[32x] Summerfields

You use Summerfields Pack for Minetest ?

Yes
48
70%
-
21
30%
 
Total votes : 69

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Napiophelios
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Re: [32x] Summerfields

by Napiophelios » Wed Nov 19, 2014 14:59

Wow I love the 3d armor textures and the trees are beautiful :)
I think the grass needs a little more green though.

thanks lipki
 

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Re: [32x] Summerfields

by lightonflux » Thu Nov 20, 2014 05:08

Napiophelios wrote:I think the grass needs a little more green


What do you mean?

More saturated or brighter?
 

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Re: [32x] Summerfields

by lipki » Thu Nov 20, 2014 08:05

Yes I can not find the right shade.
Actualy she is too desaturated.
 

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Re: [32x] Summerfields

by philipbenr » Thu Nov 20, 2014 14:50

As for the poll: Not all the time, but yes I do.
 

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Re: [32x] Summerfields

by lightonflux » Fri Nov 21, 2014 01:03

I did something with the grass, just to show the different directions (saturation, brightness, contrast or green tone).

The upper left is the original:

Image
 

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Re: [32x] Summerfields

by philipbenr » Fri Nov 21, 2014 01:25

Bottom Right, definitely. It really looks the best.
 

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Re: [32x] Summerfields

by lightonflux » Sat Nov 22, 2014 03:16

I updated from git and have to say that i really dislike the [new grass](https://github.com/SummerFields/Minetes ... _grass.png).

Everything looks so sallow and dreary.

Old grass on the left and new on the right:

Image
 

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Re: [32x] Summerfields

by lipki » Mon Feb 23, 2015 08:41

I make a new download page.
https://summerfields.github.io/official ... m_Minetest

The principle:
You can choose the mods you want and the site makes a pack just for you.

Test and tell me, please.
 

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Re: [32x] Summerfields

by lightonflux » Mon Feb 23, 2015 15:25

Sometimes it unticks the checkbox below when i click in the lower half of the checkbox above. → http://videobin.org/+8l3/bg1.ogg

BTW: The difference is not that great 2.1MB for MT and 2.5MB for MT + all the mods.
 

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Re: [32x] Summerfields

by Tom » Sat Feb 28, 2015 13:54

Thank you for the adaptation of this beautiful textures pack!
 

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Re: [32x] Summerfields

by Napiophelios » Sat Mar 21, 2015 03:46

Wow you guys managed to make cactus armor look kinda cool.
Its good to see sheilds added too, nice job.

It would be really cool to have a Minetest version of your MC leather armor tho,
the wolf head helmet and fur boots are neat.
 

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Re: [32x] Summerfields

by mahmutelmas06 » Mon Mar 23, 2015 12:47

Good textures.

I think grass is too shiny / light. It makes eyes tired
My Mods:

Beverage
 

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Re: [32x] Summerfields

by lipki » Wed Mar 25, 2015 21:50

Napiophelios : Give me a mod name, and I would see.

mahmutelmas06 : thanks
 

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Re: [32x] Summerfields

by DS-minetest » Mon Mar 28, 2016 15:37

its a really nice tp
i know it because of a server which uses it
its not updated for long time it seems, can i help?
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
Feel free to call me DS.
 

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Re: [32x] Summerfields

by philipbenr » Tue Mar 29, 2016 01:18

Well, his last post was one year ago, so I am assuming he is not active anymore.
 

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lipki
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Re: [32x] Summerfields

by DS-minetest » Thu May 26, 2016 10:21

nice
i will tell it IhrFussel, who is using it on his server
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Re: [32x] Summerfields

by philipbenr » Fri May 27, 2016 02:07

@lipki:

Do you like the grass node from the side? I personally prefer grass nearly halfway down the node or more, so that really bugs me when playing with this TP. Also, the linear grass is really bothersome after a while.
 

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lightonflux
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Re: [32x] Summerfields

by lightonflux » Fri May 27, 2016 19:20

Thanks a lot for updating!

Here a little feedback on nodes textures:

Grass, i've grown to like textures with more or all grass on the side. It makes hills in the newer versions of mapgen more impressive and plausible.

I really like the new fence textures!

Cobble… not sure. I didn't like the old texture anymore. It was just to much. The new texture has surprising big stones in it. And the only real downside that's not really taste: You see the left edges much more clearly.

Aspen wood is fine, while aspen tree looks like the texture is askew.

I like the acacia wood from the side, but the red/orage doesn't fit so well with grey/white.

And i really don't like the hotbar. :( Everything is so neat and tidy, and then you have a freaky hotbar. :)
 

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Re: [32x] Summerfields

by lipki » Sat May 28, 2016 22:03

I also prefer when it covers a major portion of the node.
But the Summerfields is make like that.
I took liberties to Minetest, so I'll maybe change it.

I am unable to do this cobble stone, yet I try.

For wood, I did that fast :)

And for the hotbar, it is still a transfer of Summerfields, it is also part of the identity of the pack, it is important.
If I could change other interfaces, I would have.

Thanks a lot for .. your comments !
Makes me want to continue.
 

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Re: [32x] Summerfields

by lightonflux » Tue May 31, 2016 14:05

Just a quick question:

Why was armor removed? Now i can't easily spot the difference between people with armor skin and real armor. :)

Was it removed in upstream SF?
 

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