I can even support mods that would be impossible even with natural generation.rubenwardy wrote:That is cool, Jordach. Well done.
EDIT: Learned parallax mapping from /u/Calinou :

I can even support mods that would be impossible even with natural generation.rubenwardy wrote:That is cool, Jordach. Well done.
/me wants!Jordach wrote:I can even support mods that would be impossible even with natural generation.rubenwardy wrote:That is cool, Jordach. Well done.
EDIT: Learned parallax mapping from /u/Calinou :
Would you be interested in teaching VanessaE about this feature? She might make use of it in her texture packs if you did.Jordach wrote:I can even support mods that would be impossible even with natural generation.rubenwardy wrote:That is cool, Jordach. Well done.
EDIT: Learned parallax mapping from /u/Calinou :
actually teach the rest of us what you just learned while the process is still fresh - put a tutorial on the wiki. That would be pretty cool and improving the Blender page on the wiki while you're at it would be even cooler ;-PJordach wrote: ...
Learned parallax mapping from /u/Calinou :
...
Those seem to match if you 'mirror-image' one left to right.Krock wrote:Somehow I can't reproduce the terrain 1:1, maybe there's salt somewhere.
Is that a rain cloud?paramat wrote:
Thanks! I only had to mirror the image on the Y axis and lower the seal level by one.paramat wrote:Those seem to match if you 'mirror-image' one left to right.Krock wrote:Somehow I can't reproduce the terrain 1:1, maybe there's salt somewhere.
HOT.Jordach wrote:So here's some gravel at 512px + height maps + normals.
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I use tilable blur to ensure that it doesn't use the wrong colour for an extrusion, such as cement instead of the sides of a brick.rubenwardy wrote:HOT.Jordach wrote:So here's some gravel at 512px + height maps + normals.
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Although the bumps look slightly low res and stretched.
Very impressive work, Jordach.Jordach wrote:I use tilable blur to ensure that it doesn't use the wrong colour for an extrusion, such as cement instead of the sides of a brick.rubenwardy wrote:HOT.Jordach wrote:So here's some gravel at 512px + height maps + normals.
..
Although the bumps look slightly low res and stretched.
Update:
1.8 compatability complete.
Very nice work! Feel free to propose that for upstream inclusion, it's an update which IMO should be added to minetest_game at this date. Especially since my sliding legs animation error was never committed either.Jordach wrote:I use tilable blur to ensure that it doesn't use the wrong colour for an extrusion, such as cement instead of the sides of a brick.
Update:
1.8 compatability complete.
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