Post your mod requests/ideas here

User avatar
AMMOnym
Member
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia

Re: Post your mod requests/ideas here

by AMMOnym » Post

What about Skyrim like inventory ?
Image

User avatar
kidmondo
Member
Posts: 130
Joined: Sun May 11, 2014 07:56
IRC: kidmondo
In-game: kidmondo
Location: New Zealand

Re: Post your mod requests/ideas here

by kidmondo » Post

Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Post your mod requests/ideas here

by Don » Post

kidmondo wrote:Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches
I can't remember who but someone was making a mod like that
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
Hybrid Dog
Member
Posts: 2836
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your mod requests/ideas here

by Hybrid Dog » Post

Don wrote:
kidmondo wrote:Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches
I can't remember who but someone was making a mod like that
I saw this mod, too.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
kidmondo
Member
Posts: 130
Joined: Sun May 11, 2014 07:56
IRC: kidmondo
In-game: kidmondo
Location: New Zealand

Re: Post your mod requests/ideas here

by kidmondo » Post

Hybrid Dog wrote:
Don wrote:
kidmondo wrote:Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches
I can't remember who but someone was making a mod like that
I saw this mod, too.
Ah, but is there anyone with a link?

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

Re: Post your mod requests/ideas here

by Topywo » Post

kidmondo wrote:Ah, but is there anyone with a link?
Maybe not exactly what you had in mind, Kilarin's Explorer toold mod perhaps:
viewtopic.php?f=11&t=9050

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Post your mod requests/ideas here

by Don » Post

I found what I was thinking of but it was just an idea. No one made it. Hopefully someone will make it because this would be a great mod.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
Hybrid Dog
Member
Posts: 2836
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your mod requests/ideas here

by Hybrid Dog » Post

You could store the torches into the item's meta but if you put 2 of these tools into the craft guide, it offers you a repaired one, which doesn't keep the meta of the item.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Kilarin
Member
Posts: 896
Joined: Mon Mar 10, 2014 00:36
GitHub: Kilarin

Re: Post your mod requests/ideas here

by Kilarin » Post

Explorer Tools linked above does pretty much what you are asking. Except that you don't actually store the torches in the item. Instead the tools will attempt to place whatever is in inventory one slot to the right of the tool. that means you can not only use this for placing torches, but you can even place a stack of some other building material there and alternate between digging and placing nodes by switching between left and right clicks.

4aiman created a modification of this that makes ALL picks, axes, and shovels registered in the game have this feature.

robhol
New member
Posts: 1
Joined: Fri Dec 19, 2014 10:13
GitHub: robhol
IRC: robhol
In-game: robhol

Re: Post your mod requests/ideas here

by robhol » Post

I think mods like OpenComputers and ComputerCraft have managed to add a shocking amount of replay value to a certain game. Are mods like that even possible in Minetest? Are there "C++-level" mods or support for external libraries? Otherwise I can see trying to run user-supplied Lua code being a giant security risk, and other languages would be... well, tricky. I don't imagine there are many implementations of languages in pure Lua, for some strange reason. :p

Also.. hi! :)

jans
New member
Posts: 1
Joined: Thu Dec 25, 2014 09:14

Re: Post your mod requests/ideas here

by jans » Post

For the purpose of gameplay recording or Lets Plays, it would be cool to have a video-mod:
  • you would be able to craft a Camera
  • it could be placed somewhere in the world
  • you could record a timelapse of your builds
  • monitor an area (and display it on a bigass screen ingame)
  • maybe sound recording would be nice too
--- so yeah, I'm neither a programmer, nor a videoproducer and I have no idea what I'm asking for.

User avatar
kidmondo
Member
Posts: 130
Joined: Sun May 11, 2014 07:56
IRC: kidmondo
In-game: kidmondo
Location: New Zealand

Re: Post your mod requests/ideas here

by kidmondo » Post

jans wrote:For the purpose of gameplay recording or Lets Plays, it would be cool to have a video-mod:
  • you would be able to craft a Camera
  • it could be placed somewhere in the world
  • you could record a timelapse of your builds
  • monitor an area (and display it on a bigass screen ingame)
  • maybe sound recording would be nice too
--- so yeah, I'm neither a programmer, nor a videoproducer and I have no idea what I'm asking for.
that sounds super cool though!

leeminer
Member
Posts: 90
Joined: Mon Aug 11, 2014 21:29

Re: Post your mod requests/ideas here

by leeminer » Post

I don't think it is currently possible. I've asked a similar question. I think the c++ source would have to be modified by the crew...

I think adding camera functionality like this would be really cool for your reasons as well as others. Changing cameras angles or views is great for cinematic storytelling. And that is what games are about, telling a story.

User avatar
kidmondo
Member
Posts: 130
Joined: Sun May 11, 2014 07:56
IRC: kidmondo
In-game: kidmondo
Location: New Zealand

Re: Post your mod requests/ideas here

by kidmondo » Post

leeminer wrote:I don't think it is currently possible. I've asked a similar question. I think the c++ source would have to be modified by the crew...
couldn't there just be a block that takes a screen shot for you? like you set a delay time?

User avatar
Hybrid Dog
Member
Posts: 2836
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your mod requests/ideas here

by Hybrid Dog » Post

it is possible
kidmondo wrote:
leeminer wrote:I don't think it is currently possible. I've asked a similar question. I think the c++ source would have to be modified by the crew...
couldn't there just be a block that takes a screen shot for you? like you set a delay time?
you could change the player's camera to look from this block for less than a second and automatically make a screenshot

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Casimir
Member
Posts: 1207
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

Re: Post your mod requests/ideas here

by Casimir » Post

You could also run a second minetest game and record from there. There are no changes for the engine needed for that and no mod.
What would be interesting is a mod that helps you doing tracking shots by teleporting and changing the look direction.

User avatar
Hybrid Dog
Member
Posts: 2836
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your mod requests/ideas here

by Hybrid Dog » Post

Casimir wrote:You could also run a second minetest game and record from there. There are no changes for the engine needed for that and no mod.
But if you run a second minetest game, you get more lag.
BTW: Can you load the media of a server faster if you join with multiple accounts at once?

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

leeminer
Member
Posts: 90
Joined: Mon Aug 11, 2014 21:29

Re: Post your mod requests/ideas here

by leeminer » Post

Where should I post this?

Anyway I wanted to share this, mostly with the newbie modders out there. This code demonstrates how to manipulate a player physics attribute for player gravity via a customized chat command.

Maybe this is something RubenWardy may be interested since he is making a tutorial?



To use this, insert in your mods lua.init file. Then enable your mod and start your game. To use just press the "/" key while in the game and use the command gravity. Example : /gravity .5

Here is a link to the player, with set_physics_overide function

http://dev.minetest.net/Player

Here is a link to the register_chatcommand function.

dev.minetest.net/minetest.register_chatcommand



Here it is, have fun pretending to jump like superman.

Code: Select all

minetest.register_chatcommand("gravity", {
   params="<0 to 1>",
   description="Sets gravity from 0 to 1",
   func = function(name,param)
		param=tonumber(param)
		local playerOne = minetest.get_player_by_name("singleplayer")
		minetest.chat_send_all(playerOne:get_player_name())
		playerOne:set_physics_override({gravity=param})
		minetest.chat_send_all(name)
	end,
   
})

User avatar
sparky
Member
Posts: 154
Joined: Sun Oct 05, 2014 00:54
GitHub: Elkien3
IRC: ircSparky
In-game: sparky
Location: USA
Contact:

Re: Post your mod requests/ideas here

by sparky » Post

a map of a large area that you can write/type on :D

and a corpse when a player dies.

nanepiwo
Member
Posts: 23
Joined: Mon Jan 05, 2015 20:13
GitHub: nanepiwo
IRC: nanepiwo or nane
In-game: nanepiwo

Re: Post your mod requests/ideas here

by nanepiwo » Post

Sparky, what do you want improved from the bones mod? It is like a corpse, and is in the default game,

User avatar
sparky
Member
Posts: 154
Joined: Sun Oct 05, 2014 00:54
GitHub: Elkien3
IRC: ircSparky
In-game: sparky
Location: USA
Contact:

Re: Post your mod requests/ideas here

by sparky » Post

I guess if the bones looked better and more like bones it be ok. and if it gave more detail about the players death too maybe.

nanepiwo
Member
Posts: 23
Joined: Mon Jan 05, 2015 20:13
GitHub: nanepiwo
IRC: nanepiwo or nane
In-game: nanepiwo

Re: Post your mod requests/ideas here

by nanepiwo » Post

The more info can easily be adapted from death_messages to show on the bones. I can write the code, if you want me too. As for textures, I can't help you much.

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Post your mod requests/ideas here

by Don » Post

nanepiwo wrote:The more info can easily be adapted from death_messages to show on the bones. I can write the code, if you want me too. As for textures, I can't help you much.
Maybe one of the people doing the mesh nodes could come up with something cool for bones. Or use a skeleton skin on an entity instead of a block.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
philipbenr
Member
Posts: 1897
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: Post your mod requests/ideas here

by philipbenr » Post

I say there should be a nodebox for bones. Now that Ruben has the nodebox editor working pretty well, I can make some good looking MT bones.

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Post your mod requests/ideas here

by Don » Post

philipbenr wrote:I say there should be a nodebox for bones. Now that Ruben has the nodebox editor working pretty well, I can make some good looking MT bones.
Node boxes are great and could work well but it looks like meshes are the future of mt. If meshes are the future we might as well do it now.
This is just my opinion and would love to hear a few of the main developers opinion.

Edit - when I say main developers I mean besides you. I know you're very active with minetest.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests