Added guard.
Added ninja (enemy)
Added yeti (enemy)
Added wolfes and dogs.
Added archer.
Added nurse.
Added bows and arrows.
Give npc a steel sword and he becomes to guard and will follow you. Right clicking on guard promt out dialog (formspec) which ask you what shoud the guard do: follow, stand, folow and protect, stand and protect, sethome, go home. He will kill all monsters in 15 block radius, if protect is choosen.
Archer needs a steel bow.
The same with wolfes. But to get a dog you must feed the wolf with raw meat (mobs:meat_raw).
Ninja shoots with shurikens and drops shurikens. You can also shoot and craft shurikens.
GIve npc (women) a diamond and she becomes to nurse and will follow you. Right clicking on nurse promt out dialog (formspec) which ask you waht shoud the guard do: follow, stand, heal, sethome, go home.
Yeti spawns on ice or on snow and shoot snowballs.
Future: Add villager (japanese, the village-generator will be a seperate mod), add nethermobs, as soon as we make a new nethermod.
This mod uses the SimpleMobs redo api (some edited) and is fully compatible with this mod.
Craft (16 shurikens):
' ' 'steel' ' '
'steel' ' ' 'steel'
' ' 'steel' ' '
depends: default, mobs
If you want to use this mod without mobs you should copy the api.lua from mobs to pmobs and delete "mobs" in depends.txt. But it's recommneded to use mobs mod too.
License: WTFPL
NPC:

GUARD:

ARCHER:

NINJA:

WOLF:

DOG:

YETI:

Tested on minetest version 0.4.12
Depends: default, mobs
Mobs redo: viewtopic.php?f=9&t=9917
This mod is used in my subgame "Progress".
Progress on GitHub: https://github.com/CProgrammerRU/progress