Small rant on the UI

Ihrit
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Small rant on the UI

by Ihrit » Thu Oct 30, 2014 07:06

Hi! I got little furstrated on my first touch to the project after dowloading the game. I was little tired and wanted to quickly test what the game is like, but failed the creation of a new game several times for I was rushing through the form not reading it properly.

So why is there no default value set for the game type? I know it's in the FAQ you need to do this, but I find it unnecessary to to fail because you missed it. It should be safe to have one as default?

So it's just a nuisance I know and I sincerely apologize if I wasted someones time.

Btw. I managed to create a game in the end and tested it for couple of hours. Couldn't find more useful stuff to report in that time. I really enjoyed it.. it's myt first experience of this genre and I'm glad I didn't rage remove the game after failing at this small feat.
 

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rubenwardy
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Re: Small rant on the UI

by rubenwardy » Thu Oct 30, 2014 09:33

That has been fixed in the latest version of Minetest - the development version. It was a bug in the code that caused it to not be initially selected. Download dev from the builds section of the forum if you are on windows.

It is rumored that 0.4.11 is coming in November.
Last edited by rubenwardy on Thu Oct 30, 2014 17:50, edited 1 time in total.
 

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Krock
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Re: Small rant on the UI

by Krock » Thu Oct 30, 2014 16:55

rubenwardy wrote:It is rumored that 0.4.12 is coming in November.

Oh neat. Seems like we skip version 0.4.11 :P
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rubenwardy
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Re: Small rant on the UI

by kaeza » Fri Oct 31, 2014 00:45

rubenwardy wrote:Corrected.

Remember, we did skip 0.4.2

I thought MT devs would pull a MS-like move with version numbers <_<
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Calinou
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Re: Small rant on the UI

by Calinou » Sat Nov 01, 2014 09:59

We had 0.4.2-rc1, a Windows build posted by celeron55 on his blog (featuring remade creative inventory), but no “stable” 0.4.2 release.
 


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