My Fork and what I'm Doing. [Minetest-C55]
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@Staff Your getting a white block texture for White Powder because of 1 of 2 reason's, either the texture isn't in the dyes folder or I miss spelt it. The 'segfault' isn't related to my changes, I recently Merged the Latest C55 Branch into mine so that's where the problem has came from, however that's recently fixed and fill be fixed in my Branch when i next commit changes.
@kee Windows 7 HP SP1, How this is relevant to the topic I don't know.
@dannydark =] Thanks man.
@kee Windows 7 HP SP1, How this is relevant to the topic I don't know.
@dannydark =] Thanks man.
Last edited by No-Half-Measures on Thu Sep 01, 2011 10:45, edited 1 time in total.
- Multi-Platformer Site, Your Gaming Community.
- My [Minetest.C55 Fork] - My C55 [To-do List]
- Texture Pack Mirrors
- My [Minetest.C55 Fork] - My C55 [To-do List]
- Texture Pack Mirrors
@No-Half-Measures Updated the orange and red flowers on post #35.
Sorry about not getting back to you yesterday mate, had to rush out to pick up missus from work & was knackered by the time I got back.
Anyway let me know if those colours are better any problems give me a shout I usually check here daily so shouldn't take too long to respond ^_^
EDIT: Don't know why I didn't just add them to this post in the first place haha.
Tall & Short Versions: (Tall | Short)
Red Flower: [img=Red Flower]http://88.208.231.179/minetest/flower_red.png[/img] | [img=Short Red Flower]http://88.208.231.179/minetest/short/flower_red.png[/img]
Orange Flower: [img=Orange Flower]http://88.208.231.179/minetest/flower_orange.png[/img] | [img=Short Orange Flower]http://88.208.231.179/minetest/short/flower_orange.png[/img]
Sorry about not getting back to you yesterday mate, had to rush out to pick up missus from work & was knackered by the time I got back.
Anyway let me know if those colours are better any problems give me a shout I usually check here daily so shouldn't take too long to respond ^_^
EDIT: Don't know why I didn't just add them to this post in the first place haha.
Tall & Short Versions: (Tall | Short)
Red Flower: [img=Red Flower]http://88.208.231.179/minetest/flower_red.png[/img] | [img=Short Red Flower]http://88.208.231.179/minetest/short/flower_red.png[/img]
Orange Flower: [img=Orange Flower]http://88.208.231.179/minetest/flower_orange.png[/img] | [img=Short Orange Flower]http://88.208.231.179/minetest/short/flower_orange.png[/img]
Last edited by dannydark on Thu Sep 01, 2011 20:18, edited 1 time in total.
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Sorry for My absence I've dedicated allot of time into a Private Project I've been working on.
This weekend Ill dedicate all my time to Bring Flowers,Dyes & Coloured glass to a finished stage.
Readme.txt
These files you really generally should read as 9 times out of 10 they contain terms of usage, copyright stuff and how to use/install.
Basic Alchemy
I put 'Basic' as Alchemy itself is a Complex Feature To-do, As to what is Going to be Done is Unknown still as that's a latter Feature after 'More Minerals' is complete.
@sfan5 Thanks for directing Staffs on how to compile ^^
BUG Notes:
- Furnace can cause Segment Faults This is an issue that will be Fixed in my branch as soon as i have applied changes to it and merged the fix from Git into it.
- White Flowers Should be super Rare in the Current Version On Git but is fixed in my Version in my Studio.
Features:
- Red Flowers can be found in Jungle Regions.
- Beakers can be made by placing glass in your craft section.
- Water Filled Beakers can be made Via Beaker with cactus above in craft.
- Red Powder is made via Craft with 1 flower.
- Red dye = Water filled Beaker with Red Powder ontop
This weekend Ill dedicate all my time to Bring Flowers,Dyes & Coloured glass to a finished stage.
Readme.txt
These files you really generally should read as 9 times out of 10 they contain terms of usage, copyright stuff and how to use/install.
Basic Alchemy
I put 'Basic' as Alchemy itself is a Complex Feature To-do, As to what is Going to be Done is Unknown still as that's a latter Feature after 'More Minerals' is complete.
@sfan5 Thanks for directing Staffs on how to compile ^^
BUG Notes:
- Furnace can cause Segment Faults This is an issue that will be Fixed in my branch as soon as i have applied changes to it and merged the fix from Git into it.
- White Flowers Should be super Rare in the Current Version On Git but is fixed in my Version in my Studio.
Features:
- Red Flowers can be found in Jungle Regions.
- Beakers can be made by placing glass in your craft section.
- Water Filled Beakers can be made Via Beaker with cactus above in craft.
- Red Powder is made via Craft with 1 flower.
- Red dye = Water filled Beaker with Red Powder ontop
- Multi-Platformer Site, Your Gaming Community.
- My [Minetest.C55 Fork] - My C55 [To-do List]
- Texture Pack Mirrors
- My [Minetest.C55 Fork] - My C55 [To-do List]
- Texture Pack Mirrors
@No-Half-Measures I was playing around with this branch the other day and noticed when I changed the coloured glass texture to include something solid (i.e. window frame) that too was made transparent because of using EMT_TRANSPARENT_ADD_COLOR which I didn't think was a problem (and how I had done it previously) until I tried adding solid objects like window frames etc to the glass image.
so I decided to do a bit of research on how Irrlicht handles materials etc and found quite a few nice comments in the SMaterial.h file in Irrlicht on each material settings etc and found changing the setting from EMT_TRANSPARENT_ADD_COLOUR to EMT_TRANSPARENT_ALPHA_CHANNEL_REF doesn't work as we know but changing it too EMT_TRANSPARENT_ALPHA_CHANNEL does well so far, there was a weird shadow glitch but that seems to have gone ^_^
So just thought I'd give you a heads up in case you hadn't already fixed it in your local copy ^_^
so I decided to do a bit of research on how Irrlicht handles materials etc and found quite a few nice comments in the SMaterial.h file in Irrlicht on each material settings etc and found changing the setting from EMT_TRANSPARENT_ADD_COLOUR to EMT_TRANSPARENT_ALPHA_CHANNEL_REF doesn't work as we know but changing it too EMT_TRANSPARENT_ALPHA_CHANNEL does well so far, there was a weird shadow glitch but that seems to have gone ^_^
So just thought I'd give you a heads up in case you hadn't already fixed it in your local copy ^_^
Last edited by dannydark on Tue Sep 13, 2011 02:52, edited 1 time in total.
havent seen no-half-measures on in a long time i dont think so
Edit: he removed his repository 8 months ago it seems
Edit: he removed his repository 8 months ago it seems
Last edited by sdzen on Mon Apr 23, 2012 12:07, edited 1 time in total.
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