[Mod] flatgen: 100% flat maps [flatgen]
- kidmondo
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Re: [Mod] flatgen [100% flat maps]
Me again :P would you be able to make the flat map have city roads (like roads set already so you could just build a city?)
Re: [Mod] flatgen [100% flat maps]
paramat already created a mod that adds city streets:
viewtopic.php?f=11&t=9296
viewtopic.php?f=11&t=9296
- Krock
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Re: [Mod] flatgen [100% flat maps]
You also can try Sokomines mg_villages mod.
It adds some nice towns to your world.
It adds some nice towns to your world.
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Re: [Mod] flatgen [100% flat maps]
What are the dimensions of this world? I seem to have reached the end of it, so that one without fly privileges enabled would fall off the edge of the world.
- srifqi
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Re: [Mod] flatgen [100% flat maps]
There are no dimensions in Minetest.superschizo wrote:What are the dimensions of this world?
No, you can't. The Minetest's collision algorithm forbid that. You can't pass through the edge.superschizo wrote:I seem to have reached the end of it, so that one without fly privileges enabled would fall off the edge of the world.
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Re: [Mod] flatgen [100% flat maps]
"What are the dimensions of this world?"
There are no dimensions in Minetest.
"I seem to have reached the end of it, so that one without fly privileges enabled would fall off the edge of the world."
No, you can't. The Minetest's collision algorithm forbid that. You can't pass through the edge.
my world must be corrupted then, because my map just drops off and one could fly off and down the edge. how do i fix it?
- Krock
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Re: [Mod] flatgen [100% flat maps]
Thanks for the report. I fixed that problem and added a new chat command:superschizo wrote:my world must be corrupted then, because my map just drops off and one could fly off and down the edge. how do i fix it?
Code: Select all
/regenerate (<chunk size>*8)
I updated the links in the first post, it can be found on GitHub now.
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Re: [Mod] flatgen [100% flat maps]
Thank you Krock for the quick response in posting a fix. Does this work with minetest 0.4.10? I'm using 0.4.10 from the ubuntu software center on ubuntu 14.10, since there is no stable 0.4.11 for download for my OS yet that I'm aware of (I just checked as of 20 Jan 2015). Maybe I am typing the command wrong? /regenerate (<8>*8) I've also tried various variations like "/regenerate 8" "/regenerate (<8>*8)^3" "regenerate (8*8)" and so on...
- Krock
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Re: [Mod] flatgen [100% flat maps]
Fixed. https://github.com/SmallJoker/flatgen/commit/affesuperschizo wrote:http://i123.photobucket.com/albums/o295 ... dd2668.png
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Re: [Mod] flatgen [100% flat maps]
Thank you for the fix. This is how it turned out on the corrupted map, with the dirt sticking out being the result of the command {/regenerate (100*8)}. It would probably be better for me to use worldedit to paste the stadium into another world, right?
I suspect that the world got corrupted when I used the "fixlight" command from worldedit, minetest had trouble with that and I had to close it.
- Krock
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Re: [Mod] flatgen [100% flat maps]
Yes, I think saving the building is a better soulation than using /regenerate <size> in all broken areas.superschizo wrote:<snip>
Fixlight was not the problem, a Minetest engine change broke this mod.
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Re: [Mod] flatgen [100% flat maps]
why i cant download
Re: [Mod] flatgen [100% flat maps]
Go to post 1. Press: Browse code (to go to GitHub). Press: Download ZIPhuang11 wrote:why i cant download
Re: [Mod] flatgen [100% flat maps]
Hi guys, i would like to know how to use this mod. I already install it on my "mods folder" on minetest. But i don't understand how i do change my world into a flatland full of grass !
Anyone ? thank you ! :)
Anyone ? thank you ! :)
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Re: [Mod] flatgen: 100% flat maps [flatgen]
You don't need a mod anymore with more recent versions of Minetest. Just choose the mapgen "flat" when creating a new world.senzo53 wrote: Hi guys, i would like to know how to use this mod. I already install it on my "mods folder" on minetest. But i don't understand how i do change my world into a flatland full of grass !
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- Warrior_4_Christ
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Re: [Mod] flatgen: 100% flat maps [flatgen]
I loaded the mod. Why are there black lines all over the place?
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Re: [Mod] flatgen: 100% flat maps [flatgen]
this mod is very very old it's not a good idea to use it
if you delete your world and create a new one look in the magpen you will find a flat magpen amongst them load that instead okay
if you delete your world and create a new one look in the magpen you will find a flat magpen amongst them load that instead okay
- Warrior_4_Christ
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Re: [Mod] flatgen: 100% flat maps [flatgen]
Yeah I tried using that. The only difference between the "flat" mapgen and other mapgens are the profound abundance in trees, and the lack of hills.Chibi ghost wrote:this mod is very very old it's not a good idea to use it
if you delete your world and create a new one look in the magpen you will find a flat magpen amongst them load that instead okay
For God so loved the world that He gave his only begotten Son, that whosoever believeth in Him should not perish, but have everlasting life. -- John 3:16 KJV
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Re: [Mod] flatgen: 100% flat maps [flatgen]
The flat mapgen only makes the land flat. If you want no trees, no caves, no dungeons etc., then you need to set the mg_flags variable.Warrior_4_Christ wrote: Yeah I tried using that. The only difference between the "flat" mapgen and other mapgens are the profound abundance in trees, and the lack of hills.
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- TumeniNodes
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Re: [Mod] flatgen: 100% flat maps [flatgen]
when you use flatgen, you can add the flags for hills and/or lakesWarrior_4_Christ wrote:Yeah I tried using that. The only difference between the "flat" mapgen and other mapgens are the profound abundance in trees, and the lack of hills.Chibi ghost wrote:this mod is very very old it's not a good idea to use it
if you delete your world and create a new one look in the magpen you will find a flat magpen amongst them load that instead okay
1- create your new world, selecting flat
2- go to the settings tab
3- select server/single player / mapgen / Advanced / Mapgen Flat
4- when you click on Mapgen Flat you will see Mapgen flat specific flags... (click on it)
5- you will see a field appear, click the "edit" button and type lakes,hills
6- click SAVE
Go back to settings page, then select "local game"
start your world and enjoy.
later, there are other ways you can tweak the map to suit your tastes but, start with this first, and then start looking into info related to mapgen.
A good place to ask questions is viewtopic.php?f=47&t=15272
A Wonderful World
Re: [Mod] flatgen: 100% flat maps [flatgen]
Any idea how to fix random shadows?
Its old mod topic, btw may be exist better simple mapgen mod for flat world?
Its old mod topic, btw may be exist better simple mapgen mod for flat world?
- Krock
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Re: [Mod] flatgen: 100% flat maps [flatgen]
In older releases shadows occurred when the "light" mapgen param was set. Now it seems to be the opposite. I fixed the bug and also made use of the "flat" mapgen in case the mod is used for a new world.bosapara wrote:Any idea how to fix random shadows?
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Re: [Mod] flatgen: 100% flat maps [flatgen]
thanx you very much for updated mod, now shadows works goodKrock wrote:In older releases shadows occurred when the "light" mapgen param was set. Now it seems to be the opposite. I fixed the bug and also made use of the "flat" mapgen in case the mod is used for a new world.bosapara wrote:Any idea how to fix random shadows?
How to set settings of limit for 'y'? Im used this y_min = -30, for init.lua, but doesnt work, this (bellow) for config doesnt works too
flatgen.depth = 2
flatgen.limit_y = true
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settings for layers doesnt works too (or i do something wrong)
local layers = {
{ "default:dirt_with_grass", 1 },
{ "default:dirt", 3 },
{ "default:stone", 35 }, -- nil = no limit
{ "default:obsidian", 2 }
-- Fake ignore to generate whenever you want: { "ignore_me", 1 }
}
- Krock
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Re: [Mod] flatgen: 100% flat maps [flatgen]
1) Open "init.lua"bosapara wrote:settings for layers doesnt works too (or i do something wrong)
2) Change "if file then" to "if file or true then" to make use of the settings file
3) Join the world, leave it again
4) Edit "flatgen_terrain.txt" inside the world directory to the wanted layers
5) Re-join the world and occasionally run "/deleteblocks here" to regenerate the map
The new flatgen code yet does not allow terrain customization.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re: [Mod] flatgen: 100% flat maps [flatgen]
Krock wrote:1) Open "init.lua"bosapara wrote:settings for layers doesnt works too (or i do something wrong)
2) Change "if file then" to "if file or true then" to make use of the settings file
3) Join the world, leave it again
4) Edit "flatgen_terrain.txt" inside the world directory to the wanted layers
5) Re-join the world and occasionally run "/deleteblocks here" to regenerate the map
The new flatgen code yet does not allow terrain customization.
all works perfect, thanx you again
would to tell about good function '/regenerate', very useful
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