Post your mod requests/ideas here
- AMMOnym
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Re: Post your mod requests/ideas here
What about Skyrim like inventory ?
- kidmondo
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Re: Post your mod requests/ideas here
Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches
Re: Post your mod requests/ideas here
I can't remember who but someone was making a mod like thatkidmondo wrote:Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches
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- Hybrid Dog
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Re: Post your mod requests/ideas here
I saw this mod, too.Don wrote:I can't remember who but someone was making a mod like thatkidmondo wrote:Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches
- kidmondo
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Re: Post your mod requests/ideas here
Ah, but is there anyone with a link?Hybrid Dog wrote:I saw this mod, too.Don wrote:I can't remember who but someone was making a mod like thatkidmondo wrote:Okay, this may be a bit odd but please bare with me: a pick axe that has a slot for torches so by right clicking you place a torch, provided the slot has torches
Re: Post your mod requests/ideas here
Maybe not exactly what you had in mind, Kilarin's Explorer toold mod perhaps:kidmondo wrote:Ah, but is there anyone with a link?
viewtopic.php?f=11&t=9050
Re: Post your mod requests/ideas here
I found what I was thinking of but it was just an idea. No one made it. Hopefully someone will make it because this would be a great mod.
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- Hybrid Dog
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Re: Post your mod requests/ideas here
You could store the torches into the item's meta but if you put 2 of these tools into the craft guide, it offers you a repaired one, which doesn't keep the meta of the item.
Re: Post your mod requests/ideas here
Explorer Tools linked above does pretty much what you are asking. Except that you don't actually store the torches in the item. Instead the tools will attempt to place whatever is in inventory one slot to the right of the tool. that means you can not only use this for placing torches, but you can even place a stack of some other building material there and alternate between digging and placing nodes by switching between left and right clicks.
4aiman created a modification of this that makes ALL picks, axes, and shovels registered in the game have this feature.
4aiman created a modification of this that makes ALL picks, axes, and shovels registered in the game have this feature.
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Re: Post your mod requests/ideas here
I think mods like OpenComputers and ComputerCraft have managed to add a shocking amount of replay value to a certain game. Are mods like that even possible in Minetest? Are there "C++-level" mods or support for external libraries? Otherwise I can see trying to run user-supplied Lua code being a giant security risk, and other languages would be... well, tricky. I don't imagine there are many implementations of languages in pure Lua, for some strange reason. :p
Also.. hi! :)
Also.. hi! :)
Re: Post your mod requests/ideas here
For the purpose of gameplay recording or Lets Plays, it would be cool to have a video-mod:
- you would be able to craft a Camera
- it could be placed somewhere in the world
- you could record a timelapse of your builds
- monitor an area (and display it on a bigass screen ingame)
- maybe sound recording would be nice too
- kidmondo
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Re: Post your mod requests/ideas here
that sounds super cool though!jans wrote:For the purpose of gameplay recording or Lets Plays, it would be cool to have a video-mod:
- you would be able to craft a Camera
- it could be placed somewhere in the world
- you could record a timelapse of your builds
- monitor an area (and display it on a bigass screen ingame)
--- so yeah, I'm neither a programmer, nor a videoproducer and I have no idea what I'm asking for.
- maybe sound recording would be nice too
Re: Post your mod requests/ideas here
I don't think it is currently possible. I've asked a similar question. I think the c++ source would have to be modified by the crew...
I think adding camera functionality like this would be really cool for your reasons as well as others. Changing cameras angles or views is great for cinematic storytelling. And that is what games are about, telling a story.
I think adding camera functionality like this would be really cool for your reasons as well as others. Changing cameras angles or views is great for cinematic storytelling. And that is what games are about, telling a story.
- kidmondo
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Re: Post your mod requests/ideas here
couldn't there just be a block that takes a screen shot for you? like you set a delay time?leeminer wrote:I don't think it is currently possible. I've asked a similar question. I think the c++ source would have to be modified by the crew...
- Hybrid Dog
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Re: Post your mod requests/ideas here
it is possible
you could change the player's camera to look from this block for less than a second and automatically make a screenshotkidmondo wrote:couldn't there just be a block that takes a screen shot for you? like you set a delay time?leeminer wrote:I don't think it is currently possible. I've asked a similar question. I think the c++ source would have to be modified by the crew...
- Casimir
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Re: Post your mod requests/ideas here
You could also run a second minetest game and record from there. There are no changes for the engine needed for that and no mod.
What would be interesting is a mod that helps you doing tracking shots by teleporting and changing the look direction.
What would be interesting is a mod that helps you doing tracking shots by teleporting and changing the look direction.
- Hybrid Dog
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Re: Post your mod requests/ideas here
But if you run a second minetest game, you get more lag.Casimir wrote:You could also run a second minetest game and record from there. There are no changes for the engine needed for that and no mod.
BTW: Can you load the media of a server faster if you join with multiple accounts at once?
Re: Post your mod requests/ideas here
Where should I post this?
Anyway I wanted to share this, mostly with the newbie modders out there. This code demonstrates how to manipulate a player physics attribute for player gravity via a customized chat command.
Maybe this is something RubenWardy may be interested since he is making a tutorial?
To use this, insert in your mods lua.init file. Then enable your mod and start your game. To use just press the "/" key while in the game and use the command gravity. Example : /gravity .5
Here is a link to the player, with set_physics_overide function
http://dev.minetest.net/Player
Here is a link to the register_chatcommand function.
dev.minetest.net/minetest.register_chatcommand
Here it is, have fun pretending to jump like superman.
Anyway I wanted to share this, mostly with the newbie modders out there. This code demonstrates how to manipulate a player physics attribute for player gravity via a customized chat command.
Maybe this is something RubenWardy may be interested since he is making a tutorial?
To use this, insert in your mods lua.init file. Then enable your mod and start your game. To use just press the "/" key while in the game and use the command gravity. Example : /gravity .5
Here is a link to the player, with set_physics_overide function
http://dev.minetest.net/Player
Here is a link to the register_chatcommand function.
dev.minetest.net/minetest.register_chatcommand
Here it is, have fun pretending to jump like superman.
Code: Select all
minetest.register_chatcommand("gravity", {
params="<0 to 1>",
description="Sets gravity from 0 to 1",
func = function(name,param)
param=tonumber(param)
local playerOne = minetest.get_player_by_name("singleplayer")
minetest.chat_send_all(playerOne:get_player_name())
playerOne:set_physics_override({gravity=param})
minetest.chat_send_all(name)
end,
})
- sparky
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Re: Post your mod requests/ideas here
a map of a large area that you can write/type on :D
and a corpse when a player dies.
and a corpse when a player dies.
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Re: Post your mod requests/ideas here
Sparky, what do you want improved from the bones mod? It is like a corpse, and is in the default game,
- sparky
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Re: Post your mod requests/ideas here
I guess if the bones looked better and more like bones it be ok. and if it gave more detail about the players death too maybe.
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Re: Post your mod requests/ideas here
The more info can easily be adapted from death_messages to show on the bones. I can write the code, if you want me too. As for textures, I can't help you much.
Re: Post your mod requests/ideas here
Maybe one of the people doing the mesh nodes could come up with something cool for bones. Or use a skeleton skin on an entity instead of a block.nanepiwo wrote:The more info can easily be adapted from death_messages to show on the bones. I can write the code, if you want me too. As for textures, I can't help you much.
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A list of my mods can be found here
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- philipbenr
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Re: Post your mod requests/ideas here
I say there should be a nodebox for bones. Now that Ruben has the nodebox editor working pretty well, I can make some good looking MT bones.
Re: Post your mod requests/ideas here
Node boxes are great and could work well but it looks like meshes are the future of mt. If meshes are the future we might as well do it now.philipbenr wrote:I say there should be a nodebox for bones. Now that Ruben has the nodebox editor working pretty well, I can make some good looking MT bones.
This is just my opinion and would love to hear a few of the main developers opinion.
Edit - when I say main developers I mean besides you. I know you're very active with minetest.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
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