We plan to release 0.4.11 around 24th December.
These RC builds are released for you to test and to help us to find bugs and iron them out before we release the final version.
If you find bugs in these builds, please report them on the bugtracker.
I think subgames is going to wait until later on, like sometime in 0.5. I have no official evidence, but I think that adding subgames would be a major feature. So, I think that it will be a little while into next year that we get subgames. As for which ones, I think that if Tutorial gets spruced up, then it will be included, with Carbone. Other than that, there isn't much I can say. I know that my subgame will probably not be in there, as well as a bunch of the other inactive ones. Mine needs a lot of polishing to be anywhere near good enough; and the same can be said for a bunch of others.
philipbenr wrote:I think subgames is going to wait until later on, like sometime in 0.5. I have no official evidence, but I think that adding subgames would be a major feature. So, I think that it will be a little while into next year that we get subgames. As for which ones, I think that if Tutorial gets spruced up, then it will be included, with Carbone. Other than that, there isn't much I can say. I know that my subgame will probably not be in there, as well as a bunch of the other inactive ones. Mine needs a lot of polishing to be anywhere near good enough; and the same can be said for a bunch of others.
I hope that when subgames are included it is like mods where the user simply downloads it in the game. That would be worth the wait.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
Not sure whether it is a bug in this commit or what, but the wielditem textures are messed up
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
linuxman wrote:Is there a ubuntu/linux version yet?
Or you could compile yourself, it's very easy on ubuntu/debian based distros. The instructions on compiling and the source are at https://github.com/minetest/minetest
sudo apt-get install git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev libleveldb-dev; cd; git clone https://github.com/minetest/minetest.git; cd minetest/games; git clone https://github.com/minetest/minetest_game.git; cd ..; cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(grep -c processor /proc/cpuinfo); cd ../bin; ./minetest; echo -e "\n\n\e[1;33mYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/minetest/mods, too.\e[0m"