New menu design for Minetest
Re: [Done] New menu(s) for Minetest
I don't really like it.
The gradients look too harsh, the logo seems meh, and the fonts are still really thin.
What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png
The gradients look too harsh, the logo seems meh, and the fonts are still really thin.
What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png
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Re: [Done] New menu(s) for Minetest
Hopefully buried. I don’t like it at all. Looks like from the eighties :)bru wrote:What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png
But still: The menu stuff needs a complete re-write in my opinion …
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Re: [Done] New menu(s) for Minetest
Looks like a Super-Mario game.bru wrote:What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png
The idea is good but it does not fit to Minetest.
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Re: [Done] New menu(s) for Minetest
I like it, but it is too over exposed.
Re: [Done] New menu(s) for Minetest
I don't think that this 'new' look has changed anything but BG. So I don't care if it is to be/already was added.
That one from the 90-ties (Mario hit Japan only in 1986, duh) better suits my taste.
But that oldie doesn't really change one more important thing than a BG: the meaning of "*CPD" is not clear for a newcomer.
FM has tooltips AND icons. MT thinks that its users are red-eyed people of Linux...
So...
Menus-shmenus...
Bring back the localization Sapier had devoid us of, fix utf8 (FM has done it long ago. In fact the only thing was needed was to check every place where a conversion happens) and use some MC-like font (there are many of those with CC-BY-SA licence).
If you want I can make one myself with ENG and CYR symbols and release it under WTFPL so MT would be able to add more characters for French, Deutsch, Japanese katakana & hiragana, etc.
Then and only then one should change the look of the main menu.
Note, that's only my opinion (ppl tend to thing I'm clamoring smth).
That one from the 90-ties (Mario hit Japan only in 1986, duh) better suits my taste.
But that oldie doesn't really change one more important thing than a BG: the meaning of "*CPD" is not clear for a newcomer.
FM has tooltips AND icons. MT thinks that its users are red-eyed people of Linux...
So...
Menus-shmenus...
Bring back the localization Sapier had devoid us of, fix utf8 (FM has done it long ago. In fact the only thing was needed was to check every place where a conversion happens) and use some MC-like font (there are many of those with CC-BY-SA licence).
If you want I can make one myself with ENG and CYR symbols and release it under WTFPL so MT would be able to add more characters for French, Deutsch, Japanese katakana & hiragana, etc.
Then and only then one should change the look of the main menu.
Note, that's only my opinion (ppl tend to thing I'm clamoring smth).
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Re: [Done] New menu(s) for Minetest
I agree with 4aiman. You can not fix the menu with some textures. Actually I like the transparent grey the current menu has.
You don't need a full redesign for a better menu. Changing the strange green selection color would do a difference. The headers are much better then the current one, they should be included no mater if the menu gets merged or not.
You don't need a full redesign for a better menu. Changing the strange green selection color would do a difference. The headers are much better then the current one, they should be included no mater if the menu gets merged or not.
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Re: [Done] New menu(s) for Minetest
Yes, localization is a real issue for everyone outside the United States and should not be broken or removed without reason (and should be re-implemented as soon as possible with high priority).4aiman wrote:Bring back the localization Sapier had devoid us of, fix utf8 […] and use some MC-like font […].
In addition to that: As far as I know localization of mods is not possible at the moment. There are several different attempts to implement localization of mods on a mod basis. It should be done by the core code (i.e. parsing all strings with gettext or having a built-in function with short a global name like _() that can be used by mod authors).
Also UTF-8 usage should be fixed and should be fully functional. Maybe remove all other charsets than UTF-8 since it’s more or less the worldwide minimum default charset.
Font’s aren’t a big issue for me, because it’s very easy to use another font via config file options. The only thing regarding fonts that should be fixed is scaling of UI elements to match the selected font face and font size.
Re: New menu design for Minetest
we really need a new ui design for Minetest the one we have now looks terrible
bdw i really like the concept made by jp
bdw i really like the concept made by jp
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Re: New menu design for Minetest
I agree, I'm not really a fan of the current main menu scheme. Even jp's proposal looks more appealing
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Re: New menu design for Minetest
yeah it looks more like something this game should be
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Re: New menu design for Minetest
I am definitely not a fan of jp's proposal, but we do need something more pixel-y to that effect.
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Re: New menu design for Minetest
can someone shows me jp's proposal?
edit: nop look down
edit: nop look down
Last edited by azekill_DIABLO on Tue Aug 29, 2017 14:11, edited 1 time in total.
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Re: [Done] New menu(s) for Minetest
Nevevrming, that was that! i love it! but you know, at least it looked like a consistent menu!bru wrote: What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png
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Re: [Done] New menu(s) for Minetest
It looks like it could have been good for Voxus with a little tweaking.bru wrote: What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png
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Re: New menu design for Minetest
Just noticed this:
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Re: New menu design for Minetest
Hey, can you give me the files pls? i'd like to test it!
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Re: New menu design for Minetest
I found nice motivation poster while reading feeds in VK
It perfectly fits MT.
It says: "Keep going while others retreat"
It perfectly fits MT.
It says: "Keep going while others retreat"
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Re: New menu design for Minetest
The green t-shirted guy is a real slav gopnik.
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Re: New menu design for Minetest
Why is that?azekill_DIABLO wrote:The green t-shirted guy is a real slav gopnik.
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Re: New menu design for Minetest
idk, i was tired when i said this. It's real s*** when i'm tired.
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Re: New menu design for Minetest
Gorgeous! I hope it will be implemented in the future. it is really beautiful, the current Minetest Ui is horrible.v-rob wrote:Just noticed this:
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New menu design for Minetest
Not bad Ben, this really has potential for defining the " USER "
I'm all in when it comes to new user-face interfaces and implementing new features such as this
I'm all in when it comes to new user-face interfaces and implementing new features such as this
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Re: New menu design for Minetest
Sergey wrote:I found nice motivation poster while reading feeds in VK
It perfectly fits MT.
It says: "Keep going while others retreat"
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Re: New menu design for Minetest
and i would like to get them...
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