MTSatellite: A "realtime" web mapping system for Minetest
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MTSatellite: A "realtime" web mapping system for Minetest
Hallo!
During the last month I've transformed mtredisalize into the new project MTSatellite.
This is "realtime" web mapping system for Minetest worlds. This mean you can play
your world and have a map of it directly to share on the web.
Watch http://youtu.be/iYEROGPj7RI to see what I mean.
The sources are located at bitbucket: https://bitbucket.org/s_l_teichmann/mts ... e/overview
The documentation to set it up is a little short at the moment but I'm working on that.
Regards, Sascha
During the last month I've transformed mtredisalize into the new project MTSatellite.
This is "realtime" web mapping system for Minetest worlds. This mean you can play
your world and have a map of it directly to share on the web.
Watch http://youtu.be/iYEROGPj7RI to see what I mean.
The sources are located at bitbucket: https://bitbucket.org/s_l_teichmann/mts ... e/overview
The documentation to set it up is a little short at the moment but I'm working on that.
Regards, Sascha
Last edited by s-l-teichmann on Fri Oct 03, 2014 12:16, edited 2 times in total.
Re: MTSatellite: A "realtime" web mapping system for Minetes
I have seen your video few days ago. Nice job and thank you for sharing
/EDIT
your links to mtredisalize, mtwebmapper, mtdbconverter and mtseeder do not work
/EDIT
your links to mtredisalize, mtwebmapper, mtdbconverter and mtseeder do not work
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Re: MTSatellite: A "realtime" web mapping system for Minetes
Links should be fixed now. Thanks.
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Re: MTSatellite: A "realtime" web mapping system for Minetes
Wow! Very interesting. Nice work!
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Re: MTSatellite: A "realtime" web mapping system for Minetes
Interesting project but I don't get how I can run those .go files.
Could you explain the usage please?
Could you explain the usage please?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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Re: MTSatellite: A "realtime" web mapping system for Minetes
I have check in [1] to document how to compile it. You essentially need a Go 1.3 compiler and a GNU/Linux system. As mentioned above I'm going to write some documentation to setup and wire the system ... just a matter of spare time.
Sorry for only supporting GNU/Linux at the moment but this is where our 'productive' Minetest server runs on
and my buddies and me are real Free Software geeks. ;-)
[1] https://bitbucket.org/s_l_teichmann/mts ... COMPILE.md
Sorry for only supporting GNU/Linux at the moment but this is where our 'productive' Minetest server runs on
and my buddies and me are real Free Software geeks. ;-)
[1] https://bitbucket.org/s_l_teichmann/mts ... COMPILE.md
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Re: MTSatellite: A "realtime" web mapping system for Minetes
So ... I've add a SETUP [1] to the repository. This should help to figure out how to bring MTSatellite to life. I will smooth the wording and fix all the typos in the next couple of days.
Feedback welcome.
[1] https://bitbucket.org/s_l_teichmann/mts ... t/SETUP.md
Feedback welcome.
[1] https://bitbucket.org/s_l_teichmann/mts ... t/SETUP.md
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Re: MTSatellite: A "realtime" web mapping system for Minetes
Great! Useful project, very interesting for server owners. Very good work.
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Re: MTSatellite: A "realtime" web mapping system for Minetes
Awesome ! thank you for sharing your work !
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Re: MTSatellite: A "realtime" web mapping system for Minetes
Pretty useful, thanks for the share.
An idea (for the admins) : add a real-time moving pixel for each player connected and display a little bubble above that shows his coords and his last actions when you click on a player.
An idea (for the admins) : add a real-time moving pixel for each player connected and display a little bubble above that shows his coords and his last actions when you click on a player.
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Re: MTSatellite: A "realtime" web mapping system for Minetes
Hi,
im trying to install your "mapper" on my server, but i met problems... My little story :
I followed the "COMPILE" steps (https://bitbucket.org/s_l_teichmann/mts ... COMPILE.md) :
- When it's time to type "go get -u bitbucket.org/s_l_teichmann/mtsatellite/cmd/mtdbconverter",
- It returns to me "38: error: 'leveldb_free' undeclared (first use in this function)",
- However, libleveldb-dev has been installed correctly...
So, libleveldb-dev is correctly installed, but the error line seems to be a libleveldb-dev problem...
My server is on "Debian GNU/Linux 7.7 (wheezy)", can you help me please ?
Your Mapper seems to be awesome...
im trying to install your "mapper" on my server, but i met problems... My little story :
I followed the "COMPILE" steps (https://bitbucket.org/s_l_teichmann/mts ... COMPILE.md) :
- When it's time to type "go get -u bitbucket.org/s_l_teichmann/mtsatellite/cmd/mtdbconverter",
- It returns to me "38: error: 'leveldb_free' undeclared (first use in this function)",
- However, libleveldb-dev has been installed correctly...
So, libleveldb-dev is correctly installed, but the error line seems to be a libleveldb-dev problem...
My server is on "Debian GNU/Linux 7.7 (wheezy)", can you help me please ?
Your Mapper seems to be awesome...
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Re: MTSatellite: A "realtime" web mapping system for Minetes
@Minetestforfun
The COMPILE instructions says:
# On Debian Wheezy you have to install the LevelDB dev from Backports.
---
The leveldb from plain Wheezy is too old.
Add
deb http://http.debian.net/debian wheezy-backports main
to your /etc/apt/sources.list and then
apt-get update
apt-get install -t wheezy-backports libleveldb-dev
I know this for sure because we run MTSatellite on an amd64 Debian Wheezy
and it works like a breeze. :-)
See it live at http://maps.mt.sha-bang.de/
The COMPILE instructions says:
# On Debian Wheezy you have to install the LevelDB dev from Backports.
---
The leveldb from plain Wheezy is too old.
Add
deb http://http.debian.net/debian wheezy-backports main
to your /etc/apt/sources.list and then
apt-get update
apt-get install -t wheezy-backports libleveldb-dev
I know this for sure because we run MTSatellite on an amd64 Debian Wheezy
and it works like a breeze. :-)
See it live at http://maps.mt.sha-bang.de/
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Re: MTSatellite: A "realtime" web mapping system for Minetes
First I've seen in action! Truly awesome!s-l-teichmann wrote:@Minetestforfun
The COMPILE instructions says:
# On Debian Wheezy you have to install the LevelDB dev from Backports.
---
The leveldb from plain Wheezy is too old.
Add
deb http://http.debian.net/debian wheezy-backports main
to your /etc/apt/sources.list and then
apt-get update
apt-get install -t wheezy-backports libleveldb-dev
I know this for sure because we run MTSatellite on an amd64 Debian Wheezy
and it works like a breeze. :-)
See it live at http://maps.mt.sha-bang.de/
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Re: MTSatellite: A "realtime" web mapping system for Minetes
Thank you for your quick answer,
Ok, next (and i hope - last) issue : https://bitbucket.org/s_l_teichmann/mts ... ompilation
for the moment my mapper is working and available here : http://xxx.yyy:8808/
Ok, next (and i hope - last) issue : https://bitbucket.org/s_l_teichmann/mts ... ompilation
for the moment my mapper is working and available here : http://xxx.yyy:8808/
Last edited by Minetestforfun on Sat Apr 13, 2024 18:49, edited 1 time in total.
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Re: MTSatellite: A "realtime" web mapping system for Minetes
Looks promising :-)
The world.mt settings look valid.
My guess is that you don't have build your Minetest server with Redis support.
See the issue for detail.
The world.mt settings look valid.
My guess is that you don't have build your Minetest server with Redis support.
See the issue for detail.
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Re: MTSatellite: A "realtime" web mapping system for Minetes
Hi,
It works now, follow the link if you want read the entire ticket,
i'm waiting for your tweak in "SETUP" for "the cool transparency feature" (for water and ice) :D
Thank you !
It works now, follow the link if you want read the entire ticket,
i'm waiting for your tweak in "SETUP" for "the cool transparency feature" (for water and ice) :D
Thank you !
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Re: MTSatellite: A "realtime" web mapping system for Minetes
@Minetestforfun
I've added the description how to use the transparency to the SETUP text.
My folks love that feature because they have build some undersea structures which without this would be invisible.
I've added the description how to use the transparency to the SETUP text.
My folks love that feature because they have build some undersea structures which without this would be invisible.
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Re: MTSatellite: A "realtime" web mapping system for Minetes
@s-l-teichmann
Thank you, i will add it soon in my server ! :)
(EDIT : It's BEAUTIFUL ! Thank you !)
Thank you, i will add it soon in my server ! :)
(EDIT : It's BEAUTIFUL ! Thank you !)
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Re: MTSatellite: A "realtime" web mapping system for Minetes
This is an amazing project! I think it would be nice if it could be implemented as a desktop application.
Back from the dead!
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Re: MTSatellite: A "realtime" web mapping system for Minetes
@Minetestforfun
Looking at your map I would guess you forgot starting mtwebmapper with the '-transparent=true" flag. The tiles in the middle of the map are not transparent any longer. You probably changed the backend data in this area and the tiles got regenerated without the transparency.
@Evergreen
My personal preference before start writing such an app would be that more server maintainers install MTSatellite.
That may bring more attention to this project and maybe some extra interest to do such a thing.
Till then you can install the system locally on your private system and use a browser pointing to localhost.
Looking at your map I would guess you forgot starting mtwebmapper with the '-transparent=true" flag. The tiles in the middle of the map are not transparent any longer. You probably changed the backend data in this area and the tiles got regenerated without the transparency.
@Evergreen
My personal preference before start writing such an app would be that more server maintainers install MTSatellite.
That may bring more attention to this project and maybe some extra interest to do such a thing.
Till then you can install the system locally on your private system and use a browser pointing to localhost.
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Re: MTSatellite: A "realtime" web mapping system for Minetes
@jp
> An idea (for the admins) : add a real-time moving pixel for each player connected and display a
> little bubble above that shows his coords and his last actions when you click on a player.
I missed your suggestion you made quiet a while ago ... shame on me.
A way to do such a thing would be to write a little script which parses the files from the players folder from the world data and produces some GeoJSON to be displayed as an extra layer in Leaflet map in the browser. We do something similar with travelnet stations. Same idea would apply to protection areas and so on.
> An idea (for the admins) : add a real-time moving pixel for each player connected and display a
> little bubble above that shows his coords and his last actions when you click on a player.
I missed your suggestion you made quiet a while ago ... shame on me.
A way to do such a thing would be to write a little script which parses the files from the players folder from the world data and produces some GeoJSON to be displayed as an extra layer in Leaflet map in the browser. We do something similar with travelnet stations. Same idea would apply to protection areas and so on.
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Re: MTSatellite: A "realtime" web mapping system for Minetes
@s-l-teichmann
Thank you for the advice, i've added "-transparent=true" flag in my mtwebmapper, now the area which is not transparent has just changed places... ='( => http://xxxx.zz:8808/
Thank you for the advice, i've added "-transparent=true" flag in my mtwebmapper, now the area which is not transparent has just changed places... ='( => http://xxxx.zz:8808/
Last edited by Minetestforfun on Sat Apr 13, 2024 18:49, edited 1 time in total.
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Re: MTSatellite: A "realtime" web mapping system for Minetes
@Minetestforfun
Looks better than before. In my eyes the affected zone is smaller than before. The problem will resolve if you walk into the remaining affected areas.
The radical solution would be a complete re-seeding of the map but I think this should not be necessary.
Looks better than before. In my eyes the affected zone is smaller than before. The problem will resolve if you walk into the remaining affected areas.
The radical solution would be a complete re-seeding of the map but I think this should not be necessary.
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Re: MTSatellite: A "realtime" web mapping system for Minetes
I've just re-seed the map for be sure... And it works now :)
I think we need more supported mods for the color.txt, like this mod viewtopic.php?f=9&t=10265&hilit=nether (many players use the ressources of the nether for build their constructions, for the moment in my server, the nether nodes are just ignored.
Maybe i will try to add it, i don't think it's a very hard work
I think we need more supported mods for the color.txt, like this mod viewtopic.php?f=9&t=10265&hilit=nether (many players use the ressources of the nether for build their constructions, for the moment in my server, the nether nodes are just ignored.
Maybe i will try to add it, i don't think it's a very hard work
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