[Mod] Weeping Angel [0.0] [weeping]

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LocaL_ALchemisT
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[Mod] Weeping Angel [0.0] [weeping]

by LocaL_ALchemisT » Post

Instruction:
  1. /giveme weeping:angel
  2. Place it
  3. Don't blink (i mean don't look the other way)
Depends only on "default"

To be done:
  1. Find & fix bugs (there will be lots of it)
  2. Improve code (still far away from the doctor's weeping angel)
  3. Make into entity (need model)
  4. Make crafting recipe
  5. Get more ideas
  6. Screenshots/Videos (if anyone could do it for me, much appreciated)
Known problem(s):
  1. Laggy for sure
  2. Doesn't work in multiplayer server
  3. Only works when player is within 10 unit radius from the angel
  4. Altitude problem (may be teleported deep beneath the earth, so get your pickaxe ready)
  5. Sight angle might not be very reliable
License: CC-BY-SA for code & textures

Version(s):
0.0
0.1: fixed "local" problem, tidy up code, stone-like texture
Last edited by LocaL_ALchemisT on Thu Dec 18, 2014 10:20, edited 2 times in total.
Built Telegate v1.0, Workers v2.0, Broadcast v0.0 & Weeping Angel v0.1
Having A Buzy Week
From 0.4.10 with love~

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Topywo
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Re: [Mod] Weeping Angel [0.0] [weeping]

by Topywo » Post

Nice!

I can confirm the altitude bugs.

One more:

When placing the angel:

10:20:18: ERROR[ServerThread]: Assignment to undeclared global "angle" inside a function at ...est-minetest-dcc4897/bin/../mods/weeping/func.lua:12.10:20:18: ERROR[ServerThread]: Assignment to undeclared global "angle" inside a function at ...est-minetest-dcc4897-server/bin/../mods/weeping/func.lua:12.

(I doesn't force game-exit)

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Hybrid Dog
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Re: [Mod] Weeping Angel [0.0] [weeping]

by Hybrid Dog » Post

The error appears because someone forgot to write a local before "angle", or he/she/it forgot to return it directly instead of putting it to _G["angle"].

Image
Attachments
weeping.png
weeping.png (181.94 KiB) Viewed 2100 times

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LocaL_ALchemisT
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Re: [Mod] Weeping Angel [0.0] [weeping]

by LocaL_ALchemisT » Post

version 0.1 uploaded.

fixed "local" problem, tidy up code and stone-like texture.

still many steps to go.

many thanks to all.
Built Telegate v1.0, Workers v2.0, Broadcast v0.0 & Weeping Angel v0.1
Having A Buzy Week
From 0.4.10 with love~

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LocaL_ALchemisT
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Re: [Mod] Weeping Angel [0.0] [weeping]

by LocaL_ALchemisT » Post

anyone could build an angel model for this mod?

a simple model with two states: weeping and chasing

much appreciated, thanks
Built Telegate v1.0, Workers v2.0, Broadcast v0.0 & Weeping Angel v0.1
Having A Buzy Week
From 0.4.10 with love~

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Esteban
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Re: [Mod] Weeping Angel [0.0] [weeping]

by Esteban » Post

Cool mod! This mod can be used for other things! Example, the evil statue scp- 173 acts in the same way the weeping angel does.

Also, there is a model request thread: viewtopic.php?t=10039&p=157531
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Re: [Mod] Weeping Angel [0.0] [weeping]

by MrsSandraMrJimFun » Post

heh so weird face whit angel and there is a not no sounds

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ExeterDad
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Re: [Mod] Weeping Angel [0.0] [weeping]

by ExeterDad » Post

LocaL_ALchemisT wrote:anyone could build an angel model for this mod?

a simple model with two states: weeping and chasing

much appreciated, thanks
So... not knowing what a weeping angel is. Google led me to youtube. Those are are crazy scarey!
I'm in! I will help you with the models. Not sure simple is good enough though. I want awesome. Perhaps I'll get a chance to break out Blender when I get home from work. Do you require them as blocky as the default player or can I get more detail?

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LocaL_ALchemisT
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Re: [Mod] Weeping Angel [0.0] [weeping]

by LocaL_ALchemisT » Post

Esteban wrote:Cool mod! This mod can be used for other things! Example, the evil statue scp- 173 acts in the same way the weeping angel does.

Also, there is a model request thread: viewtopic.php?t=10039&p=157531
scp-173 is quite something (read:horrifying). anyway, thanks for the tip!
ExeterDad wrote:So... not knowing what a weeping angel is. Google led me to youtube. Those are are crazy scarey!
I'm in! I will help you with the models. Not sure simple is good enough though. I want awesome. Perhaps I'll get a chance to break out Blender when I get home from work. Do you require them as blocky as the default player or can I get more detail?
oh yes it is scary. i really appreciate your help! i'm not really picky about how the model's going to look like, so surprise me! many thanks in advance
Built Telegate v1.0, Workers v2.0, Broadcast v0.0 & Weeping Angel v0.1
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ExeterDad
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Re: [Mod] Weeping Angel [0.0] [weeping]

by ExeterDad » Post

I've worked on the angel a few times, but unexpected real life keeps happening.
So far I have the body but no head as I'm undecided what gender would be best? Do you have a preference? From all the pictures I've seen on the net, I feel the male is more frightening.
Thoughts?
Also do you specifically want two models in fixed poses? Or would you prefer one model with two poses as a animation? Either is easy enough. The later would be a lesser file size for the clients. And more attack poses could be included. So random attack movements could be possible to keep things more interesting.

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Hybrid Dog
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Re: [Mod] Weeping Angel [0.0] [weeping]

by Hybrid Dog » Post

ExeterDad wrote:I've worked on the angel a few times, but unexpected real life keeps happening.
So far I have the body but no head as I'm undecided what gender would be best? Do you have a preference? From all the pictures I've seen on the net, I feel the male is more frightening.
Thoughts?
trans gender

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LocaL_ALchemisT
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Re: [Mod] Weeping Angel [0.0] [weeping]

by LocaL_ALchemisT » Post

ExeterDad wrote:I've worked on the angel a few times, but unexpected real life keeps happening.
It's okay, take your time.
ExeterDad wrote:So far I have the body but no head as I'm undecided what gender would be best? Do you have a preference? From all the pictures I've seen on the net, I feel the male is more frightening.
Thoughts?
I prefer female, i think...
ExeterDad wrote:Also do you specifically want two models in fixed poses? Or would you prefer one model with two poses as a animation?
One model with the poses as animation would be better, thanks!
Built Telegate v1.0, Workers v2.0, Broadcast v0.0 & Weeping Angel v0.1
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From 0.4.10 with love~

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sparky
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Re: [Mod] Weeping Angel [0.0] [weeping]

by sparky » Post

do you still need model?

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LocaL_ALchemisT
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Re: [Mod] Weeping Angel [0.0] [weeping]

by LocaL_ALchemisT » Post

oh yes i do
sorry for being silent for a long time, i'm focusing on real-life works
Built Telegate v1.0, Workers v2.0, Broadcast v0.0 & Weeping Angel v0.1
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sparky
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Re: [Mod] Weeping Angel [0.0] [weeping]

by sparky » Post

hows this? (I'm not quite done)

Image
Last edited by sparky on Sun Jan 04, 2015 23:52, edited 8 times in total.

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Re: [Mod] Weeping Angel [0.0] [weeping]

by philipbenr » Post

Need to unlock that URL @sparky.

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sparky
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Re: [Mod] Weeping Angel [0.0] [weeping]

by sparky » Post

ok. I fixed

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LocaL_ALchemisT
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Re: [Mod] Weeping Angel [0.0] [weeping]

by LocaL_ALchemisT » Post

sparky wrote:hows this? (I'm not quite done)

Image
wow nice, i like it!
Built Telegate v1.0, Workers v2.0, Broadcast v0.0 & Weeping Angel v0.1
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Re: [Mod] Weeping Angel [0.0] [weeping]

by sparky » Post

here is file!
frame 10 is weeping and 20 is attacking.
Attachments
download.zip
updated download no red eyes.
(96.51 KiB) Downloaded 127 times
Last edited by sparky on Tue Jan 06, 2015 19:32, edited 1 time in total.

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Hybrid Dog
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Re: [Mod] Weeping Angel [0.0] [weeping]

by Hybrid Dog » Post

Could you add something like this?
Image

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sparky
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Re: [Mod] Weeping Angel [0.0] [weeping]

by sparky » Post

Image
do you mean like this?
Image
sorry, no fangs.
I updated it.
Attachments
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(103.89 KiB) Downloaded 130 times

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Hybrid Dog
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Re: [Mod] Weeping Angel [0.0] [weeping]

by Hybrid Dog » Post

sparky wrote:Image
do you mean like this?
Image
sorry, no fangs.
I updated it.
May you add a beard to it?

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sparky
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Re: [Mod] Weeping Angel [0.0] [weeping]

by sparky » Post

Image

there you go. :D

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lightonflux
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Re: [Mod] Weeping Angel [0.0] [weeping]

by lightonflux » Post

The hair needs to be more curly.

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Re: [Mod] Weeping Angel [0.0] [weeping]

by Extex » Post

Could someone update this?
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