[Mod] Converter Minecraft world to Minetest world
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- Member
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- GitHub: twoelk
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- Location: northern Germany
Re: [Mod] Converter Minecraft world to Minetest world
Cavegen where it shouldn't be is an old and long lasting problem. Study this thread among others and view the interesting pictures like this at http://i.imgur.com/ZU3F75t.png where RealBadAngel replaced air with water to make the activities of cafegen in the sky visible.
When placing large schematics it seems advisable to load all the blocks that the structure extends to before loading the schematic file. So you may have to fly around a little before typing the WE commands.
When placing large schematics it seems advisable to load all the blocks that the structure extends to before loading the schematic file. So you may have to fly around a little before typing the WE commands.
Re: [Mod] Converter Minecraft world to Minetest world
Except with mcimport you never load scematic files or use world edit - the world is fully loaded into the sqlite db before you ever enter it, so also no chance of flying around (and i,ve converted a number of worlds which are over 3000 nodes square so that would be unfeasible anyway)twoelk wrote:When placing large schematics it seems advisable to load all the blocks that the structure extends to before loading the schematic file. So you may have to fly around a little before typing the WE commands.
-
- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
- In-game: twoelk
- Location: northern Germany
Re: [Mod] Converter Minecraft world to Minetest world
could be related to the issues #1559, #1397, #1274 and googling for "minetest cavegen griefing grieving" will show even more examples.
As I said this annoying bug has been around for a while and whenever it was pronounced fixed it would arise at yet another place and configuration. Maybe some informative pictures or test files to reproduce the effect might be of help for the devs to hunt down this rouge cavegen bug in all it's variations and disguises.
It might be interesting to create a giant solid block of glass in mc and import that into mt to study cavegen and see if it changes at different hights or listens to orders given in the config at all.
Do you do the initiall imports into a singlenode world?
With large WE imports I often had cavegen grieving in the sky and had mudflow add chocolate toppings of mud as well as some icing of sand.
Have a look at what happened to the "justtest" server lately to see massive examples of a mapgen unleashed over and in allready created terrain including cavegen destroying buildings, locked chests and protector blocks.
A way to flag places as not to be touched again and have every part of any mapgen respect that is certainly needed but seems difficult to achieve.
For now using singlenode as mapgen and dissabling cavegen and mudflow is the best we have. Also dissabling liquidflow at import time seems advisable until one has fixed issues that might arise from uncontroled lavaflows, accidental fires and the such.
But then one does want to enable some mapgen in the end and there the gambling begins again. Welcome to the dance with the mighty ever mind changing mapgen.
As I said this annoying bug has been around for a while and whenever it was pronounced fixed it would arise at yet another place and configuration. Maybe some informative pictures or test files to reproduce the effect might be of help for the devs to hunt down this rouge cavegen bug in all it's variations and disguises.
It might be interesting to create a giant solid block of glass in mc and import that into mt to study cavegen and see if it changes at different hights or listens to orders given in the config at all.
Do you do the initiall imports into a singlenode world?
With large WE imports I often had cavegen grieving in the sky and had mudflow add chocolate toppings of mud as well as some icing of sand.
Have a look at what happened to the "justtest" server lately to see massive examples of a mapgen unleashed over and in allready created terrain including cavegen destroying buildings, locked chests and protector blocks.
A way to flag places as not to be touched again and have every part of any mapgen respect that is certainly needed but seems difficult to achieve.
For now using singlenode as mapgen and dissabling cavegen and mudflow is the best we have. Also dissabling liquidflow at import time seems advisable until one has fixed issues that might arise from uncontroled lavaflows, accidental fires and the such.
But then one does want to enable some mapgen in the end and there the gambling begins again. Welcome to the dance with the mighty ever mind changing mapgen.
Last edited by twoelk on Sat Feb 21, 2015 09:49, edited 1 time in total.
Re: [Mod] Converter Minecraft world to Minetest world
actually it's quite easy to import all the air as water instead (literally 5 secs to make a change in the conversion blocks). I'll try over the next few days. (I've never played minecraft, and I don't own a copy of it, so I couldn't do your glass suggestion). Can't do currently as computer is in the middle of a 62000 block (~16million nodes) conversion which will take half an hour or so. Nore's code is awesomely fast!!!
I would have thought the 'generated' flag should have stopped mapgen from griefing, but I guess not...
I would have thought the 'generated' flag should have stopped mapgen from griefing, but I guess not...
Re: [Mod] Converter Minecraft world to Minetest world
Here are some more node definitions which expand the conversion.
I've currently thrown in MCxxx blocks when there is no known converstion, so it will be possible to identify them in an import - I haven't yet figured out how to do this direct in the mcimport code.
The new imports make use of the riesenpilz mod (mushrooms), and mesecons
I'll also add more from the minecraftinfo list when I get a moment
http://www.minecraftinfo.com/idlist.htm
PS Nore: I haven't offered any git pushes yet, as my edits are pretty basic and I'm not sure which are stable, when I'm happy I'll push.
This is a list of all MC blocks (without any conversions)
You'll also need to add the following to your world.mt file:
I've currently thrown in MCxxx blocks when there is no known converstion, so it will be possible to identify them in an import - I haven't yet figured out how to do this direct in the mcimport code.
The new imports make use of the riesenpilz mod (mushrooms), and mesecons
I'll also add more from the minecraftinfo list when I get a moment
http://www.minecraftinfo.com/idlist.htm
PS Nore: I haven't offered any git pushes yet, as my edits are pretty basic and I'm not sure which are stable, when I'm happy I'll push.
Code: Select all
19 mcsafe:Sponge
21 default:stone_with_copper
22 default:copperblock
23 mcsafe:Dispenser
24 default:sandstonebrick
24 default:sandstone
25 mesecons_noteblock:noteblock
26 mcsafe:Bed
29 mesecons_pistons:piston_sticky_off
30 mcsafe:Cobweb
31 0 default:dry_shrub
31 1 default:grass_4
31 2 default:grass_3
31 99 default:grass_1
33 mesecons_pistons:piston_normal_off
34 mcsafe:PistonHead
36 mcsafe:MC36
39 riesenpilz:brown
40 riesenpilz:red
41 default:goldblock
42 default:steelblock
46 mcsafe:TNT
52 mcsafe:MonsterSpawner
55 mesecons:wire_00000000_off
58 mcsafe:CraftingTbl
64 doors:door_wood_t_1
69 mesecons_walllever:wall_lever_off
70 mesecons_pressureplates:pressure_plate_stone_off
71 doors:door_steel_t_1
72 mesecons_pressureplates:pressure_plate_wood_off
73 default:stone_with_mese
75 mesecons_torch:torch_off
76 mesecons_torch:torch_on
77 mesecons_button:button_off
84 mcsafe:Jukebox
86 mcsafe:Pumpkin
91 mcsafe:JackOLantern
92 mcsafe:Cake
93 mesecons_delayer:delayer_off_1
94 mesecons_delayer:delayer_on_1
95 mcsafe:LockedChest
95 mcsafe:StainedGlass
96 mcsafe:Trapdoor
97 mcsafe:HiddenSilverFish
98 mcsafe:MC98
99 riesenpilz:head_brown
100 riesenpilz:head_brown
101 mcsafe:IronBars
103 mcsafe:Melon
104 mcsafe:PumpkinStem
105 mcsafe:MelonStem
106 mcsafe:Vines
107 mcsafe:FenceGate
111 mcsafe:LilyPad
112 mcsafe:NethrBrick
113 mcsafe:NethrBrickFence
115 mcsafe:NethrWart
116 mcsafe:EnchantTab
117 mcsafe:BrewStnd
118 mcsafe:Cauldron
119 mcsafe:EndPortal
120 mcsafe:EndPortalFrame
121 mcsafe:EndStone
122 mcsafe:DragonEgg
123 mesecons_lightstone_red_off
124 mesecons_lightstone_red_on
125 default:junglewood
125 default:wood
126 stairs:slab_junglewood
126 stairs:slab_wood
127 mcsafe:MC127
128 stairs:stair_sandstone
129 default:stone_with_mese
130 mcsafe:MC130
131 mcsafe:MC131
132 mcsafe:MC132
133 default:mese
134 stairs:stair_wood
135 stairs:stair_wood
136 stairs:stair_junglewood
137 mesecons_commandblock:commandblock_off
138 mcsafe:Beacon
151 mesecons_solarpanel:solar_panel_off
152 default:mese
153 mcsafe:NetherQuartzOre
159 mcsafe:StainedClay
162 mcsafe:Acacia
168 mcsafe:Prismarine
169 mcsafe:SeaLantern
170 mcsafe:HayBale
172 mcsafe:HardenedClay
173 mcsafe:BlockOfCoal
174 mcsafe:PackedIce
179 mcsafe:RedSandstone
139 mcsafe:MC139
140 mcsafe:MC140
141 mcsafe:MC141
142 mcsafe:MC142
143 mcsafe:MC143
144 mcsafe:MC144
145 mcsafe:MC145
146 mcsafe:MC146
147 mcsafe:MC147
148 mcsafe:MC148
149 mcsafe:MC149
150 mcsafe:MC150
154 mcsafe:MC154
155 mcsafe:MC155
156 mcsafe:MC156
157 mcsafe:MC157
158 mcsafe:MC158
160 mcsafe:MC160
161 mcsafe:MC161
163 mcsafe:MC163
164 mcsafe:MC164
165 mcsafe:MC165
166 mcsafe:MC166
167 mcsafe:MC167
171 mcsafe:MC171
175 mcsafe:MC175
176 mcsafe:MC176
177 mcsafe:MC177
178 mcsafe:MC178
180 mcsafe:MC180
181 mcsafe:MC181
182 mcsafe:MC182
183 mcsafe:MC183
184 mcsafe:MC184
185 mcsafe:MC185
186 mcsafe:MC186
187 mcsafe:MC187
188 mcsafe:MC188
189 mcsafe:MC189
190 mcsafe:MC190
191 mcsafe:MC191
192 mcsafe:MC192
193 mcsafe:MC193
194 mcsafe:MC194
195 mcsafe:MC195
196 mcsafe:MC196
197 mcsafe:MC197
198 mcsafe:MC198
199 mcsafe:MC199
200 mcsafe:MC200
201 mcsafe:MC201
202 mcsafe:MC202
203 mcsafe:MC203
204 mcsafe:MC204
205 mcsafe:MC205
206 mcsafe:MC206
207 mcsafe:MC207
208 mcsafe:MC208
209 mcsafe:MC209
210 mcsafe:MC210
211 mcsafe:MC211
212 mcsafe:MC212
213 mcsafe:MC213
214 mcsafe:MC214
215 mcsafe:MC215
216 mcsafe:MC216
217 mcsafe:MC217
218 mcsafe:MC218
219 mcsafe:MC219
220 mcsafe:MC220
221 mcsafe:MC221
222 mcsafe:MC222
223 mcsafe:MC223
224 mcsafe:MC224
225 mcsafe:MC225
226 mcsafe:MC226
227 mcsafe:MC227
228 mcsafe:MC228
229 mcsafe:MC229
230 mcsafe:MC230
231 mcsafe:MC231
232 mcsafe:MC232
233 mcsafe:MC233
234 mcsafe:MC234
235 mcsafe:MC235
236 mcsafe:MC236
237 mcsafe:MC237
238 mcsafe:MC238
239 mcsafe:MC239
240 mcsafe:MC240
241 mcsafe:MC241
242 mcsafe:MC242
243 mcsafe:MC243
244 mcsafe:MC244
245 mcsafe:MC245
246 mcsafe:MC246
247 mcsafe:MC247
248 mcsafe:MC248
249 mcsafe:MC249
250 mcsafe:MC250
251 mcsafe:MC251
252 mcsafe:MC252
253 mcsafe:MC253
254 mcsafe:MC254
255 mcsafe:MC255
256 mcsafe:MC256
Code: Select all
#if NOTUSED
0 mcblock:Air
1 mcblock:Stone
1 1 mcblock:Granite
1 2 mcblock:PolishedGranite
1 3 mcblock:Diorite
1 4 mcblock:PolishedDiorite
1 5 mcblock:Andesite
1 6 mcblock:PolishedAndesite
2 mcblock:Grass
3 mcblock:Dirt
3 1 mcblock:CoarseDirt
3 2 mcblock:Podzol
4 mcblock:Cobblestone
5 mcblock:WoodenPlank_Oak
5 1 mcblock:WoodenPlank_Spruce
5 2 mcblock:WoodenPlank_Birch
5 3 mcblock:WoodenPlank_Jungle
5 4 mcblock:WoodenPlank_Acacia
5 5 mcblock:WoodenPlank_DarkOak
6 mcblock:Sapling_Oak
6 1 mcblock:Sapling_Spruce
6 2 mcblock:Sapling_Birch
6 3 mcblock:Sapling_Jungle
6 4 mcblock:Sapling_Acacia
6 5 mcblock:Sapling_DarkOak
7 mcblock:Bedrock
8 mcblock:Water
9 mcblock:Water_NoSpread
10 mcblock:Lava
11 mcblock:Lava_NoSpread
12 mcblock:Sand
12 1 mcblock:RedSand
13 mcblock:Gravel
14 mcblock:GoldOre
15 mcblock:IronOre
16 mcblock:CoalOre
17 mcblock:Wood_Oak
17 1 mcblock:Wood_Spruce
17 2 mcblock:Wood_Birch
17 3 mcblock:Wood_Jungle
17 4 mcblock:Wood_Oak4
17 5 mcblock:Wood_Oak5
18 mcblock:Leaves_Oak
18 1 mcblock:Leaves_Spruce
18 2 mcblock:Leaves_Birch
18 3 mcblock:Leaves_Jungle
19 mcblock:Sponge
19 1 mcblock:WetSponge
20 mcblock:Glass
21 mcblock:LapisLazuliOre
22 mcblock:LapisLazuliBlock
23 mcblock:Dispenser
24 mcblock:Sandstone
24 1 mcblock:Sandstone_Chiseled
24 2 mcblock:Sandstone_Smooth
25 mcblock:NoteBlock
26 mcblock:Bed_Block
27 mcblock:Rail_Powered
28 mcblock:Rail_Detector
29 mcblock:StickyPiston
30 mcblock:Cobweb
31 mcblock:TallGrass_DeadShrub
31 1 mcblock:TallGrass
31 2 mcblock:TallGrass_Fern
32 mcblock:DeadShrub
33 mcblock:Piston
34 mcblock:Piston_Head
35 mcblock:Wool
35 1 mcblock:OrangeWool
35 2 mcblock:MagentaWool
35 3 mcblock:LightBlueWool
35 4 mcblock:YellowWool
35 5 mcblock:LimeWool
35 6 mcblock:PinkWool
35 7 mcblock:GrayWool
35 8 mcblock:LightGrayWool
35 9 mcblock:CyanWool
35 10 mcblock:PurpleWool
35 11 mcblock:BlueWool
35 12 mcblock:BrownWool
35 13 mcblock:GreenWool
35 14 mcblock:RedWool
35 15 mcblock:BlackWool
36 mcblock:Piston_Moving
37 mcblock:Dandelion
38 mcblock:Poppy
38 1 mcblock:BlueOrchid
38 2 mcblock:Allium
38 3 mcblock:AzureBluet
38 4 mcblock:RedTulip
38 5 mcblock:OrangeTulip
38 6 mcblock:WhiteTulip
38 7 mcblock:PinkTulip
38 8 mcblock:OxeyeDaisy
39 mcblock:BrownMushroom
40 mcblock:RedMushroom
41 mcblock:BlockofGold
42 mcblock:BlockofIron
43 mcblock:StoneSlab_Double
43 1 mcblock:SandstoneSlab_Double
43 2 mcblock:WoodenSlab_Double
43 3 mcblock:CobblestoneSlab_Double
43 4 mcblock:BrickSlab_Double
43 5 mcblock:StoneBrickSlab_Double
43 6 mcblock:NetherBrickSlab_Double
43 7 mcblock:QuartzSlab_Double
43 8 mcblock:SmoothStoneSlab_Double
43 9 mcblock:SmoothSandstoneSlab_Double
44 mcblock:StoneSlab
44 1 mcblock:SandstoneSlab
44 2 mcblock:WoodenSlab
44 3 mcblock:CobblestoneSlab
44 4 mcblock:BrickSlab
44 5 mcblock:StoneBrickSlab
44 6 mcblock:NetherBrickSlab
44 7 mcblock:QuartzSlab
45 mcblock:Brick
46 mcblock:TNT
47 mcblock:Bookshelf
48 mcblock:MossStone
49 mcblock:Obsidian
50 mcblock:Torch
51 mcblock:Fire
52 mcblock:MobSpawner
53 mcblock:WoodenStairs_Oak
54 mcblock:Chest
55 mcblock:RedstoneWire
56 mcblock:DiamondOre
57 mcblock:BlockofDiamond
58 mcblock:Workbench
59 mcblock:Wheat_Crop
60 mcblock:Farmland
61 mcblock:Furnace
62 mcblock:Furnace_Smelting
63 mcblock:Sign_Block
64 mcblock:WoodDoor_Block
65 mcblock:Ladder
66 mcblock:Rail
67 mcblock:CobblestoneStairs
68 mcblock:Sign_WallBlock
69 mcblock:Lever
70 mcblock:StonePressurePlate
71 mcblock:IronDoor_Block
72 mcblock:WoodenPressurePlate
73 mcblock:RedstoneOre
74 mcblock:RedstoneOre_Glowing
75 mcblock:RedstoneTorch_Off
76 mcblock:RedstoneTorch
77 mcblock:Button_Stone
78 mcblock:Snow
79 mcblock:Ice
80 mcblock:SnowBlock
81 mcblock:Cactus
82 mcblock:ClayBlock
83 mcblock:SugarCane_Block
84 mcblock:Jukebox
85 mcblock:Fence_Oak
86 mcblock:Pumpkin
87 mcblock:Netherrack
88 mcblock:SoulSand
89 mcblock:Glowstone
90 mcblock:Portal
91 mcblock:Jack-O-Lantern
92 mcblock:Cake_Block
93 mcblock:RedstoneRepeater_BlockOff
94 mcblock:RedstoneRepeater_BlockOn
95 mcblock:StainedGlass_White
95 1 mcblock:StainedGlass_Orange
95 2 mcblock:StainedGlass_Magenta
95 3 mcblock:StainedGlass_LightBlue
95 4 mcblock:StainedGlass_Yellow
95 5 mcblock:StainedGlass_Lime
95 6 mcblock:StainedGlass_Pink
95 7 mcblock:StainedGlass_Gray
95 8 mcblock:StainedGlass_LightGrey
95 9 mcblock:StainedGlass_Cyan
95 10 mcblock:StainedGlass_Purple
95 11 mcblock:StainedGlass_Blue
95 12 mcblock:StainedGlass_Brown
95 13 mcblock:StainedGlass_Green
95 14 mcblock:StainedGlass_Red
95 15 mcblock:StainedGlass_Black
96 mcblock:Trapdoor
97 mcblock:MonsterEgg_Stone
97 1 mcblock:MonsterEgg_Cobblestone
97 2 mcblock:MonsterEgg_StoneBrick
97 3 mcblock:MonsterEgg_MossyStoneBrick
97 4 mcblock:MonsterEgg_CrackedStone
97 5 mcblock:MonsterEgg_ChiseledStone
98 mcblock:StoneBricks
98 1 mcblock:MossyStoneBricks
98 2 mcblock:CrackedStoneBricks
98 3 mcblock:ChiseledStoneBrick
99 mcblock:BrownMushroom_Block
100 mcblock:RedMushroom_Block
101 mcblock:IronBars
102 mcblock:GlassPane
103 mcblock:Melon_Block
104 mcblock:PumpkinVine
105 mcblock:MelonVine
106 mcblock:Vines
107 mcblock:FenceGate_Oak
108 mcblock:BrickStairs
109 mcblock:StoneBrickStairs
110 mcblock:Mycelium
111 mcblock:LilyPad
112 mcblock:NetherBrick
113 mcblock:NetherBrickFence
114 mcblock:NetherBrickStairs
115 mcblock:NetherWart
116 mcblock:EnchantmentTable
117 mcblock:BrewingStand_Block
118 mcblock:Cauldron_Block
119 mcblock:EndPortal
120 mcblock:EndPortalFrame
121 mcblock:EndStone
122 mcblock:DragonEgg
123 mcblock:RedstoneLamp
124 mcblock:RedstoneLamp_On
125 mcblock:Oak-WoodSlab_Double
125 1 mcblock:Spruce-WoodSlab_Double
125 2 mcblock:Birch-WoodSlab_Double
125 3 mcblock:Jungle-WoodSlab_Double
125 4 mcblock:AcaciaWoodSlab_Double
125 5 mcblock:DarkOakWoodSlab_Double
126 mcblock:Oak-WoodSlab
126 1 mcblock:Spruce-WoodSlab
126 2 mcblock:Birch-WoodSlab
126 3 mcblock:Jungle-WoodSlab
126 4 mcblock:AcaciaWoodSlab
126 5 mcblock:DarkOakWoodSlab
127 mcblock:CocoaPlant
128 mcblock:SandstoneStairs
129 mcblock:EmeraldOre
130 mcblock:EnderChest
131 mcblock:TripwireHook
132 mcblock:Tripwire
133 mcblock:BlockofEmerald
134 mcblock:WoodenStairs_Spruce
135 mcblock:WoodenStairs_Birch
136 mcblock:WoodenStairs_Jungle
137 mcblock:CommandBlock
138 mcblock:Beacon
139 mcblock:CobblestoneWall
139 1 mcblock:MossyCobblestoneWall
140 mcblock:FlowerPot_Block
141 mcblock:Carrot_Crop
142 mcblock:Potatoes_Crop
143 mcblock:Button_Wood
144 mcblock:HeadBlock_Skeleton
144 1 mcblock:HeadBlock_Wither
144 2 mcblock:HeadBlock_Zombie
144 3 mcblock:HeadBlock_Steve
144 4 mcblock:HeadBlock_Creeper
145 mcblock:Anvil
145 1 mcblock:Anvil_SlightlyDamaged
145 2 mcblock:Anvil_VeryDamaged
146 mcblock:TrappedChest
147 mcblock:WeightedPressurePlate_Light
148 mcblock:WeightedPressurePlate_Heavy
149 mcblock:RedstoneComparator_Off
150 mcblock:RedstoneComparator_On
151 mcblock:DaylightSensor
152 mcblock:BlockofRedstone
153 mcblock:NetherQuartzOre
154 mcblock:Hopper
155 mcblock:QuartzBlock
155 1 mcblock:ChiseledQuartzBlock
155 2 mcblock:PillarQuartzBlock
156 mcblock:QuartzStairs
157 mcblock:Rail_Activator
158 mcblock:Dropper
159 mcblock:StainedClay_White
159 1 mcblock:StainedClay_Orange
159 2 mcblock:StainedClay_Magenta
159 3 mcblock:StainedClay_LightBlue
159 4 mcblock:StainedClay_Yellow
159 5 mcblock:StainedClay_Lime
159 6 mcblock:StainedClay_Pink
159 7 mcblock:StainedClay_Gray
159 8 mcblock:StainedClay_LightGray
159 9 mcblock:StainedClay_Cyan
159 10 mcblock:StainedClay_Purple
159 11 mcblock:StainedClay_Blue
159 12 mcblock:StainedClay_Brown
159 13 mcblock:StainedClay_Green
159 14 mcblock:StainedClay_Red
159 15 mcblock:StainedClay_Black
160 mcblock:StainedGlassPane_White
160 1 mcblock:StainedGlassPane_Orange
160 2 mcblock:StainedGlassPane_Magenta
160 3 mcblock:StainedGlassPane_LightBlue
160 4 mcblock:StainedGlassPane_Yellow
160 5 mcblock:StainedGlassPane_Lime
160 6 mcblock:StainedGlassPane_Pink
160 7 mcblock:StainedGlassPane_Gray
160 8 mcblock:StainedGlassPane_LightGray
160 9 mcblock:StainedGlassPane_Cyan
160 10 mcblock:StainedGlassPane_Purple
160 11 mcblock:StainedGlassPane_Blue
160 12 mcblock:StainedGlassPane_Brown
160 13 mcblock:StainedGlassPane_Green
160 14 mcblock:StainedGlassPane_Red
160 15 mcblock:StainedGlassPane_Black
161 mcblock:Leaves_Acacia
161 1 mcblock:Leaves_DarkOak
162 mcblock:Wood_AcaciaOak
162 1 mcblock:Wood_DarkOak
163 mcblock:WoodenStairs_Acacia
164 mcblock:WoodenStairs_DarkOak
165 mcblock:SlimeBlock
166 mcblock:Barrier
167 mcblock:IronTrapdoor
168 mcblock:Prismarine
168 1 mcblock:PrismarineBricks
168 2 mcblock:DarkPrismarine
169 mcblock:SeaLantern
170 mcblock:HayBale
171 mcblock:Carpet_White
171 1 mcblock:Carpet_Orange
171 2 mcblock:Carpet_Magenta
171 3 mcblock:Carpet_LightBlue
171 4 mcblock:Carpet_Yellow
171 5 mcblock:Carpet_Lime
171 6 mcblock:Carpet_Pink
171 7 mcblock:Carpet_Grey
171 8 mcblock:Carpet_LightGray
171 9 mcblock:Carpet_Cyan
171 10 mcblock:Carpet_Purple
171 11 mcblock:Carpet_Blue
171 12 mcblock:Carpet_Brown
171 13 mcblock:Carpet_Green
171 14 mcblock:Carpet_Red
171 15 mcblock:Carpet_Black
172 mcblock:HardenedClay
173 mcblock:BlockofCoal
174 mcblock:PackedIce
175 mcblock:Sunflower
175 1 mcblock:Lilac
175 2 mcblock:DoubleTallgrass
175 3 mcblock:LargeFern
175 4 mcblock:RoseBush
175 5 mcblock:Peony
176 mcblock:StandingBanner_Block
177 mcblock:WallBanner_Block
178 mcblock:InvertedDaylightSensor
179 mcblock:RedSandstone
179 1 mcblock:RedSandstone_Chiseled
179 2 mcblock:RedSandstone_Smooth
180 mcblock:RedSandstoneStairs
181 mcblock:RedSandstoneSlab_Double
182 mcblock:RedSandstoneSlab
183 mcblock:FenceGate_Spruce
184 mcblock:FenceGate_Birch
185 mcblock:FenceGate_Jungle
186 mcblock:FenceGate_DarkOak
187 mcblock:FenceGate_Acacia
188 mcblock:Fence_Spruce
189 mcblock:Fence_Birch
190 mcblock:Fence_Jungle
191 mcblock:Fence_DarkOak
192 mcblock:Fence_Acacia
193 mcblock:WoodenDoorBlock_Spruce
194 mcblock:WoodenDoorBlock_Birch
195 mcblock:WoodenDoorBlock_Jungle
196 mcblock:WoodenDoorBlock_Acacia
197 mcblock:WoodenDoorBlock_DarkOak
256 mcblock:IronShovel
257 mcblock:IronPickaxe
258 mcblock:IronAxe
259 mcblock:FlintandSteel
260 mcblock:Apple
261 mcblock:Bow
262 mcblock:Arrow
263 mcblock:Coal
263 1 mcblock:Charcoal
264 mcblock:DiamondGem
265 mcblock:IronIngot
266 mcblock:GoldIngot
267 mcblock:IronSword
268 mcblock:WoodenSword
269 mcblock:WoodenShovel
270 mcblock:WoodenPickaxe
271 mcblock:WoodenAxe
272 mcblock:StoneSword
273 mcblock:StoneShovel
274 mcblock:StonePickaxe
275 mcblock:StoneAxe
276 mcblock:DiamondSword
277 mcblock:DiamondShovel
278 mcblock:DiamondPickaxe
279 mcblock:DiamondAxe
280 mcblock:Stick
281 mcblock:Bowl
282 mcblock:MushroomStew
283 mcblock:GoldSword
284 mcblock:GoldShovel
285 mcblock:GoldPickaxe
286 mcblock:GoldAxe
287 mcblock:String
288 mcblock:Feather
289 mcblock:Gunpowder
290 mcblock:WoodenHoe
291 mcblock:StoneHoe
292 mcblock:IronHoe
293 mcblock:DiamondHoe
294 mcblock:GoldHoe
295 mcblock:WheatSeeds
296 mcblock:Wheat
297 mcblock:Bread
298 mcblock:LeatherHelmet
299 mcblock:LeatherChestplate
300 mcblock:LeatherLeggings
301 mcblock:LeatherBoots
302 mcblock:ChainmailHelmet
303 mcblock:ChainmailChestplate
304 mcblock:ChainmailLeggings
305 mcblock:ChainmailBoots
306 mcblock:IronHelmet
307 mcblock:IronChestplate
308 mcblock:IronLeggings
309 mcblock:IronBoots
310 mcblock:DiamondHelmet
311 mcblock:DiamondChestplate
312 mcblock:DiamondLeggings
313 mcblock:DiamondBoots
314 mcblock:GoldHelmet
315 mcblock:GoldChestplate
316 mcblock:GoldLeggings
317 mcblock:GoldBoots
318 mcblock:Flint
319 mcblock:RawPorkchop
320 mcblock:CookedPorkchop
321 mcblock:Painting
322 mcblock:GoldenApple
322 1 mcblock:EnchantedGoldenApple
323 mcblock:Sign
324 mcblock:WoodenDoor
325 mcblock:Bucket
326 mcblock:Bucket_Water
327 mcblock:Bucket_Lava
328 mcblock:Minecart
329 mcblock:Saddle
330 mcblock:IronDoor
331 mcblock:RedstoneDust
332 mcblock:Snowball
333 mcblock:Boat
334 mcblock:Leather
335 mcblock:Bucket_Milk
336 mcblock:ClayBrick
337 mcblock:Clay
338 mcblock:SugarCane
339 mcblock:Paper
340 mcblock:Book
341 mcblock:SlimeBall
342 mcblock:Minecart_Storage
343 mcblock:Minecart_Powered
344 mcblock:Egg
345 mcblock:Compass
346 mcblock:FishingRod
347 mcblock:Watch
348 mcblock:GlowstoneDust
349 mcblock:RawFish
349 1 mcblock:RawSalmon
349 2 mcblock:Clownfish
349 3 mcblock:Pufferfish
350 mcblock:CookedFish
350 1 mcblock:CookedSalmon
350 2 mcblock:Clownfish
350 3 mcblock:Pufferfish
351 mcblock:InkSack
351 1 mcblock:RoseRedDye
351 2 mcblock:CactusGreenDye
351 3 mcblock:CocoaBean
351 4 mcblock:LapisLazuli
351 5 mcblock:PurpleDye
351 6 mcblock:CyanDye
351 7 mcblock:LightGrayDye
351 8 mcblock:GrayDye
351 9 mcblock:PinkDye
351 10 mcblock:LimeDye
351 11 mcblock:DandelionYellowDye
351 12 mcblock:LightBlueDye
351 13 mcblock:MagentaDye
351 14 mcblock:OrangeDye
351 15 mcblock:BoneMeal
352 mcblock:Bone
353 mcblock:Sugar
354 mcblock:Cake
355 mcblock:Bed
356 mcblock:RedstoneRepeater
357 mcblock:Cookie
358 mcblock:Map
359 mcblock:Shears
360 mcblock:Melon_Slice
361 mcblock:PumpkinSeeds
362 mcblock:MelonSeeds
363 mcblock:RawBeef
364 mcblock:Steak
365 mcblock:RawChicken
366 mcblock:CookedChicken
367 mcblock:RottenFlesh
368 mcblock:EnderPearl
369 mcblock:BlazeRod
370 mcblock:GhastTear
371 mcblock:GoldNugget
372 mcblock:NetherWartSeeds
373 mcblock:WaterBottle
373 16 mcblock:AwkwardPotion
373 32 mcblock:ThickPotion
373 64 mcblock:MundanePotion
373 8193 mcblock:RegenerationPotion_0
373 8194 mcblock:SwiftnessPotion_3
373 8195 mcblock:FireResistancePotion_3
373 8196 mcblock:PoisonPotion_0
373 8197 mcblock:HealingPotion
373 8198 mcblock:NightVisionPotion_3
373 8200 mcblock:WeaknessPotion_1
373 8201 mcblock:StrengthPotion_3
373 8202 mcblock:SlownessPotion_1
373 8204 mcblock:HarmingPotion
373 8205 mcblock:WaterBreathingPotion_3
373 8206 mcblock:InvisibilityPotion_3
373 8225 mcblock:RegenerationPotionII_0
373 8226 mcblock:SwiftnessPotionII_1
373 8228 mcblock:PoisonPotionII_0
373 8229 mcblock:HealingPotionII
373 8233 mcblock:StrengthPotionII_1
373 8235 mcblock:LeapingPotionII_1
373 8236 mcblock:HarmingPotionII
373 8257 mcblock:RegenerationPotion_2
373 8258 mcblock:SwiftnessPotion_8
373 8259 mcblock:FireResistancePotion_8
373 8260 mcblock:PoisonPotion_2
373 8262 mcblock:NightVisionPotion_8
373 8264 mcblock:WeaknessPotion_4
373 8265 mcblock:StrengthPotion_8
373 8266 mcblock:SlownessPotion_4
373 8267 mcblock:LeapingPotion_3
373 8269 mcblock:WaterBreathingPotion_8
373 8270 mcblock:InvisibilityPotion_8
373 8289 mcblock:RegenerationPotionII_1
373 8290 mcblock:SwiftnessPotionII_4
373 8292 mcblock:PoisonPotionII_1
373 8297 mcblock:StrengthPotionII_4
373 16385 mcblock:RegenerationSplash_0
373 16386 mcblock:SwiftnessSplash_2
373 16387 mcblock:FireResistanceSplash_2
373 16388 mcblock:PoisonSplash_0
373 16389 mcblock:HealingSplash
373 16390 mcblock:NightVisionSplash_2
373 16392 mcblock:WeaknessSplash_1
373 16393 mcblock:StrengthSplash_2
373 16394 mcblock:SlownessSplash_1
373 16396 mcblock:HarmingSplash
373 16397 mcblock:BreathingSplash_2
373 16398 mcblock:InvisibilitySplash_2
373 16417 mcblock:RegenerationSplashII_0
373 16418 mcblock:SwiftnessSplashII_1
373 16420 mcblock:PoisonSplashII_0
373 16421 mcblock:HealingSplashII
373 16425 mcblock:StrengthSplashII_1
373 16427 mcblock:LeapingSplashII_1
373 16428 mcblock:HarmingSplashII
373 16449 mcblock:RegenerationSplash_1
373 16450 mcblock:SwiftnessSplash_6
373 16451 mcblock:FireResistanceSplash_6
373 16452 mcblock:PoisonSplash_1
373 16454 mcblock:NightVisionSplash_6
373 16456 mcblock:WeaknessSplash_3
373 16457 mcblock:StrengthSplash_6
373 16458 mcblock:SlownessSplash_3
373 16459 mcblock:LeapingSplash_2
373 16461 mcblock:BreathingSplash_6
373 16462 mcblock:InvisibilitySplash_6
373 16481 mcblock:RegenerationSplashII_0
373 16482 mcblock:SwiftnessSplashII_3
373 16484 mcblock:PoisonSplashII_0
373 16489 mcblock:StrengthSplashII_3
374 mcblock:GlassBottle
375 mcblock:SpiderEye
376 mcblock:FermentedSpiderEye
377 mcblock:BlazePowder
378 mcblock:MagmaCream
379 mcblock:BrewingStand
380 mcblock:Cauldron
381 mcblock:EyeofEnder
382 mcblock:GlisteringMelon_Slice
383 50 mcblock:SpawnEgg_Creeper
383 51 mcblock:SpawnEgg_Skeleton
383 52 mcblock:SpawnEgg_Spider
383 54 mcblock:SpawnEgg_Zombie
383 55 mcblock:SpawnEgg_Slime
383 56 mcblock:SpawnEgg_Ghast
383 57 mcblock:SpawnEgg_ZombiePigmen
383 58 mcblock:SpawnEgg_Endermen
383 59 mcblock:SpawnEgg_CaveSpider
383 60 mcblock:SpawnEgg_Silverfish
383 61 mcblock:SpawnEgg_Blaze
383 62 mcblock:SpawnEgg_MagmaCube
383 65 mcblock:SpawnEgg_Bat
383 66 mcblock:SpawnEgg_Witch
383 67 mcblock:SpawnEgg_Endermite
383 68 mcblock:SpawnEgg_Guardian
383 90 mcblock:SpawnEgg_Pig
383 91 mcblock:SpawnEgg_Sheep
383 92 mcblock:SpawnEgg_Cow
383 93 mcblock:SpawnEgg_Chicken
383 94 mcblock:SpawnEgg_Squid
383 95 mcblock:SpawnEgg_Wolf
383 96 mcblock:SpawnEgg_Mooshroom
383 98 mcblock:SpawnEgg_Ocelot
383 100 mcblock:SpawnEgg_Horse
383 101 mcblock:SpawnEgg_Rabbit
383 120 mcblock:SpawnEgg_Villager
384 mcblock:BottleofEnchanting
385 mcblock:FireCharge
386 mcblock:BookandQuill
387 mcblock:WrittenBook
388 mcblock:Emerald
389 mcblock:ItemFrame
390 mcblock:FlowerPot
391 mcblock:Carrot
392 mcblock:Potato
393 mcblock:BakedPotato
394 mcblock:PoisonousPotato
395 mcblock:EmptyMap
396 mcblock:GoldenCarrot
397 mcblock:Head_Skeleton
397 1 mcblock:Head_Wither
397 2 mcblock:Head_Zombie
397 3 mcblock:Head_Steve
397 4 mcblock:Head_Creeper
398 mcblock:CarrotonaStick
399 mcblock:NetherStar
400 mcblock:PumpkinPie
401 mcblock:FireworkRocket
402 mcblock:FireworkStar
403 mcblock:EnchantedBook
404 mcblock:RedstoneComparator
405 mcblock:NetherBrick_Item
406 mcblock:NetherQuartz
407 mcblock:Minecart_TNT
408 mcblock:Minecart_Hopper
409 mcblock:PrismarineShard
410 mcblock:PrismarineCrystals
411 mcblock:RawRabbit
412 mcblock:CookedRabbit
413 mcblock:RabbitStew
414 mcblock:Rabbit'sFoot
415 mcblock:RabbitHide
416 mcblock:ArmorStand
417 mcblock:IronHorseArmor
418 mcblock:GoldHorseArmor
419 mcblock:DiamondHorseArmor
420 mcblock:Lead
421 mcblock:NameTag
422 mcblock:Minecart_CommandBlock
423 mcblock:RawMutton
424 mcblock:CookedMutton
425 mcblock:Banner_Black
425 1 mcblock:Banner_Red
425 2 mcblock:Banner_Green
425 3 mcblock:Banner_Brown
425 4 mcblock:Banner_Blue
425 5 mcblock:Banner_Purple
425 6 mcblock:Banner_Cyan
425 7 mcblock:Banner_LightGray
425 8 mcblock:Banner_Gray
425 9 mcblock:Banner_Pink
425 10 mcblock:Banner_Lime
425 11 mcblock:Banner_Yellow
425 12 mcblock:Banner_LightBlue
425 13 mcblock:Banner_Magenta
425 14 mcblock:Banner_Orange
425 15 mcblock:Banner_White
427 mcblock:WoodenDoor_Spruce
428 mcblock:WoodenDoor_Birch
429 mcblock:WoodenDoor_Jungle
430 mcblock:WoodenDoor_Acacia
431 mcblock:WoodenDoor_DarkOak
2256 mcblock:MusicDisk_13
2257 mcblock:MusicDisk_Cat
2258 mcblock:MusicDisk_Blocks
2259 mcblock:MusicDisk_Chirp
2260 mcblock:MusicDisk_Far
2261 mcblock:MusicDisk_Mall
2262 mcblock:MusicDisk_Mellohi
2263 mcblock:MusicDisk_Stal
2264 mcblock:MusicDisk_Strad
2265 mcblock:MusicDisk_Ward
2266 mcblock:MusicDisk_11
2267 mcblock:MusicDisk_Wait
#endif
Code: Select all
load_mod_mesecons = true
load_mod_mesecons_alias = true
load_mod_mesecons_blinkyplant = true
load_mod_mesecons_button = true
load_mod_mesecons_commandblock = true
load_mod_mesecons_delayer = true
load_mod_mesecons_detector = true
load_mod_mesecons_extrawires = true
load_mod_mesecons_gates = true
load_mod_mesecons_hydroturbine = true
load_mod_mesecons_insulated = true
load_mod_mesecons_lamp = true
load_mod_mesecons_lightstone = true
load_mod_mesecons_luacontroller = true
load_mod_mesecons_materials = true
load_mod_mesecons_microcontroller = true
load_mod_mesecons_movestones = true
load_mod_mesecons_mvps = true
load_mod_mesecons_noteblock = true
load_mod_mesecons_pistons = true
load_mod_mesecons_powerplant = true
load_mod_mesecons_pressureplates = true
load_mod_mesecons_random = true
load_mod_mesecons_receiver = true
load_mod_mesecons_solarpanel = true
load_mod_mesecons_switch = true
load_mod_mesecons_torch = true
load_mod_mesecons_walllever = true
Last edited by dgm5555 on Sat Feb 21, 2015 21:05, edited 1 time in total.
Re: [Mod] Converter Minecraft world to Minetest world
Also currently doors aren't importing correctly. The bottom half of them isn't joined to the top half, and will chop a hole in the ground when it's opened, and both top and bottom open in random directions.
Re: [Mod] Converter Minecraft world to Minetest world
For doors, the mc wiki says that you need to look at metadata in *both* parts of the door to know how the door is; that is not yet supported by my code. What needs to be done would be to add those nodes to a "special" list, and then, check all the nodes in that list and have pieces of code working on those. Moreover, other things that are not done currently are import of items in inventories (player, chest, ...), or others things related to metadata. Finally, it could be useful to have some clone of redstone since it doesn't work exactly like mesecons, so most circuits except the most basic ones will break.
Btw, for the extra blocks you added: bed could be converted with the current code, and about pistons, head is a block in mesecons too. There also was a mod that added cobwebs, and tnt is in default.
Btw, for the extra blocks you added: bed could be converted with the current code, and about pistons, head is a block in mesecons too. There also was a mod that added cobwebs, and tnt is in default.
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- Location: northern Germany
Re: [Mod] Converter Minecraft world to Minetest world
hehe, search dreambuilder for cobwebs. They are in there somewhere, as is almost everything. Or look in the cellars of my houses on VanessaE's creative server ;-)
Re: [Mod] Converter Minecraft world to Minetest world
Also, I saw that a lapis lazuli mod just came out, so you can use that too :)
Re: [Mod] Converter Minecraft world to Minetest world
paramat mentioned that uniflat (a landscape flattening mod) might be helpful for blending edges of imports: viewtopic.php?f=11&t=7701
Also noted in viewtopic.php?p=138972#p138972
Also noted in viewtopic.php?p=138972#p138972
Though it's probably not much use to this, as we are generall using vanilla nodes in the conversion.paramat wrote:You can actually stop caves removing particular nodes (in MGV6 and MGV7) by adding:
is _ground_content = false
to the node definition (meaning 'this node is not part of the ground so shouldn't be removed by cavegen)
Re: [Mod] Converter Minecraft world to Minetest world
- They're in her homedecor modpacktwoelk wrote:hehe, search dreambuilder for cobwebs
Re: [Mod] Converter Minecraft world to Minetest world
Another somewhat unsatisfactory way of stopping mapgen griefing is to eliminate mapgen entirely.
Putting the following as the contents of map_meta.txt turns it into a singlenode (ie air only) mapgen, which politely leaves all other nodes intact.
Putting the following as the contents of map_meta.txt turns it into a singlenode (ie air only) mapgen, which politely leaves all other nodes intact.
Code: Select all
chunksize = 5
mg_biome_np_heat = {
flags = defaults
lacunarity = 2
octaves = 3
offset = 50
persistence = 0.5
scale = 50
seed = 5349
spread = (500,500,500)
}
mg_biome_np_humidity = {
flags = defaults
lacunarity = 2
octaves = 3
offset = 50
persistence = 0.5
scale = 50
seed = 842
spread = (500,500,500)
}
mg_flags = trees, caves, nodungeons, flat, light
mg_name = singlenode
seed = 8272917064822957149
water_level = 1
[end_of_params]
Re: [Mod] Converter Minecraft world to Minetest world
Looks like the x and z axes haven't been correctly reversed.
# MT -X +X -Z +Z Y
# MC +Z -Z +X -X Y-63
# In Minecraft, West is +Z (max=∞) and East is -Z (min=-∞), North is -X (min=-∞) and South is +X (max=∞), Up is +Y (max=256) and Down is -Y (min=0), ground level is 63
# In Minetest, -X (west) <--- 0 ----> +X (east), North is +Z and South is -Z, Up is +Y and Down is -Y (min=0), ground level is 0
# Minetest dimensions are max 30928 nodes (=1933 chunks) in any direction from origin of 0
This cliff runs along the x plane.
# MT -X +X -Z +Z Y
# MC +Z -Z +X -X Y-63
# In Minecraft, West is +Z (max=∞) and East is -Z (min=-∞), North is -X (min=-∞) and South is +X (max=∞), Up is +Y (max=256) and Down is -Y (min=0), ground level is 63
# In Minetest, -X (west) <--- 0 ----> +X (east), North is +Z and South is -Z, Up is +Y and Down is -Y (min=0), ground level is 0
# Minetest dimensions are max 30928 nodes (=1933 chunks) in any direction from origin of 0
This cliff runs along the x plane.
Re: [Mod] Converter Minecraft world to Minetest world
What happens is that the mc X axes become X axes, etc without any change. However, it looks like MT uses a *left-handed* basis, whereas the standard is right-handed... So everything gets reflected :(
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Re: [Mod] Converter Minecraft world to Minetest world
lol, mirrored text on imports from minecraft has been around for a while as well. Of course the whole map is mirrored but usually it is not that important or noticed at all. Mauvebic was battling with that problem with his large imports of the Enterprise. In the end he just edited the resulting map ingame if I remember correctly.
Might be usefull if the correct transformation algorithm, once found, was also applied to other tools, that is of course only if they havn't corrected it yet. ;-D
Thinking about it, maybe it's about time to start a new page on the wiki, collecting information about import and export tools for minetest. Oh well, note to myself.....
Might be usefull if the correct transformation algorithm, once found, was also applied to other tools, that is of course only if they havn't corrected it yet. ;-D
Thinking about it, maybe it's about time to start a new page on the wiki, collecting information about import and export tools for minetest. Oh well, note to myself.....
Re: [Mod] Converter Minecraft world to Minetest world
Unfortunately my next work project has hit, so I will be unlikely able to work on this mod for a bit.
But here are my latest efforts.
The following is the beginnings of a mcblocks mod. It lists all (?) minecraft blocks and replaces default water, lava and fire with a safe version (the default minetest versions cause massive fires. I'm unsure on the water, but for testing thought less risk of flooding was probably helpful).
https://dl.dropboxusercontent.com/u/212 ... blocks.zip
Currently it will display nodes as a big black and white question mark which will at least enable you to identify/name all known blocks when you point at them. My plan for this was to set up the node definitions to match the names for minecraft textures which would open up to using the thousands (literally) of texture packs created by minecraft users.
For starters download any of the texture packs available and look in ./assets/minecraft/textures/blocks/ for the pngs which provide the block face textures, and /assets/minecraft/textures/items for pngs for the inventory images )the slight hiccup with using these directly is they share names, so can't all go in the same textures directory without a rename). Planetminecraft has 26'000 (ish) texture packs:-
http://www.planetminecraft.com/resource ... popularity
This was my starter cheatsheet I found: http://www.minecraftforum.net/forums/ma ... exturing#5
This is a modified conversion list for mcimport which lists a very large proportion of the current minecraft blocks
https://dl.dropboxusercontent.com/u/212 ... ontent.txt
It is critical you take note of the instructions regarding space and tab on the first line or the parser will fail, and watch out, my editor (liclipse) helpfully converted all the tabs to spaces when I wasn't watching which took me a while to figure out why the conversion suddenly started failing. The parser only uses the first conversion listed, so by leaving the mcblocks entries at the end of the file you can still add others to take precedence. If you want to use purely mcblock/minecraft texture packs, just edit the file and delete the initial conversions.
You'll also need to extend line 7 in mcimport.py to take account of any new preprocessor directives you code into it
I also suggest changing line 41 of content.py so totally unknown blocks aren't just converted to air (mcblock:unknown isn't defined in mcblocks, so you'll currently see the classic ??? block texture.
For testing your conversion there are a number of minecraft 'texture pack test tracks' TPTT (which generally purport to contain all minecraft blocks in a concentrated small zone, but generally don't manage it). For conversion speed, it might be worth purging/deleting the unneeded blocks with mcedit, if there's a lot of unnecessary world (I'm not sharing the one I downloaded and modified as I don't know the license)
Before I thought of the minecraft texture pack route, to help in the search for appropriate nodes I wrote a script/mod which will display all loaded nodes in a single place (note the image shows only a small number of the total blocks available in minetest - minetest_game in front and moreblocks behind, which makes the 700 or so I've identifed for minecraft pale into insignificance). This could also be helpful for checking mcblocks as you're working on it, as it quickly separates and displays blocks.
viewtopic.php?f=9&t=11294
These are the currently converted minetest blocks - loaded directly from a texture pack
But here are my latest efforts.
The following is the beginnings of a mcblocks mod. It lists all (?) minecraft blocks and replaces default water, lava and fire with a safe version (the default minetest versions cause massive fires. I'm unsure on the water, but for testing thought less risk of flooding was probably helpful).
https://dl.dropboxusercontent.com/u/212 ... blocks.zip
Currently it will display nodes as a big black and white question mark which will at least enable you to identify/name all known blocks when you point at them. My plan for this was to set up the node definitions to match the names for minecraft textures which would open up to using the thousands (literally) of texture packs created by minecraft users.
For starters download any of the texture packs available and look in ./assets/minecraft/textures/blocks/ for the pngs which provide the block face textures, and /assets/minecraft/textures/items for pngs for the inventory images )the slight hiccup with using these directly is they share names, so can't all go in the same textures directory without a rename). Planetminecraft has 26'000 (ish) texture packs:-
http://www.planetminecraft.com/resource ... popularity
This was my starter cheatsheet I found: http://www.minecraftforum.net/forums/ma ... exturing#5
This is a modified conversion list for mcimport which lists a very large proportion of the current minecraft blocks
https://dl.dropboxusercontent.com/u/212 ... ontent.txt
It is critical you take note of the instructions regarding space and tab on the first line or the parser will fail, and watch out, my editor (liclipse) helpfully converted all the tabs to spaces when I wasn't watching which took me a while to figure out why the conversion suddenly started failing. The parser only uses the first conversion listed, so by leaving the mcblocks entries at the end of the file you can still add others to take precedence. If you want to use purely mcblock/minecraft texture packs, just edit the file and delete the initial conversions.
You'll also need to extend line 7 in mcimport.py to take account of any new preprocessor directives you code into it
Code: Select all
nimap, ct = content.read_content(["MORETREES", "NETHER", "QUARTZ", "MCBLOCKS"])
Code: Select all
# name_id_mapping = ["air"]
name_id_mapping = ["mcblock:unknown"]
Before I thought of the minecraft texture pack route, to help in the search for appropriate nodes I wrote a script/mod which will display all loaded nodes in a single place (note the image shows only a small number of the total blocks available in minetest - minetest_game in front and moreblocks behind, which makes the 700 or so I've identifed for minecraft pale into insignificance). This could also be helpful for checking mcblocks as you're working on it, as it quickly separates and displays blocks.
viewtopic.php?f=9&t=11294
These are the currently converted minetest blocks - loaded directly from a texture pack
Last edited by dgm5555 on Thu Feb 26, 2015 10:02, edited 5 times in total.
Re: [Mod] Converter Minecraft world to Minetest world
Oops my browser resubmitted the page when I reloaded...
Re: [Mod] Converter Minecraft world to Minetest world
I've updated the mcblocks mod, which will get it's own post in a little while...
https://dl.dropboxusercontent.com/u/212 ... blocks.zip
This mod provides a layer to make use of minecraft texture packs.
It also provides basic conversions for approximately 1000 nodes which will fit the names of the .pngs found in the current minetest (1.81) and associated texture packs.
I've also provided a map_content.txt file in the zip which will enable worlds to be imported by mcimport - viewtopic.php?f=5&t=11146. You'll need to replace the one in mcimport with this file to fully enable mcblocks during an import.
To use the mod, download a texture pack and extract the assets folder into the mod folder.
On the first run, the mod will automatically move the files from the relevant directories into the texture folder.
NB not all texture packs are complete, so if you have missing textures, try another pack. Any existing files will be overwritten, but files which don't have a replacement won't be deleted. Please follow the licenses, so although you could also start by extracting the assets folder directly from minecraft I'm not sure that using these textures in minetest would be licensed)
Caveats:
Currently there is no functionality for the blocks (eg furnaces don't burn, chests don't work, nor do crafting tables, crops don't grow, etc)
I haven't tested for texture packs from previous versions.
The names of nodes within the mod aren't exactly the same as the newer style of minecraft, there were some inconsistencies in my sources and it took me a while to realise what was correct. Anyone who wishes too is welcome to rename them all and push to git (but you'll have to do it in one go, I'm not going to import them piecemeal).
-- TODO:
-- Correctly display Fences, Doors, Gates, Beds, Rails, animated blocks
-- Fix Lava glitching (changing between block types as flowing)
-- Enable Special Block Functions (doors, chests, enchanting table, crafting table/workbench, furnace, anvil, cake, signs)
-- correct plants: Double-height plants, tallgrass, waterlillies, mushrooms, growing Crops
--More Difficult (and probably I won't do it):
-- utilise 3D models: /assets/minecraft/models, and 3D textures /assets/minecraft/textures/entity
-- Functioning Redstone
-- Mobs
https://dl.dropboxusercontent.com/u/212 ... blocks.zip
This mod provides a layer to make use of minecraft texture packs.
It also provides basic conversions for approximately 1000 nodes which will fit the names of the .pngs found in the current minetest (1.81) and associated texture packs.
I've also provided a map_content.txt file in the zip which will enable worlds to be imported by mcimport - viewtopic.php?f=5&t=11146. You'll need to replace the one in mcimport with this file to fully enable mcblocks during an import.
To use the mod, download a texture pack and extract the assets folder into the mod folder.
On the first run, the mod will automatically move the files from the relevant directories into the texture folder.
NB not all texture packs are complete, so if you have missing textures, try another pack. Any existing files will be overwritten, but files which don't have a replacement won't be deleted. Please follow the licenses, so although you could also start by extracting the assets folder directly from minecraft I'm not sure that using these textures in minetest would be licensed)
Caveats:
Currently there is no functionality for the blocks (eg furnaces don't burn, chests don't work, nor do crafting tables, crops don't grow, etc)
I haven't tested for texture packs from previous versions.
The names of nodes within the mod aren't exactly the same as the newer style of minecraft, there were some inconsistencies in my sources and it took me a while to realise what was correct. Anyone who wishes too is welcome to rename them all and push to git (but you'll have to do it in one go, I'm not going to import them piecemeal).
-- TODO:
-- Correctly display Fences, Doors, Gates, Beds, Rails, animated blocks
-- Fix Lava glitching (changing between block types as flowing)
-- Enable Special Block Functions (doors, chests, enchanting table, crafting table/workbench, furnace, anvil, cake, signs)
-- correct plants: Double-height plants, tallgrass, waterlillies, mushrooms, growing Crops
--More Difficult (and probably I won't do it):
-- utilise 3D models: /assets/minecraft/models, and 3D textures /assets/minecraft/textures/entity
-- Functioning Redstone
-- Mobs
Re: [Mod] Converter Minecraft world to Minetest world
I've uploaded an update to mcimport to git, and created a pull request for it from my git:-
https://github.com/dgm3333/mcimport
Changes are:
Corrected mirrored import of x axis for Anvil format files (now text reads correctly)
Changed so unknown blocks are imported and will be displayed as unknown (otherwise blocks are ignored and imports can have significant holes in them)
And various comments and debug/prints (which among other things will aid with adding new entities to the conversion
@Nore: could you record a license for the code - I'll ask to have this switched to the mod section, but will need license info. Tx
I've also put some work into mcblocks. This now contains basic visual replacements for all the basic minecraft blocks. It also provides a replacement for the map_content.txt file used by mcimport, so only the one mcblocks mod is required.
In some cases (but only a few) nodes are working.
There are still glitches with complex shapes (including chests and skulls)
Currently though, rotations are often incorrectly converted.
https://dl.dropboxusercontent.com/u/212 ... blocks.zip
I'll put this on git in the next few days.
-- Version 1: Still outstanding:-
-- TODO:
-- forum.minetest page
-- NB currently doors aren't working, rotation of many blocks is incorrect
-- Working Doors, Gates, Fence
-- Correct node registration to give blocks 'usual' properties (eg diggable, flammable, etc)
-- utilise 3D models: /assets/minecraft/models, and 3D textures /assets/minecraft/textures/entity
-- Special Block Functions (doors, chests, enchanting table, crafting table/workbench, furnace, anvil, cake, signs, ladders, rails)
-- Fix glitchy water and lava (which flows more widely the minecraft equivalents and currently varies between block types
-- Growing Crops
-- Version 2 plans:
-- Functioning Redstone
-- Import most/all entities (eg mobs)
These are shots using Theltsoh's texture pack test track worldmap, and OzoCraft-1.8b texture pack (unfortunately I can't find the links again though I think both on planetminecraft):-
https://github.com/dgm3333/mcimport
Changes are:
Corrected mirrored import of x axis for Anvil format files (now text reads correctly)
Changed so unknown blocks are imported and will be displayed as unknown (otherwise blocks are ignored and imports can have significant holes in them)
And various comments and debug/prints (which among other things will aid with adding new entities to the conversion
@Nore: could you record a license for the code - I'll ask to have this switched to the mod section, but will need license info. Tx
I've also put some work into mcblocks. This now contains basic visual replacements for all the basic minecraft blocks. It also provides a replacement for the map_content.txt file used by mcimport, so only the one mcblocks mod is required.
In some cases (but only a few) nodes are working.
There are still glitches with complex shapes (including chests and skulls)
Currently though, rotations are often incorrectly converted.
https://dl.dropboxusercontent.com/u/212 ... blocks.zip
I'll put this on git in the next few days.
-- Version 1: Still outstanding:-
-- TODO:
-- forum.minetest page
-- NB currently doors aren't working, rotation of many blocks is incorrect
-- Working Doors, Gates, Fence
-- Correct node registration to give blocks 'usual' properties (eg diggable, flammable, etc)
-- utilise 3D models: /assets/minecraft/models, and 3D textures /assets/minecraft/textures/entity
-- Special Block Functions (doors, chests, enchanting table, crafting table/workbench, furnace, anvil, cake, signs, ladders, rails)
-- Fix glitchy water and lava (which flows more widely the minecraft equivalents and currently varies between block types
-- Growing Crops
-- Version 2 plans:
-- Functioning Redstone
-- Import most/all entities (eg mobs)
These are shots using Theltsoh's texture pack test track worldmap, and OzoCraft-1.8b texture pack (unfortunately I can't find the links again though I think both on planetminecraft):-
Re: [Mod] Converter Minecraft world to Minetest world
dgm5555:
I got some python errors on my system. Fixed up the bitwise converter like this:
Above method seems to be the preferred and fastest method for python pre-3.x (according to stackoverflow)
EDIT: Scratch that, that's nonsense, that should obviously return a value properly.
After that I'm seeing this error, no clue yet, I'm no python hero really.
I got some python errors on my system. Fixed up the bitwise converter like this:
Code: Select all
diff --git a/serialize.py b/serialize.py
index de6e37f..a992c9c 100644
--- a/serialize.py
+++ b/serialize.py
@@ -1,3 +1,6 @@
+
+import binascii
+
def writeU8(os, u8):
os.write(bytes((u8&0xff,)))
@@ -22,7 +25,4 @@ def writeLongString(os, s):
os.write(b)
def bytesToInt(b):
- s = 0
- for x in b:
- s = (s<<8)+x
- return s
+ int(binascii.hexlify(b), 16) if len(b) > 0 else 0
EDIT: Scratch that, that's nonsense, that should obviously return a value properly.
After that I'm seeing this error, no clue yet, I'm no python hero really.
Code: Select all
Traceback (most recent call last):
File "mcimport.py", line 9, in <module>
mtmap.save()
File "/home/sofar/git/mcimport-dgm3333/block.py", line 366, in save
for block in self.blocks:
File "/home/sofar/git/mcimport-dgm3333/block.py", line 350, in fromMCMapBlocksIterator
for mcblock in mcmap.getBlocksIterator():
File "/home/sofar/git/mcimport-dgm3333/block.py", line 44, in getBlocksIterator
blocks = self.getChunk(chkx, chkz).blocks
File "/home/sofar/git/mcimport-dgm3333/block.py", line 40, in getChunk
return MCChunk(chkx, chkz, self.world_path, self.ext)
File "/home/sofar/git/mcimport-dgm3333/block.py", line 56, in __init__
offset = bytesToInt(f.read(3)) << 12
TypeError: unsupported operand type(s) for <<: 'NoneType' and 'int'
-
- Member
- Posts: 22
- Joined: Sat Nov 01, 2014 15:38
- In-game: Schmeldric
Re: [Mod] Converter Minecraft world to Minetest world
Hello,
I have a conversion problem between Minecraft and Minetest.
I'm a school teacher setting up a project with the city's multimedia library. The aim is to build a 3D model of some parts of our city. And we've got different preferences...
I prefer Minetest because of the modding that enables me to build the map from raw data, and add commands such as "build a house here". And also because I don't have the funds to buy Minecraft licences.
The multimedia library is willing to use Minecraft because of Mineways (http://www.realtimerendering.com/erich/ ... /mineways/). It is a software that will allow them to 3D-print parts of the map.
So, some questions :
- Is there any software to convert Minetest map to Minecraft map?
- Does Minetest have an equivalent of Mineways?
Thanks for your answers.
I have a conversion problem between Minecraft and Minetest.
I'm a school teacher setting up a project with the city's multimedia library. The aim is to build a 3D model of some parts of our city. And we've got different preferences...
I prefer Minetest because of the modding that enables me to build the map from raw data, and add commands such as "build a house here". And also because I don't have the funds to buy Minecraft licences.
The multimedia library is willing to use Minecraft because of Mineways (http://www.realtimerendering.com/erich/ ... /mineways/). It is a software that will allow them to 3D-print parts of the map.
So, some questions :
- Is there any software to convert Minetest map to Minecraft map?
- Does Minetest have an equivalent of Mineways?
Thanks for your answers.
-
- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
- In-game: twoelk
- Location: northern Germany
Re: [Mod] Converter Minecraft world to Minetest world
no and no (at least not exactly)
but
this thread:
3D printing for kids: modelling objects with Minetest
lead to these three sollutions:
[MOD] Minetest 3D Print 0.1 [M3D]
mt2obj Converts .mts schematics to Waveform .obj geometries
[Mod] BlockExport [blockexport]
but
this thread:
3D printing for kids: modelling objects with Minetest
lead to these three sollutions:
[MOD] Minetest 3D Print 0.1 [M3D]
mt2obj Converts .mts schematics to Waveform .obj geometries
[Mod] BlockExport [blockexport]
-
- Member
- Posts: 4287
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: [Mod] Converter Minecraft world to Minetest world
That depends. It's impossible to convert each given Minetest map to Minecraft - simply because there may be far more diffrent block types in Minetest than there are in Minecraft. Minecraft can only use a limited amount of diffrent blocks per world, while there may easily be thousands of them in Minetest. Entities might be a way around, but that would be rather tricky.Schmeldric wrote: - Is there any software to convert Minetest map to Minecraft map?
If you limit the blocks you're using to those which do have equivalents in both worlds (or use only nodes from my mccompat mod), it'd be in theory possible to create a .schematic file from those - a file that some Minecraft tools may read. Such code doesn't exist yet as there is usually very little point. Maybe your best approach would be to use one of the object exporters twoelk mentionned.
A list of my mods can be found here.
-
- Member
- Posts: 22
- Joined: Sat Nov 01, 2014 15:38
- In-game: Schmeldric
Re: [Mod] Converter Minecraft world to Minetest world
Thanks for the links!
Besides, is there any "specs" "notice" "api" "datasheet" (I don't know the english word for that) that describes how Minetest maps are stored. I know it's by 80x80x80 chunks, but where can I find the details? (and is it a good idea?)
The idea would be to create the map accordingly to my datas with an extern project (compiled in C for my case), which would avoid parsing huge data files in lua while running the game.
Since you made a mincraft to minetest converter, I guess this information is also available for minecraft. Do you have references?
Besides, is there any "specs" "notice" "api" "datasheet" (I don't know the english word for that) that describes how Minetest maps are stored. I know it's by 80x80x80 chunks, but where can I find the details? (and is it a good idea?)
The idea would be to create the map accordingly to my datas with an extern project (compiled in C for my case), which would avoid parsing huge data files in lua while running the game.
Since you made a mincraft to minetest converter, I guess this information is also available for minecraft. Do you have references?
Re: [Mod] Converter Minecraft world to Minetest world
I remember I looked at the code to know the format of the map when I wrote my MC -> MT converter, I don't know if it is documented somewhere else.Schmeldric wrote:Besides, is there any "specs" "notice" "api" "datasheet" (I don't know the english word for that) that describes how Minetest maps are stored. I know it's by 80x80x80 chunks, but where can I find the details? (and is it a good idea?)
Well, this is already done in my MC->MT converter, but this one is implemented in Python; it can however help you understand how to make it in another language.The idea would be to create the map accordingly to my datas with an extern project (compiled in C for my case), which would avoid parsing huge data files in lua while running the game.
You can find it on the MC wiki, it is quite well documented and was the only reference I ever used to understand the format of MC maps.Since you made a mincraft to minetest converter, I guess this information is also available for minecraft. Do you have references?
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