-01-27 21:28:05: ERROR[Main]: generateImage(): Could not load image "default_rail_crossing.png" while building texture
2017-01-27 21:28:05: ERROR[Main]: generateImage(): Creating a dummy image for "default_rail_crossing.png"
2017-01-27 21:28:05: WARNING[Server]: core.env:[...] is deprecated and should be replaced with core.[...]
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "minp" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:411.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "maxp" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:412.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "nodes" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:261.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "air_plus_ignore_under" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:415.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "totalnodes" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:276.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "desert_in_range" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:465.
2017-01-27 21:28:06: ERROR[Main]: ServerError: Lua: Runtime error from mod 'default' in callback LuaABM::trigger(): .../minetest/games/minetest_game/mods/default/functions.lua:349: bad argument #2 to 'find_node_near' (number expected, got nil)
2017-01-27 21:28:06: ERROR[Main]: stack traceback:
2017-01-27 21:28:06: ERROR[Main]: [C]: in function 'find_node_near'
2017-01-27 21:28:06: ERROR[Main]: .../minetest/games/minetest_game/mods/default/functions.lua:349: in function <.../minetest/games/minetest_game/mods/default/functions.lua:340>
2017-01-27 21:28:05: ERROR[Main]: generateImage(): Creating a dummy image for "default_rail_t_junction.png"
2017-01-27 21:28:05: ERROR[Main]: generateImage(): Could not load image "default_rail_crossing.png" while building texture
2017-01-27 21:28:05: ERROR[Main]: generateImage(): Creating a dummy image for "default_rail_crossing.png"
2017-01-27 21:28:05: WARNING[Server]: core.env:[...] is deprecated and should be replaced with core.[...]
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "minp" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:411.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "maxp" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:412.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "nodes" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:261.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "air_plus_ignore_under" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:415.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "totalnodes" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:276.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "desert_in_range" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:465.
2017-01-27 21:28:06: ERROR[Main]: ServerError: Lua: Runtime error from mod 'default' in callback LuaABM::trigger(): .../minetest/games/minetest_game/mods/default/functions.lua:349: bad argument #2 to 'find_node_near' (number expected, got nil)
2017-01-27 21:28:06: ERROR[Main]: stack traceback:
2017-01-27 21:28:06: ERROR[Main]: [C]: in function 'find_node_near'
2017-01-27 21:28:06: ERROR[Main]: .../minetest/games/minetest_game/mods/default/functions.lua:349: in function <.../minetest/games/minetest_game/mods/default/functions.lua:340>
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- paramat
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Re: [v2.1] New York City with paramat's mapgen
What version of MTGame are you using?
The author of this map has left Minetest.
The author of this map has left Minetest.
- orwell
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Re: [v2.1] New York City with paramat's mapgen
anyone who has played this map:
does it have subways?
If not, I'm thinking about building some... from the screenshots, this map just looks awesome!
does it have subways?
If not, I'm thinking about building some... from the screenshots, this map just looks awesome!
- TheReaperKing
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Re: [v2.1] New York City with paramat's mapgen
That would be sooooooo awesome!!!
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Re: [v2.1] New York City with paramat's mapgen
I am a bit disappointed.
who built that station there? It's completely useless! All tracks that are laid anywhere just end randomly anywhere in the city.
- The cathedral and the museum are built in a higher scale than the rest of the buildings
- why is the racing track in the middle of the town?
- The town center with the broadway is at the edge of the city. Actually, all areas that should be in the city center are at the edge.
who built that station there? It's completely useless! All tracks that are laid anywhere just end randomly anywhere in the city.
- The cathedral and the museum are built in a higher scale than the rest of the buildings
- why is the racing track in the middle of the town?
- The town center with the broadway is at the edge of the city. Actually, all areas that should be in the city center are at the edge.
Re: [v2.1] New York City with paramat's mapgen
this is AWESOME, but it crashes my engine when i do anything :'(
-
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Re: [v2.1] New York City with paramat's mapgen
I`m gona check this out.
p.s. I`m 7 years old
p.s. I`m 7 years old
Re: [v2.1] New York City with paramat's mapgen
Are you using 64 bit minetest and have at least 2GB Ram?helpless wrote:this is AWESOME, but it crashes my engine when i do anything :'(
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Re: [v2.1] New York City with paramat's mapgen
The doors are displayed as unknown nodes an there are a lot of unknown nodes by the name of 'nature:blossom', of which I cannot find the nature mod used here. Do you know where I can find it?
Never mind, I dealt with the nature mod but the doors are still a problem. Also, will there ever be an update to this map? I looks awesome!
Never mind, I dealt with the nature mod but the doors are still a problem. Also, will there ever be an update to this map? I looks awesome!
cdb_yuId0gpEgnYo
- MCL
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Re: [v2.1] New York City with paramat's mapgen
Almost like Broterie Craft! But why is the Iyfle Tower in New York City, though?
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