[Modpack] Home Decor [git] [homedecor_modpack]

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jp
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Post

Some of these doors are interesting but the medieval-ish ones couldn't fit into HomeDecor which aims to provide the actual, "modern" supplies that players are accustomed to.

By the way, the textures must be improved a bit... The glass emplacements looks like empty and need the adding of some white-ish little diagonal lines, as always on the glass textures.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Don » Post

jp wrote:Some of these doors are interesting but the medieval-ish ones couldn't fit into HomeDecor which aims to provide the actual, "modern" supplies that players are accustomed to.

By the way, the textures must be improved a bit... The glass emplacements looks like empty and need the adding of some white-ish little diagonal lines, as always on the glass textures.
I released mydoors as a resource, not a mod. I was hoping people would use the textures in their own mods. Since many people like it but no one seems to be using it in their own mods I will make it into a full mod. I will include crafts. If you can make comments and suggestions on the mydoors thread I will see about making the changes.
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Post

Just updated to latest Git version …

The sink and the small round table look a bit weird now :)

Edit: Terracotta and wood shingles are broken, too. PLEASE tell me that I don’t have to re-place and re-orientate all ~1000 of them! :)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Post

I don't think that HomeDecor is intrinsically broken, but your client doesn't seems to support the meshnode drawtype at all (0.4.11 feature).

You must compile Minetest from Git or install a daily build package.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Post

jp wrote:I don't think that HomeDecor is intrinsically broken, but your client doesn't seems to support the meshnode drawtype at all (0.4.11 feature).
Okay, so I downgrade home decor until Christmas.

Vanessa, if I remember correctly you said you’d wait with putting all that 0.4.11-dev stuff in the main-line of the mod pack until 0.4.11 gets officially released.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

0.4.11 is in feature-freeze now, so I decided to get to work early on the mesh node updates. You can either roll Home Decor back to commit 3c3aa9e0 to avoid the mesh nodes, or get a recent development build of Minetest (anything less than a month old should work fine).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Post

VanessaE wrote:You can either roll Home Decor back to commit 3c3aa9e0 to avoid the mesh nodes, or get a recent development build of Minetest (anything less than a month old should work fine).
I’d like to stay with the latest final version of Minetest :) I’m just too lazy to install all building dependencies and compile it on my own …

git reset --hard 3c3aa9e0d0d642cc139389fcdf600134620f506e works properly – even if it’s not the best solution :) … And I don’t need to re-place and re-adjust the shingles *g*.

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Post

There's another easier solution if you're playing on Debian/Ubuntu/Mint : https://code.launchpad.net/~minetestdev ... /+packages

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Post

jp wrote:There's another easier solution if you're playing on Debian/Ubuntu/Mint
I don’t :)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Small update: added a desktop globe, no crafting recipe yet. Model by jp, textures by me (more or less :-) ... the earth image is from Wikimedia commons, Gall-Peters cylindrical projection).

Screenshot, courtesy jp:

Image
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Don » Post

Wow!
That looks awesome. Great work!
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by ExeterDad » Post

A nice piece indeed :)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

And another update: Added a nice wine rack, and replaced the green and brown bottles' nodebox models with mesh nodes derived from the bottle meshes in that wine rack.

Also, got rid of all the .blend files in the modpack, since they're redundant and only serve to bloat up the size of the pack.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Post

VanessaE wrote:And another update: Added a nice wine rack, and replaced the green and brown bottles' nodebox models with mesh nodes derived from the bottle meshes in that wine rack.
Recipe idea:

Code: Select all

x o x
o x o
x o x
x = Iron bars
o = brown bottle (maybe add a green bottle variant?)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Revised winerack model and new bottles:

Image
Attachments
winerack2.png
(723.09 KiB) Not downloaded yet
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Don » Post

VanessaE wrote:Revised winerack model and new bottles:

[quoted screenshot]
Did you drink all the wine?
Nice work!
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Nah, not all of it. See those two green bottles on the far right? Those two are empty. ;-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by ExeterDad » Post

See Don? She DOES love us. She saved us some. :D

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Minetestforfun » Post

Hi VanessfaE,

Thank you for your good work :)

Can you update the texture of "sign_lib" mod in your modpack ?

This texture is beautiful : https://cdn.mediacru.sh/C/C0q4tBnw5Dqi.png

(The texture of this picture is from BFD - Jordach's subgame)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Overall, that texture is too dark imho. But thanks for the suggestion anyway :-)

Meanwhile, another update: table lamps (the ones originally imported from the old 3dforniture mod) and standing lamps (the taller version of those) have been replaced with nice mesh nodes. Models mostly by jp.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Post

Not sure … but was it always possible to simply walk through them?

http://imgur.com/a/HsMXz

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Post

Linuxdirk wrote:Not sure … but was it always possible to simply walk through them?
Yes, it was set for be able to move more freely through the rooms and their corners. But perhaps it ought be changed...

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Zeno » Post

Some great work jp and Vanessa

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Post

jp wrote:But perhaps it ought be changed...
It’s not a big issue, I just noticed that :)

Btw. I like the new design!

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Post

Thanks to more work by T4im, this mod has received some nice internal code updates. Lots of duplicate code, and a but of old cruft has finally been weeded out.

Also, thanks to kilbith/jp, you can sit on the chairs and benches now. Right click to sit down, right click again on the chair to get up. Note that if you're in 3rd-person view (first or second press of F7, which is not usually how most people play I guess), the player model won't change to "sit" due to an engine bug.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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