[Mod] Tables [1.2] [tables]

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lisacvuk
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[Mod] Tables [1.2] [tables]

by lisacvuk » Post

Hello! This is my first mod and I'm very new to Lua. This is my first mod and it adds something I really wanted to have. What's that? Tables and Chairs!
Pics: (sorry here are only tables for now)
Image
Crafting:
Spoiler
Wooden Table
[W][W][W]
[E][W][E]
[E][W][E]
Stone Table

[E][E]
[E][E]
Cobble Table
[C][C][C]
[E][C][E]
[E][C][E]
Wooden Chair
[E][E][W]
[W][W][W]
[W][E][W]
Stone Chair
[E][E]

[E][S]
Cobble Chair
[E][E][C]
[C][C][C]
[C][E][C]
E=Empty; W=Wooden Planks; S=Stone; C=Cobblestone

Licence: WTFPL or compatible
Textures Licence: Original minetest_game textures
Mod dependencies: default
Changelog:
Spoiler

Code: Select all

1.2 - Quick Fix - Added depends.txt
____________________
1.1 - Added Cobble Chair
1.1 - Added Stone Chair
1.1 - Added Wooden Chair
____________________
1.0 - Added Cobble Table
1.0 - Added Stone Table
1.0 - Added Wooden Table
Download:
Google Drive - 1.2 - .zip
Link: https://drive.google.com/file/d/0Bxy9t1 ... sp=sharing
Google Drive - 1.2 - .tar.gz
Link: https://drive.google.com/file/d/0Bxy9t1 ... sp=sharing
Old versions:
Spoiler
GitHub:
https://github.com/lisacvuk/Minetest-Tables
Last edited by lisacvuk on Tue Nov 11, 2014 16:27, edited 9 times in total.
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Re: [Mod] Tables [1.0] [tables]

by Don » Post

That is great! Good work
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Re: [Mod] Tables [1.0] [tables]

by lisacvuk » Post

Don wrote:That is great! Good work
Thanks! Later I'm gonna add more tables and maybe even chairs!
It's lisac, not lisa.
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Re: [Mod] Tables [1.1] [tables]

by TG-MyinaWD » Post

Yeah I got some Chairs and tables. due it is WTFPL.. I might add my Tables and Chairs to this pack and upload it later. that if cool with you.
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Re: [Mod] Tables [1.1] [tables]

by lisacvuk » Post

Alt. Tester wrote:Yeah I got some Chairs and tables. due it is WTFPL.. I might add my Tables and Chairs to this pack and upload it later. that if cool with you.
Sure, why not.
It's lisac, not lisa.
400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
I live in Serbia.
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Re: [Mod] Tables [1.1] [tables]

by Krock » Post

Nice. Could you upload it to GitHub as well?
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Re: [Mod] Tables [1.1] [tables]

by lisacvuk » Post

Krock wrote:Nice. Could you upload it to GitHub as well?
Yes, but I'm still experimenting with GitHub.
It's lisac, not lisa.
400 character limit? Am I writing a book?
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Re: [Mod] Tables [1.1] [tables]

by JPRuehmann » Post

Hello
Cool Idea.
where is the depends.txt.
thanks,
JPR

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Re: [Mod] Tables [1.1] [tables]

by lisacvuk » Post

JPRuehmann wrote:Hello
Cool Idea.
where is the depends.txt.
thanks,
JPR
Yeah, I though it is not needed because there are no depends for this mod.
It's lisac, not lisa.
400 character limit? Am I writing a book?
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Re: [Mod] Tables [1.1] [tables]

by philipbenr » Post

To craft using default materials, like stone and cobble and wood, I am pretty sure you need a depends.txt saying that it depends on default to craft things.

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Re: [Mod] Tables [1.2] [tables]

by lisacvuk » Post

Ok, sorry, i haven't knew. Updated.
It's lisac, not lisa.
400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
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Re: [Mod] Tables [1.2] [tables]

by philipbenr » Post

It's alright. If this is your first mod, then it is okay to make a few mistakes.

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Re: [Mod] Tables [1.2] [tables]

by rubenwardy » Post

You don't need a depends.txt to use external items in craft recipes, but it is recommended if it is from another mod.
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Re: [Mod] Tables [1.2] [tables]

by Don » Post

rubenwardy wrote:You don't need a depends.txt to use external items in craft recipes, but it is recommended if it is from another mod.
What about using default images?
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Re: [Mod] Tables [1.2] [tables]

by rubenwardy » Post

You depend if you:

1) require that mod to load first (if you use a function or override features in that mod)
2) require it to be installed, but doesnt need to load first

Craft recipe ingredients is #2 as they don't need to be loaded first, but you want to make sure the mod is never run without them. Textures is also #2.

Generally you should support as many ingredients as possible, like in my food mod, by using soft depends or no depends.
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Re: [Mod] Tables [1.2] [tables]

by lisacvuk » Post

hmm are soft depends the one with
"?[modname]"?
It's lisac, not lisa.
400 character limit? Am I writing a book?
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"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
I live in Serbia.
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Re: [Mod] Tables [1.2] [tables]

by Don » Post

Modname?

The ? comes after the mod name
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Re: [Mod] Tables [1.2] [tables]

by lisacvuk » Post

ok,thanks
It's lisac, not lisa.
400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
I live in Serbia.
Steam | OpenDOTA
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Re: [Mod] Tables [1.2] [tables]

by Inocudom » Post

How about more variety in terms of chairs and tables? Maybe you could make a set for every cubic node in the base game (including mese and diamond?)

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Re: [Mod] Tables [1.2] [tables]

by Don » Post

Here are some simple chairs if you want to add them to your mod. chairs.zip

Image

EDIT - I forgot to add credit for the sitting script. I grabbed the script from lrfurn by thefamilygrog66. If you use it please add the credit.
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Re: [Mod] Tables [1.2] [tables]

by azekill_DIABLO » Post

I think this mod can be really cool

I have an idea:

make a modpack with chairs.mod and tables.mod
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