[0.4.11] Release Candidate builds

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sfan5
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[0.4.11] Release Candidate builds

by sfan5 » Post

We plan to release 0.4.11 around 24th December.
These RC builds are released for you to test and to help us to find bugs and iron them out before we release the final version.
If you find bugs in these builds, please report them on the bugtracker.

Grab them here:
Windows 32bit MinGW: https://dl.dropboxusercontent.com/u/302 ... 1-win32.7z
Windows 64bit MinGW: https://dl.dropboxusercontent.com/u/302 ... 1-win64.7z

Known issues:
  • none
Happy testing!
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Don
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Re: [0.4.11] Release Candidate builds

by Don » Post

4.11 must be our xmas gift. Great work! Thanks to everyone!
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Casimir
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Re: [0.4.11] Release Candidate builds

by Casimir » Post

Will it include subgames this time?

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Topywo
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Re: [0.4.11] Release Candidate builds

by Topywo » Post

Casimir wrote:Will it include subgames this time?
I hope so, since not all of the new players find it easy to install mods.

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Re: [0.4.11] Release Candidate builds

by philipbenr » Post

I think subgames is going to wait until later on, like sometime in 0.5. I have no official evidence, but I think that adding subgames would be a major feature. So, I think that it will be a little while into next year that we get subgames. As for which ones, I think that if Tutorial gets spruced up, then it will be included, with Carbone. Other than that, there isn't much I can say. I know that my subgame will probably not be in there, as well as a bunch of the other inactive ones. Mine needs a lot of polishing to be anywhere near good enough; and the same can be said for a bunch of others.

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Re: [0.4.11] Release Candidate builds

by Don » Post

philipbenr wrote:I think subgames is going to wait until later on, like sometime in 0.5. I have no official evidence, but I think that adding subgames would be a major feature. So, I think that it will be a little while into next year that we get subgames. As for which ones, I think that if Tutorial gets spruced up, then it will be included, with Carbone. Other than that, there isn't much I can say. I know that my subgame will probably not be in there, as well as a bunch of the other inactive ones. Mine needs a lot of polishing to be anywhere near good enough; and the same can be said for a bunch of others.
I hope that when subgames are included it is like mods where the user simply downloads it in the game. That would be worth the wait.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: [0.4.11] Release Candidate builds

by leeminer » Post

Is there a change log? What is new in the new build?

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Re: [0.4.11] Release Candidate builds

by BorisGrishenko » Post

I recorded what I did on the RC, with commentary and less Bandicam! I wouldn't say that the video helps in any way but ya know..
http://youtu.be/dFWLp0Qd7XE?list=UUEEYL ... MlK_YtkqEg

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Re: [0.4.11] Release Candidate builds

by cHyper » Post

http://dev.minetest.net/Changelog

please update the changelog for 0.4.11 Version.

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Re: [0.4.11] Release Candidate builds

by hoodedice » Post

Not sure whether it is a bug in this commit or what, but the wielditem textures are messed up
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

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Re: [0.4.11] Release Candidate builds

by Calinou » Post

hoodedice wrote:Not sure whether it is a bug in this commit or what, but the wielditem textures are messed up
Can you make a screenshot and post it here (or on the issue tracker), please? Along with information on operating system and graphics drivers.

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Re: [0.4.11] Release Candidate builds

by leopinopalo » Post

I love, I hope to enjoy the final version.

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Re: [0.4.11] Release Candidate builds

by Linuxdirk » Post

Casimir wrote:Will it include subgames this time?
I hope not!

Or do user-installed subgames overwrite pre-installed subgames with same name?

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Re: [0.4.11] Release Candidate builds

by rubenwardy » Post

Linuxdirk wrote:
Casimir wrote:Will it include subgames this time?
I hope not!

Or do user-installed subgames overwrite pre-installed subgames with same name?
What are you talking about? They're just folders.

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Re: [0.4.11] Release Candidate builds

by AMMOnym » Post

Hello,
This is not bug in the build, I need another host for download :)
Attachments
error.zip
(1.37 MiB) Downloaded 85 times

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sfan5
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Re: [0.4.11] Release Candidate builds

by sfan5 » Post

AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)
Try using 7Zip to extract it.
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Re: [0.4.11] Release Candidate builds

by AMMOnym » Post

sfan5 wrote:
AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)
Try using 7Zip to extract it.
Tried :) It does not work anyways
It is 7zip, it has just broken icon.

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addi
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Re: [0.4.11] Release Candidate builds

by addi » Post

AMMOnym wrote:
sfan5 wrote:
AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)
Try using 7Zip to extract it.
Tried :) It does not work anyways
It is 7zip, it has just broken icon.
uhm your 7-zip is caled WinRar??
yes the file format is 7zip. but maybe you want to try the program 7-zip to extract it.

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Re: [0.4.11] Release Candidate builds

by AMMOnym » Post

uhm your 7-zip is caled WinRar??
yes the file format is 7zip. but maybe you want to try the program 7-zip to extract it.
Sorry, my mistake. I had clicked auto open in 7zip and it opened it in the WinRar

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Re: [0.4.11] Release Candidate builds

by linuxman » Post

Is there a ubuntu/linux version yet?

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Re: [0.4.11] Release Candidate builds

by Krock » Post

linuxman wrote:Is there a ubuntu/linux version yet?
You can use Minetest' daily PPA build.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [0.4.11] Release Candidate builds

by Evergreen » Post

linuxman wrote:Is there a ubuntu/linux version yet?
Or you could compile yourself, it's very easy on ubuntu/debian based distros. The instructions on compiling and the source are at https://github.com/minetest/minetest
Back from the dead!

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Re: [0.4.11] Release Candidate builds

by rubenwardy » Post

The one line build script is good:

(portable)

Code: Select all

sudo apt-get install git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev libleveldb-dev; cd; git clone https://github.com/minetest/minetest.git; cd minetest/games; git clone https://github.com/minetest/minetest_game.git; cd ..; cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(grep -c processor /proc/cpuinfo); cd ../bin; ./minetest; echo -e "\n\n\e[1;33mYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/minetest/mods, too.\e[0m"

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Re: [0.4.11] Release Candidate builds

by linuxman » Post

Thanks!

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Re: [0.4.11] Release Candidate builds

by Linuxdirk » Post

rubenwardy wrote:(portable)
… between most .deb based distributions that use APT as package manager.

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