3D torches. Client-side, thus no delay upon placing. Can be placed on ceilings like default torches.
This mod is originating from Carbone. You don't install this mod if you're playing that particular game; it's already included and enabled by default there.
GitHub repository (includes issue tracker)
Download
Rename the directory to “carbone_torches” after extracting the .zip file.
No dependencies on non-default mods.
License for code: CC0 1.0 Universal
License for textures: CC0 1.0 Universal
[Mod] Torches [carbone_torches] – client-side 3D torches
- stu
- Member
- Posts: 923
- Joined: Sat Feb 02, 2013 02:51
- GitHub: stujones11
- Location: United Kingdom
Re: [Mod] Torches [carbone_torches] – client-side 3D torches
It seems to work well enough, I am just curious to know what makes it 'fully client-side' as opposed to default torches?Calinou wrote: Client-side, thus no delay upon placing.
- Calinou
- Moderator
- Posts: 3169
- Joined: Mon Aug 01, 2011 14:26
- GitHub: Calinou
- IRC: Calinou
- In-game: Calinou
- Location: Troyes, France
- Contact:
Re: [Mod] Torches [carbone_torches] – client-side 3D torches
As opposed to most 3D torch mods, it uses only one node with no additional logic on placement. This is why I call it client-side.stu wrote:It seems to work well enough, I am just curious to know what makes it 'fully client-side' as opposed to default torches?Calinou wrote: Client-side, thus no delay upon placing.
-
- Member
- Posts: 4290
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: [Mod] Torches [carbone_torches] – client-side 3D torches
Thanks! That removes the annoyance other 3D torch mods cause. Lag-less 3d torches are welcomed :-)Calinou wrote: As opposed to most 3D torch mods, it uses only one node with no additional logic on placement. This is why I call it client-side.
A list of my mods can be found here.
Who is online
Users browsing this forum: No registered users and 37 guests