This is a "lighter" version of the carts mod with some new features.
Showing the item transport and mesecons support. Power and brake rails must only be enabled by a mesecons signal if that mod is enabled.
Features:
Faster and less CPU intensive
Configurable maximal cart speed
Pathfinder for automatic position correction
Switch the direction on crossings (by pressing the movement keys)
Fully backwards compatible with the original carts mod by PilzAdam
Copper rails (gives copper an use) - moreblocks equivalent
Drop items inside the cart and punch it to transport them
Different rail type support
Handbrake with the 'down' key
News - MTG carts:
Since version 0.4.15 there are now carts in the official subgame minetest_game. That version of carts is based on boost_cart but does not support mesecons. You can still use boost_cart as before, it will simply overwrite the other mod.
Nice. I still hope there will be client-side support for carts and other entities players might get attached to. That could save a bunch of problems which can't be solved server-side.
Great mod. Would be nice if you can press a direction key and the mod applies it to the next junction. So you don't miss a junction when you travel with great speed. A window of 2-3 seconds should be good, after 3sec the keypress should expire, so you don't take the wrong turn.
Krock wrote:That's a nice idea to switch them with mesecons but not every cart driver has the same target.
Therefore it might be better as it currently is.
I was thinking to a network with a start, and you can select a destination with mesecons buttons.
The carts now only run on the type of rails it got placed on.
You can define more rails and change the group connect_to_raillike to 2 to separate them from the other rails.
The current master branch doen't display those correctly.
Have this mod on my family server tho i've not used it personally yet.
My son placed a cart high up in one of his buildings! Dont ask me why, given up trying to understand 7 year olds lol. However, now he cant seem to remove it, any ideas?
I made a small steering modification for this mod.
When riding inside a cart pressing up will accelerate the cart - similar to how one steers in the boat mod.
My son likes this better then the frantic punching ;)
graag wrote:I made a small steering modification for this mod.
When riding inside a cart pressing up will accelerate the cart - similar to how one steers in the boat mod.
My son likes this better then the frantic punching ;)
Wow..........your first post on the MT forums was about a contribution to a mod many like :thumbup: :D
Back to the topic. I'm a total n00b at github. How do I download commits? EDIT: I totally forgot to say that I ABSOLUTELY NEED THIS!!!!!! :D
Just use my fork to give it a try: https://github.com/graag/boost_cart and click "download zip".
Probably you'll have to rename it to boost_cart after unzipping.
Wow..........your first post on the MT forums was about a contribution to a mod many like :thumbup: :D
Back to the topic. I'm a total n00b at github. How do I download commits? EDIT: I totally forgot to say that I ABSOLUTELY NEED THIS!!!!!! :D
PilzAdam's first post WAS a mod. It was carts, July 2012. The good old days. ** stares off into the distance. **